FlatOut 2: Difference between revisions

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(Added a testing case and CRC for NTSC-U and changed its status from ? to 2.)
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Line 24: Line 24:
|french            = SLES-54002
|french            = SLES-54002
|german            = SLES-54002 & SLES-54003
|german            = SLES-54002 & SLES-54003
|english          = SLES-54002
|english          = SLES-54002 & SLUS-21251
|japanese          = SLPM-66591 &  VW334-J1
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21251
|serialsNTSCU      = SLUS-21251
|CRCsNTSCU        =
|CRCsNTSCU        = 45DEB7AC
|releasedateNTSCU  = August 1, 2006<br />2007 <small>(Greatest Hits)</small>
|releasedateNTSCU  = August 1, 2006<br />2007 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
Line 44: Line 45:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLKA-25401<br />SLPM-66591
|serialsNTSCJ      = SLKA-25401<br />SLPM-66591<br />VW334-J1
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 14, 2006<br />January 25, 2007
|releasedateNTSCJ  = December 14, 2006 <small>(Korea)</small><br />January 25, 2007
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 55: Line 56:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows 10 Pro 64-bit
|CPU=?
|CPU=Intel i7-6700K @ 4.00GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 1070 8GB
|Revision=?
|Revision=v1.7.0 (dev-59)
|Graphics=?
|Graphics=GSdx 1.2.0
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=This is a test placeholder. Add your configuration here.
* Renderer: OpenGL (Hardware)
|Tester=?
* Internal Resolution: 4x Native
* Large Framebuffer: ON
* Anisotropic Filtering: 16x
* Enable HW Hacks
* Round Sprite: Full
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=BIOS: USA v02.30, Preset: 3 (Balanced), BIOS set to 16:9 and enabled widescreen patches. Goes ingame and runs perfectly stable at full speed. Increasing the internal resolution leads to the typical lines in the menu. No upscaling hack seems to completely eliminate them. Overall, the game looks somewhat weird. The lighting seems off and some of the textures look grainy/pixelated. Not sure if this is the emulator or if the game's supposed to look like this. I have played a couple of tracks and didn't run into any major issues. See my video [https://www.youtube.com/watch?v=Esd1w1Gi74Q/ here].
|Tester=TomBoss
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 86: Line 97:


==Trivia==
==Trivia==
* Original names: '''FLATOUT 2 GTR(がんばれ!とびだせ!レーシング!!)''' (SLPM-66591), '''플래트아웃2''' (SLKA-25401)
* Original names: '''フラットアウト2 がんばれ!とびだせ!レーシング!!''' (SLPM-66591), '''플래트아웃2''' (SLKA-25401)
* Also known as '''FlatOut 2 GTR''' (JP)
* Also known as '''FlatOut 2 GTR''' (JP)
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.
* The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.

Revision as of 01:00, 31 May 2020

FlatOut 2

NTSC-U cover art
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Mild Lyrics, Violence)
PEGI rating: 12+
GRB rating: 18
Widescreen supported natively
Widescreen patch available
CPU intensive game
Supports up to eight local players
Supported up to six LAN/online players
Languages supported:
English: SLES-54002 & SLUS-21251
Japanese: SLPM-66591 & VW334-J1
German: SLES-54002 & SLES-54003
French: SLES-54002
Spanish: SLES-54002
Italian: SLES-54002
Region NTSC-U:
Serial numbers: SLUS-21251
Release date: August 1, 2006
2007 (Greatest Hits)
CRCs: 45DEB7AC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-54002
SLES-54003
Release date: June 30, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25401
SLPM-66591
VW334-J1
Release date: December 14, 2006 (Korea)
January 25, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Bugbear
Publisher(s): Empire Interactive (EU, KO), Vivendi Games (US), Konami (JP)
Genre: Racing
Wikipedia: Link
Game review links: Metacritic73/100
Game description: Featuring an enhanced version of the original's physics engine with even faster driving track designs, FlatOut 2 also boasts numerous improvements, enhancements and additions to make the title the definitive FlatOut experience. Twice as many vehicles, a more sophisticated career mode, additional race environments, double the number of tracks, twice as many mini-games along with brand new and much requested online multiplayer modes are just some of the exhaustive features that are included in FlatOut 2. With more than 5,000 fully destructible objects on every track as well as 40 deformable parts on each vehicle, physical interaction in a racing game is taken to unprecedented heights. With a greater emphasis placed on causing destruction on the track by offering greater rewards, game play will be even more frantic than ever. Drivers will need to tear into competitors' cars, trash the local scenery, litter the track with obstacles, while at the same time trying to concentrate on their own race in a bid to cross the line first. The ever-popular Ragdoll mini-games from the original FlatOut game make a welcome return and are better than ever with 12 Ragdoll events, a Ragdoll Championship and full online support. New Ragdoll events include basketball, baseball and royal flush cards.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 10 Pro 64-bit
  • Intel i7-6700K @ 4.00GHz
  • NVIDIA GeForce GTX 1070 8GB
v1.7.0 (dev-59) GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 4x Native
  • Large Framebuffer: ON
  • Anisotropic Filtering: 16x
  • Enable HW Hacks
  • Round Sprite: Full

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v02.30, Preset: 3 (Balanced), BIOS set to 16:9 and enabled widescreen patches. Goes ingame and runs perfectly stable at full speed. Increasing the internal resolution leads to the typical lines in the menu. No upscaling hack seems to completely eliminate them. Overall, the game looks somewhat weird. The lighting seems off and some of the textures look grainy/pixelated. Not sure if this is the emulator or if the game's supposed to look like this. I have played a couple of tracks and didn't run into any major issues. See my video here. TomBoss


Trivia

  • Original names: フラットアウト2 がんばれ!とびだせ!レーシング!! (SLPM-66591), 플래트아웃2 (SLKA-25401)
  • Also known as FlatOut 2 GTR (JP)
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


The gallery

Public compatibility forum links