Forbidden Siren 2: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
m (defaulted to Simplified, please correct)
(27 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|caption          = PAL region cover art
|caption          = PAL region cover art
|developer        = [[Sony|SCE Japan Studio]]
|developer        = [[Sony|SCE Japan Studio]]
|genre            = Horror
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (AU, EU), [[Sony|SCE Korea]] (KO)
|gameinfo          = Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br>
|genre            = Action, Adventure, Horror
|gameinfo          = Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. Unbeknown to them, 29 years earlier all the inhabitants of the island mysteriously disappeared in a black-out. Up until now the events of that ill-fated night remain unsolved. But as the chilling sound of a warning siren rings out over the island, the castaways are faced with the awakening of the Shibito (living dead) and the Yamibito (people of the dark). To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito players need to turn lights on but, to escape the Shibito players need to eliminate light, smashing street lamps, or hiding in the darkness. Players can also use a variety of weapons to dispose of their enemies as well as running them down by using abandoned vehicles.<br />
Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br>
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.<br>
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.<br>
The game was released in Japan, Australia and Europe in 2006.
The game was released in Japan, Australia and Europe in 2006.
|wikipedia        = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
|reviewlinks      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924179-forbidden-siren-2 Link]
|reviewscore      =
|korean            = SCKA-20069
|eu_rating        = 18+
|ko_rating        = 18
|au_rating        = MA
|japan_rating      = C
|simplified chinese = SCAJ-20167
|italian          = SCES-53851
|spanish          = SCES-53851
|french            = SCES-53851
|german            = SCES-53851
|japanese          = SCPS-19326 &  SCPS-15106
|english          = SCES-53851
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 0
|NTSCU            = 0
Line 22: Line 36:
|serialsPAL        = SCES-53851
|serialsPAL        = SCES-53851
|CRCsPAL          = C040B6AB
|CRCsPAL          = C040B6AB
|releasedatePAL    = August 4, 2006
|releasedatePAL    = June 28, 2006 <small>(Australia)</small><br />August 4, 2006
|statusPAL        = 1
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SCPS-15106<br />SCPS-19326 <small>(PlayStation 2 the Best)</small><br />SCAJ-20161<br />SCAJ-20167<br />SCKA-20069
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 9, 2006
|releasedateNTSCJ  = February 9, 2006<br />July 6, 2006 <small>(Korea)</small><br />April 26, 2007 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
Line 38: Line 52:
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=1.1.0 r5541
|Graphics=GSdx 5464 SSE41
|Sound=
*SPU2-X 2.0.0 5478
*LilyPad 0.11.0 5403
|Comments=Can be considered playable... with display errors., Some garbage spiked polygons pop-in regularly...
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
Line 51: Line 79:
|Comments=HACKS: Default ones and MTVU. Currently (r5760) the game database has XgKickHack enabled., The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok, but with the mentioned issues. Software mode runs fine with the above mentioned configuration. I played the game till the end and I say it is playable! Special sightjacks function only in software mode!
|Comments=HACKS: Default ones and MTVU. Currently (r5760) the game database has XgKickHack enabled., The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok, but with the mentioned issues. Software mode runs fine with the above mentioned configuration. I played the game till the end and I say it is playable! Special sightjacks function only in software mode!
|Tester=Yuri
|Tester=Yuri
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5840
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine.
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 75: Line 117:


==Trivia==
==Trivia==
*Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Original names: '''サイレン2''' (SCPS-15106) & (SCPS-19326), '''死魂曲2''' (SCAJ-20167), '''사혼곡 사이렌 2''' (SCKA-20069)
* Also known as '''Si Hun Qu 2''' (AS)
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


==Known Issues==
==Known Issues==
Line 84: Line 128:
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=The grid like full screen effect is missing in hardware mode. Also some dark areas are a bit brighter than originally intended.
|Description=The grid like full screen effect is missing in hardware mode being replaced by black vertical lines instead. Also some dark areas are a bit brighter than originally intended.
|Workaround=Currently no post-processing support in GSdx. Switch to software mode.
|Workaround=Currently no post-processing support in GSdx. Switch to software mode.
}}
}}
Line 123: Line 167:
* This needs confirmation from other users, please test it!
* This needs confirmation from other users, please test it!
}}
}}
==The gallery==
<gallery>
File:Forbidden_Siren_2_Forum_1.jpg|Forbidden Siren 2 (SCPS 15106)
File:Forbidden_Siren_2_Forum_3.jpg|Forbidden Siren 2 (SCPS 15106)
File:Forbidden_Siren_2_Forum_5.jpg|Forbidden Siren 2 (SCPS 15106)
</gallery>


