Final Fantasy X International: Difference between revisions

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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=
|IssueName=Characters face the wrong direction during battles
|IsFixed=
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|Description=
|Description=In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
|Workaround=
|Workaround= Set EE Clamping Mode to "Full" (According to PCSX2, setting VU Clamping Mode to 'Extra + Preserve Sign' would help this work better) or set EE Round Mode to "Negative".
}}
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{{Final Fantasy series}}
{{Final Fantasy series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-International-Version-SLPS-25088-J--29473 Final Fantasy X - International Version (SLPS 25088) (J)]}}
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-International-Version-SLPS-25088-J--29473 Final Fantasy X - International Version (SLPS 25088) (J)]}}

Revision as of 10:53, 25 February 2015

Final Fantasy X International

Final Fantasy X International box art
Region NTSC-J/C/K:
Serial numbers: SLPS-25088
SLPM-66677 (Ultimate Hits)
SLPM-67513 (Korea)
Release date: 31 January,2002
CRCs: 658597E2
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SquareSoft
Publisher(s): Square
Genre: RPG
Wikipedia: Final Fantasy X (Versions and merchandise)
Game description: The International version of Final Fantasy X. It features content not available in the original NTSC releases, including battles with "Dark" versions of the game's aeons and an airship fight with the superboss "Penance". The Japanese release of Final Fantasy X International also includes "Eternal Calm", a 14-minute video clip bridging the story of Final Fantasy X with that of its sequel, Final Fantasy X-2.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
16 12 2012 1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-J Windows 8.1 Pro
  • Intel Core i5-4670K @ 3.40GHz
  • AMD HD 7950 w/Boost @ 925MHz
1.3.0 #677 GSdx 0.1.16 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Never dipped below 120FPS, widescreen patches enabled, MTVU enabled. Used D3D11 @ 8x Native (4096x3584), Anisotropic Filtering @ 16x.



Known Issues

Characters face the wrong direction during battles

  • Status: Active
  • Type: Minor
  • Description: In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
  • Workaround: Set EE Clamping Mode to "Full" (According to PCSX2, setting VU Clamping Mode to 'Extra + Preserve Sign' would help this work better) or set EE Round Mode to "Negative".

Public compatibility forum links