Front Mission 4

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Front Mission 4

Region NTSC-U:
Serial numbers: SLUS-20888
Release date: June 15, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65443
SLPM-66420
Release date: December 18, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix Product Development Division 6
Publisher(s): Square Enix
Genre: Strategy RPG
Wikipedia: Link
Game review links: IGN
Game review score: 6.8/10
Game description: Front Mission 4 borrows several of the gameplay mechanics found in Front Mission 2. The video game progresses in a linear manner: watch cut-scene events, complete missions, set up their wanzers during intermissions, and sortie for the next mission. The player travels to locations on a world map. As the player progresses through the plot, new locations are revealed on the world map. Towns and cities act as intermission points where the player can organize and set up their units for the upcoming mission. Battle zones are where the missions take place, though they become inaccessible upon the completion of a mission. Like in Front Mission 2, Front Mission 4 alternates control between the game's two main characters. However, the two scenarios never merge at any point of the game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
0.9.7 r3876 GSDX 0.1.16 r3693 SPU2-X 1.4.0 r3702 Freezes just before first battle on 0.9.7 beta. Working good in PCSX2 svn as of r4268. Sev7en77
NTSC-U ?
  • ?
  • ?
0.9.8 r4600 GSDX 0.1.16 r4600 SPU2-X 2.0.0 r4779 Works in r4600 (the current official build as of October 2011). Like Front Mission 5, the opening FMV shows up flickering badly but can be remedied by simply suspending the emulator and resuming it. Spinfx
Public compatibility forum links