Forbidden Siren 2: Difference between revisions

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|Description=The grid-like full-screen effect is missing in hardware mode being replaced by black vertical lines instead. Also, some dark areas are a bit brighter than originally intended.
|Description=The grid-like full-screen effect is missing in hardware mode being replaced by black vertical lines instead. Also, some dark areas are a bit brighter than originally intended.
|Workaround=Set dithering to scaled and it will appear. This doesn't fix the bold black lines that will still appear without merge sprite enabled.
|Workaround=Set dithering to scaled and it will appear. This doesn't fix the bold black lines that will still appear without merge sprite enabled.
* Fixed since at least since version 1.6.0 stable.
* Fixed since at least version 1.6.0 stable.
}}
}}


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|Description=The visuals are not properly rendered in HW mode. A semi-transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes.
|Description=The visuals are not properly rendered in HW mode. A semi-transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes.
|Workaround=Software mode.
|Workaround=Software mode.
* Fixed since at least since version 1.6.0 stable.
* Fixed since at least version 1.6.0 stable.
}}
}}


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|Description=It is a special sight jack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight.
|Description=It is a special sight jack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight.
|Workaround=Playable under software mode.
|Workaround=Playable under software mode.
* Fixed since at least since version 1.6.0 stable.
* Fixed since at least version 1.6.0 stable.
}}
}}


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|Description=The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode.
|Description=The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode.
|Workaround=Nothing. At this time the game is not fully emulated.
|Workaround=Nothing. At this time the game is not fully emulated.
* Fixed since at least since version 1.6.0 stable in native resolution.
* Fixed since at least version 1.6.0 stable in native resolution.
}}
}}


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|Description=The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though.
|Description=The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though.
|Workaround=The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before.
|Workaround=The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before.
* Fixed since at least since version 1.6.0 stable.
* Fixed since at least version 1.6.0 stable.
}}
}}


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