{{Siren series}}
{{Siren series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Forbidden-Siren-2-SCES-53851-E--29172 Forbidden Siren 2 (SCES 53851) (E)]
*[http://forums.pcsx2.net/Thread-Siren-2-SCPS-15106-J--29525 Siren 2 (SCPS 15106) (J)]}}

Revision as of 16:40, 3 September 2020

Forbidden Siren 2

PAL region cover art
Game general and emulation properties:
CERO rating: C
PEGI rating: 18+
OFLC rating: MA
GRB rating: 18
Widescreen patch available
Languages supported:
English: SCES-53851
Japanese: SCPS-19326 & SCPS-15106
German: SCES-53851
French: SCES-53851
Spanish: SCES-53851
Italian: SCES-53851
Simplified Chinese: SCAJ-20167
Korean: SCKA-20069
Region PAL:
Serial numbers: SCES-53851
Release date: June 28, 2006 (Australia)
August 4, 2006
CRCs: C040B6AB
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15106
SCPS-19326 (PlayStation 2 the Best)
SCAJ-20161
SCAJ-20167
SCKA-20069
Release date: February 9, 2006
July 6, 2006 (Korea)
April 26, 2007 (PlayStation 2 the Best)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SCE Japan Studio
Publisher(s): SCEI (JP), SCEE (AU, EU), SCE Korea (KO)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game description: Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. Unbeknown to them, 29 years earlier all the inhabitants of the island mysteriously disappeared in a black-out. Up until now the events of that ill-fated night remain unsolved. But as the chilling sound of a warning siren rings out over the island, the castaways are faced with the awakening of the Shibito (living dead) and the Yamibito (people of the dark). To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito players need to turn lights on but, to escape the Shibito players need to eliminate light, smashing street lamps, or hiding in the darkness. Players can also use a variety of weapons to dispose of their enemies as well as running them down by using abandoned vehicles.
Sequel to Siren (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.
The game was released in Japan, Australia and Europe in 2006.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5541 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Can be considered playable... with display errors., Some garbage spiked polygons pop-in regularly...
PAL ?
  • Intel i5 2500K @3300Mhz
  • GeForce GTX 460 SE 768MB
v1.1.0 r5760 GSdx r5752
  • SPU2-X 2.0.0 r5761
  • XPad v0.2.0 / LilyPad v0.11.0 r5403
HACKS: Default ones and MTVU. Currently (r5760) the game database has XgKickHack enabled., The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok, but with the mentioned issues. Software mode runs fine with the above mentioned configuration. I played the game till the end and I say it is playable! Special sightjacks function only in software mode! Yuri
PAL Windows
  • I5 3330
  • HD radeon 6850
1.1.svn5840 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine.



Trivia

  • Original names: サイレン2 (SCPS-15106) & (SCPS-19326), 死魂曲2 (SCAJ-20167), 사혼곡 사이렌 2 (SCKA-20069)
  • Also known as Si Hun Qu 2 (AS)
  • Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.

Known Issues

Post-processing effects not present

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: The grid like full screen effect is missing in hardware mode being replaced by black vertical lines instead. Also some dark areas are a bit brighter than originally intended.
  • Workaround: Currently no post-processing support in GSdx. Switch to software mode.

Sightjack visuals

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: The visuals are not properly rendered in HW mode. A semi transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes.
  • Workaround: Software mode.

Tsukasa Sightjack

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: It is a special sightjack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight.
  • Workaround: Playable under software mode.

SPS (Spiky Polygon Syndrome) issue

  • Status: Active
  • Type: Serious
  • Affected Game Versions: All
  • Description: The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode.
  • Workaround: Nothing. At this time the game is not fully emulated.

Driving a car after tutorial level

  • Status: Active
  • Type: Major
  • Description: The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though.
  • Workaround: The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before.
  • This needs confirmation from other users, please test it!

The gallery

Public compatibility forum links