Ford Racing 3: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image = Ford_Racing_3.jpg | ||
|caption = | |caption = | ||
|developer = | |developer = Razorworks | ||
|genre = | |publisher = [[2K Games]] (NA), [[Take-Two Interactive]] (EU) | ||
|gameinfo = | |genre = Racing | ||
|wikipedia = | |gameinfo = Ford Racing 3 includes 55 different types of Ford vehicles that are available to race with 26 different tracks (12 of them are only Off-Road).[1] It is the successor to Ford Racing 2. A spin-off game was made by Sega called Ford Racing: Full Blown, with the same cars, music and tracks for arcade. | ||
|reviewlinks = | |wikipedia = [http://en.wikipedia.org/wiki/Ford_Racing_3 Link] | ||
|reviewscore = | |reviewlinks = [http://www.metacritic.com/game/playstation-2/ford-racing-3 Metacritic] | ||
|reviewscore = 50/100 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20976 | ||
|CRCsNTSCU = | |CRCsNTSCU = | ||
|releasedateNTSCU = | |releasedateNTSCU = March 22, 2005 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-52720 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = October 29, 2004 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = | |NTSCJ = 0 | ||
|serialsNTSCJ = | |serialsNTSCJ = | ||
|CRCsNTSCJ = | |CRCsNTSCJ = |
Revision as of 15:52, 27 February 2015
Developer(s): Razorworks
Publisher(s): 2K Games (NA), Take-Two Interactive (EU)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic
Game review score: 50/100
Game description: Ford Racing 3 includes 55 different types of Ford vehicles that are available to race with 26 different tracks (12 of them are only Off-Road).[1] It is the successor to Ford Racing 2. A spin-off game was made by Sega called Ford Racing: Full Blown, with the same cars, music and tracks for arcade.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.2.1 r5873 | GSDX |
|
USA v01.60(07/02/2002), Does not start with GSdx, Auto Reset Targs increases performance from about 30fps to around 45fps. Swapping to GSdx once a race is underway will allow you to finish a race without graphical issues, but will stop working if you attempt to reenter the menus., Using ZeroGS it will start and go through the menus fine but has large yellow vertical stripes ingame, with some texture corruption. Without the No Vertical Stripes setting it is completely garbled. Trying to boot in CDVD (full) mode causes the entire emulator to crash. | |
NTSC-U | Windows |
|
1.3.0-20140729142013 (git) Jul 29 2014 | GSDX |
|
USA v01.60(07/02/2002), None, Skipdraw 2, Works and is playable using GSdx, but hardware mode has some artifacts and software mode's performance is very poor. Skipdraw below 2 causes stripes over the entire screen, above 3 causes UI and texture corruption., Hardware mode causes red stripes in the upper left, and artifacts on the other cars. Software mode causes the game to run at half speed without maxing any cores. |
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