Forbidden Siren 2: Difference between revisions

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|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (AU, EU), [[Sony|SCE Korea]] (KO)
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (AU, EU), [[Sony|SCE Korea]] (KO)
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. Unbeknownst to them, 29 years earlier, all the inhabitants of the island mysteriously disappeared in a black-out. Up until now, the events of that ill-fated night remain unsolved. But as the chilling sound of a warning siren rings out over the island, the castaways are faced with the awakening of the Shibito (living dead) and the Yamibito (people of the dark).<br>
|gameinfo          = Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. Unbeknown to them, 29 years earlier all the inhabitants of the island mysteriously disappeared in a black-out. Up until now the events of that ill-fated night remain unsolved. But as the chilling sound of a warning siren rings out over the island, the castaways are faced with the awakening of the Shibito (living dead) and the Yamibito (people of the dark). To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito players need to turn lights on but, to escape the Shibito players need to eliminate light, smashing street lamps, or hiding in the darkness. Players can also use a variety of weapons to dispose of their enemies as well as running them down by using abandoned vehicles.<br />
To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito, the survivors will have to use lights, but in order to face the Shibito they will need to light, smashing streetlamps, or hiding in the darkness. Players can also use a variety of weapons to dispose of their enemies as well as running them down by using abandoned vehicles.<br>
Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br>
Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br>
The game's defining feature is the characters' collective ability to "Sightjack," or see and hear from the perspectives of nearby Shibito, Yamibito, humans, and other creatures.<br>
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.<br>
The game was released in Japan, Australia and Europe in 2006.
The game was released in Japan, Australia and Europe in 2006.
|wikipedia        = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
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|Comments=USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine.
|Comments=USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-6600K @ 3.50Ghz
|GPU=Nvidia RTX 2060 8GB
|Revision=1.6.0 stable, v1.7.0 1705
|Graphics=GS, Software mode, OpenGL
|Sound=SPU2X, XAudio2
|Comments=Fully playable. In graphics hardware mode, FMV Archive items will cause the background to fill with black, hiding any subtitles. Use Software mode if possible.
|Tester={{ForumUser|McCunyao}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|AffectedVersions=All
|AffectedVersions=All
|Description=Vertical lines appear on screen when upscaling in a hardware renderer.
|Description=Vertical lines appear on screen when upscaling in a hardware renderer.
|Workaround=Use native resolution or a software renderer. Enabling Merge Sprite, and making sure no other upscaling hacks are enabled will only hide the issue in some screens.
|Workaround=Enable Merge Sprite, and make sure no other upscaling hacks are enabled. Or, use native resolution. Or, use a software renderer.
}}
}}


{{Issue
|IssueName=Archive elements that play an FMV will cause a black background, hiding the subtitles
|IsFixed=0
|IssueLevel=0
|AffectedVersions=PAL
|Description=When playing in HW mode, going into an item in the Archive that has a FMV and pressing the X Button to play it will cause the background to go black... along with the subtitles.
|Workaround=Play in software mode.
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Post-processing effects not present
|IssueName=Post-processing effects not present
Line 162: Line 138:
|AffectedVersions=All
|AffectedVersions=All
|Description=The grid-like full-screen effect is missing in hardware mode being replaced by black vertical lines instead. Also, some dark areas are a bit brighter than originally intended.
|Description=The grid-like full-screen effect is missing in hardware mode being replaced by black vertical lines instead. Also, some dark areas are a bit brighter than originally intended.
|Workaround=Set dithering to scaled and it will appear. This doesn't fix the bold black lines that will still appear without merge sprite enabled.
|Workaround=Set dithering to scaled and it will appear. This doesn't fix the bold black lines that will still appear without merge sprite enabled.  
* Fixed since at least version 1.6.0 stable.
}}
}}


{{Issue
{{Issue
|IssueName=Sightjack visuals
|IssueName=Sightjack visuals
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=The visuals are not properly rendered in HW mode. A semi-transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes.
|Description=The visuals are not properly rendered in HW mode. A semi-transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes.
|Workaround=Software mode.
|Workaround=Software mode.
* Fixed since at least version 1.6.0 stable.
}}
}}


{{Issue
{{Issue
|IssueName=Tsukasa Sightjack
|IssueName=Tsukasa Sightjack
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=It is a special sight jack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight.
|Description=It is a special sight jack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight.
|Workaround=Playable under software mode.
|Workaround=Playable under software mode.
* Fixed since at least version 1.6.0 stable.
}}
}}


