Forbidden Siren 2: Difference between revisions
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|publisher = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (AU, EU), [[Sony|SCE Korea]] (KO) | |publisher = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (AU, EU), [[Sony|SCE Korea]] (KO) | ||
|genre = Action, Adventure, Horror | |genre = Action, Adventure, Horror | ||
|gameinfo = Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. | |gameinfo = Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. Unbeknown to them, 29 years earlier all the inhabitants of the island mysteriously disappeared in a black-out. Up until now the events of that ill-fated night remain unsolved. But as the chilling sound of a warning siren rings out over the island, the castaways are faced with the awakening of the Shibito (living dead) and the Yamibito (people of the dark). To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito players need to turn lights on but, to escape the Shibito players need to eliminate light, smashing street lamps, or hiding in the darkness. Players can also use a variety of weapons to dispose of their enemies as well as running them down by using abandoned vehicles.<br /> | ||
To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito | |||
Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br> | Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br> | ||
The game's defining feature is the characters' collective ability to " | The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.<br> | ||
The game was released in Japan, Australia and Europe in 2006. | The game was released in Japan, Australia and Europe in 2006. | ||
|wikipedia = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link] | |wikipedia = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link] | ||
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|Comments=USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine. | |Comments=USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|AffectedVersions=All | |AffectedVersions=All | ||
|Description=Vertical lines appear on screen when upscaling in a hardware renderer. | |Description=Vertical lines appear on screen when upscaling in a hardware renderer. | ||
|Workaround= | |Workaround=Enable Merge Sprite, and make sure no other upscaling hacks are enabled. Or, use native resolution. Or, use a software renderer. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Post-processing effects not present | |IssueName=Post-processing effects not present | ||
Line 162: | Line 138: | ||
|AffectedVersions=All | |AffectedVersions=All | ||
|Description=The grid-like full-screen effect is missing in hardware mode being replaced by black vertical lines instead. Also, some dark areas are a bit brighter than originally intended. | |Description=The grid-like full-screen effect is missing in hardware mode being replaced by black vertical lines instead. Also, some dark areas are a bit brighter than originally intended. | ||
|Workaround=Set dithering to scaled and it will appear. This doesn't fix the bold black lines that will still appear without merge sprite enabled | |Workaround=Set dithering to scaled and it will appear. This doesn't fix the bold black lines that will still appear without merge sprite enabled. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Sightjack visuals | |IssueName=Sightjack visuals | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=All | |AffectedVersions=All | ||
|Description=The visuals are not properly rendered in HW mode. A semi-transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes. | |Description=The visuals are not properly rendered in HW mode. A semi-transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes. | ||
|Workaround=Software mode. | |Workaround=Software mode. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Tsukasa Sightjack | |IssueName=Tsukasa Sightjack | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=All | |AffectedVersions=All | ||
|Description=It is a special sight jack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight. | |Description=It is a special sight jack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight. | ||
|Workaround=Playable under software mode. | |Workaround=Playable under software mode. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=SPS (Spiky Polygon Syndrome) issue | |IssueName=SPS (Spiky Polygon Syndrome) issue | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|AffectedVersions=All | |AffectedVersions=All | ||
|Description=The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode. | |Description=The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode. | ||
|Workaround=Nothing. At this time the game is not fully emulated. | |Workaround=Nothing. At this time the game is not fully emulated. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Driving a car after tutorial level | |IssueName=Driving a car after tutorial level | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=2 | |IssueLevel=2 | ||
|Description=The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though. | |Description=The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though. | ||
|Workaround=The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before. | |Workaround=The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before. | ||
* | * This needs confirmation from other users, please test it! | ||
}} | }} | ||
Revision as of 18:00, 16 September 2021
Developer(s): SCE Japan Studio
Publisher(s): SCEI (JP), SCEE (AU, EU), SCE Korea (KO)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game description: Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. Unbeknown to them, 29 years earlier all the inhabitants of the island mysteriously disappeared in a black-out. Up until now the events of that ill-fated night remain unsolved. But as the chilling sound of a warning siren rings out over the island, the castaways are faced with the awakening of the Shibito (living dead) and the Yamibito (people of the dark). To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito players need to turn lights on but, to escape the Shibito players need to eliminate light, smashing street lamps, or hiding in the darkness. Players can also use a variety of weapons to dispose of their enemies as well as running them down by using abandoned vehicles.
Sequel to Siren (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.
The game was released in Japan, Australia and Europe in 2006.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
|
1.1.0 r5541 | GSdx 5464 SSE41 |
|
Can be considered playable... with display errors., Some garbage spiked polygons pop-in regularly... | |
PAL | ? |
|
v1.1.0 r5760 | GSdx r5752 |
|
HACKS: Default ones and MTVU. Currently (r5760) the game database has XgKickHack enabled., The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok, but with the mentioned issues. Software mode runs fine with the above mentioned configuration. I played the game till the end and I say it is playable! Special sightjacks function only in software mode! | Yuri |
PAL | Windows |
|
1.1.svn5840 | GSDX |
|
USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine. |
Trivia
- Original names: サイレン2 (SCPS-15106) & (SCPS-19326), 死魂曲2 (SCAJ-20167), 사혼곡 사이렌 2 (SCKA-20069)
- Also known as Si Hun Qu 2 (AS)
- Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.
Known Issues
Vertical lines on screen
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: Vertical lines appear on screen when upscaling in a hardware renderer.
- Workaround: Enable Merge Sprite, and make sure no other upscaling hacks are enabled. Or, use native resolution. Or, use a software renderer.
Post-processing effects not present
- Status: Fixed
- Type: Minor
- Affected Game Versions: All
- Description: The grid-like full-screen effect is missing in hardware mode being replaced by black vertical lines instead. Also, some dark areas are a bit brighter than originally intended.
- Workaround: Set dithering to scaled and it will appear. This doesn't fix the bold black lines that will still appear without merge sprite enabled.
Sightjack visuals
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: The visuals are not properly rendered in HW mode. A semi-transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes.
- Workaround: Software mode.
Tsukasa Sightjack
- Status: Active
- Type: Minor
- Affected Game Versions: All
- Description: It is a special sight jack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight.
- Workaround: Playable under software mode.
SPS (Spiky Polygon Syndrome) issue
- Status: Active
- Type: Serious
- Affected Game Versions: All
- Description: The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode.
- Workaround: Nothing. At this time the game is not fully emulated.
Driving a car after tutorial level
- Status: Active
- Type: Major
- Description: The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though.
- Workaround: The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before.
- This needs confirmation from other users, please test it!
The gallery
-
Forbidden Siren 2 (SCPS 15106)
-
Forbidden Siren 2 (SCPS 15106)
-
Forbidden Siren 2 (SCPS 15106)
|
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