{{Issue
{{Issue
|IssueName=SPS (Spiky Polygon Syndrome) issue
|IssueName=SPS (Spiky Polygon Syndrome) issue
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|AffectedVersions=All
|AffectedVersions=All
|Description=The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode.
|Description=The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode.
|Workaround=Nothing. At this time the game is not fully emulated.
|Workaround=Nothing. At this time the game is not fully emulated.
* Fixed since at least version 1.6.0 stable at native resolution.
}}
}}


{{Issue
{{Issue
|IssueName=Driving a car after tutorial level
|IssueName=Driving a car after tutorial level
|IsFixed=1
|IsFixed=0
|IssueLevel=2
|IssueLevel=2
|Description=The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though.
|Description=The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though.
|Workaround=The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before.
|Workaround=The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before.
* Fixed since at least version 1.6.0 stable.
* This needs confirmation from other users, please test it!
}}
}}



Revision as of 18:00, 16 September 2021

Forbidden Siren 2

PAL region cover art
Game general and emulation properties:
CERO rating: C
PEGI rating: 18+
OFLC rating: MA
GRB rating: 18
Widescreen patch available
Languages supported:
English: SCES-53851
Japanese: SCPS-19326 & SCPS-15106
German: SCES-53851
French: SCES-53851
Spanish: SCES-53851
Italian: SCES-53851
Simplified Chinese: SCAJ-20167
Korean: SCKA-20069
Region PAL:
Serial numbers: SCES-53851
Release date: June 28, 2006 (Australia)
August 4, 2006
CRCs: C040B6AB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15106
SCPS-19326 (PlayStation 2 the Best)
SCAJ-20161
SCAJ-20167
SCKA-20069
Release date: February 9, 2006
July 6, 2006 (Korea)
April 26, 2007 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SCE Japan Studio
Publisher(s): SCEI (JP), SCEE (AU, EU), SCE Korea (KO)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game description: Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. Unbeknown to them, 29 years earlier all the inhabitants of the island mysteriously disappeared in a black-out. Up until now the events of that ill-fated night remain unsolved. But as the chilling sound of a warning siren rings out over the island, the castaways are faced with the awakening of the Shibito (living dead) and the Yamibito (people of the dark). To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito players need to turn lights on but, to escape the Shibito players need to eliminate light, smashing street lamps, or hiding in the darkness. Players can also use a variety of weapons to dispose of their enemies as well as running them down by using abandoned vehicles.
Sequel to Siren (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.
The game was released in Japan, Australia and Europe in 2006.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5541 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Can be considered playable... with display errors., Some garbage spiked polygons pop-in regularly...
PAL ?
  • Intel i5 2500K @3300Mhz
  • GeForce GTX 460 SE 768MB
v1.1.0 r5760 GSdx r5752
  • SPU2-X 2.0.0 r5761
  • XPad v0.2.0 / LilyPad v0.11.0 r5403
HACKS: Default ones and MTVU. Currently (r5760) the game database has XgKickHack enabled., The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok, but with the mentioned issues. Software mode runs fine with the above mentioned configuration. I played the game till the end and I say it is playable! Special sightjacks function only in software mode! Yuri
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5840 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine.



Trivia

  • Original names: サイレン2 (SCPS-15106) & (SCPS-19326), 死魂曲2 (SCAJ-20167), 사혼곡 사이렌 2 (SCKA-20069)
  • Also known as Si Hun Qu 2 (AS)
  • Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.

Known Issues

Vertical lines on screen

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: Vertical lines appear on screen when upscaling in a hardware renderer.
  • Workaround: Enable Merge Sprite, and make sure no other upscaling hacks are enabled. Or, use native resolution. Or, use a software renderer.

Post-processing effects not present

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: All
  • Description: The grid-like full-screen effect is missing in hardware mode being replaced by black vertical lines instead. Also, some dark areas are a bit brighter than originally intended.
  • Workaround: Set dithering to scaled and it will appear. This doesn't fix the bold black lines that will still appear without merge sprite enabled.

Sightjack visuals

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: The visuals are not properly rendered in HW mode. A semi-transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes.
  • Workaround: Software mode.

Tsukasa Sightjack

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: It is a special sight jack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight.
  • Workaround: Playable under software mode.

SPS (Spiky Polygon Syndrome) issue

  • Status: Active
  • Type: Serious
  • Affected Game Versions: All
  • Description: The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode.
  • Workaround: Nothing. At this time the game is not fully emulated.

Driving a car after tutorial level

  • Status: Active
  • Type: Major
  • Description: The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though.
  • Workaround: The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before.
  • This needs confirmation from other users, please test it!

The gallery

Public compatibility forum links