Final Fantasy XII: Difference between revisions

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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66320<br />SLPM-66750 <small>(International Zodiac Job System)</small>
|serialsNTSCJ      = SLPM-66320<br />SLPM-66750 <small>(International Zodiac Job System)</small>
|CRCsNTSCJ        = 280AD120<br />E20A9B0A <small>(International Zodiac Job System)</small>
|CRCsNTSCJ        = 280AD120<br />E20A9B0A <small>(International Zodiac Job System)</small><br />1E7A88A7 <small>(IZJS with v0.22 of English patch)</small>
|releasedateNTSCJ  = March 16, 2006
|releasedateNTSCJ  = March 16, 2006
|statusNTSCJ      = 2
|statusNTSCJ      = 2

Revision as of 06:30, 2 February 2015

Note: Both the original version of Final Fantasy XII and the NTSC-J only Final Fantasy XII International Zodiac Job System (FFXII IZJS) run the same, regardless of user patches such as English translations.

Final Fantasy XII

North American box art for Final Fantasy XII
Region NTSC-U:
Serial numbers: SLUS-20963
SLUS-21475 (Collector's Edition)
Release date: October 31, 2006
CRCs: 0779FBDB
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-54354
Release date: February 23, 2007
CRCs: 78DA0252
C52B466E PAL-S
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66320
SLPM-66750 (International Zodiac Job System)
Release date: March 16, 2006
CRCs: 280AD120
E20A9B0A (International Zodiac Job System)
1E7A88A7 (IZJS with v0.22 of English patch)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Genre: Role Playing Game (RPG)
Wikipedia: Link
Game review links: Link
Game review score: 9.5/10
Game description: Final Fantasy XII (ファイナルファンタジーXII Fainaru Fantajī Tuerubu) is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the main Final Fantasy series and the last in the series to be released exclusively on the PS2 (not including the expansion sets to FFXI which all got released on PS2 and Final Fantasy 7: Dirge of Cerebus). The game introduced several innovations to the series: battles occur without a transition to a separate screen; a customizable "gambit" system automatically controls the actions of characters; and a "license" system determines which abilities and equipment are used by characters.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
PCSX2 Beta 1888 GSDX 0.1.16 (2693) SPU2-X 1.4.0 (2693) FPS: 60 Arquliz
PAL (?) ?
  • Intel Core i7 950 @3.07Ghz
  • Radeon HD 5870
0.9.9.5037 GSDX r5085
  • SPU2-X r5025
  • Lilypad r4959
BIOS: EUR v2.00, Hacks: INTC, Wait Loop Detection, mVU flag hack, Enable fast CDVD, mVU Block Hack, MTVU. Runs perfect without overclocking. Some slowdown in menus at 6x scaling. CaptainFantastic
NTSC-J (International Version) Windows 7 (6.1, build 7601)
  • Intel i7 3770K @ 5.4 GHz
  • AMD Radeon R9 290 4GB
PCSX2 1.0.0 GSDX r5334, 0.1.16 SPU2-X r5324, 0.1.16 FPS: 300
  • Tested on both NTSC-U and NTSC-J International Zodiac Job System
BoxPossum
PAL Windows
  • Intel Core i5 @ 3.1Ghz
  • Intel HD Graphics 4000 (up to 1760MB)
1.0.0 GSDX
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Recommended, FPS drops when near Wendigoes and large groups of enemies. The only enemies I have yet to face are the Hell Wyrm and Yiazmat. Run it in Native because upscaling any higher causes tremendous lag on the Menus and during most battles., PCSX2 crashes when accepting hunt 28 directly after accepting hunt 13. Not sure if this is specific to my ISO, so more testing needs to be done in regard to that.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
16 12 2012 1.1.0 r5480- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs at 200% speed.
NTSC-U/J Windows
  • Intel Core i7-4930MX @3.00GHz
  • Nvidia GTX 780M 4GB
1.1.0.0 (svn) Jan 12, 2014 GSDX
  • SPU2-X 2.0.0
  • ?
USA v01.60 (07/02/2002), On initial load before scene on screen is shown, sound is choppy. Fine afterwards unless you have a lesser powered machine and then it can get choppy on every area change., All Famfrit and Phoenix boss fights have bad shadows in hardware mode.


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • C2D 2.4GHz
  • ?
1736 ZZogl 182 Don't use AA higher than x2. 188.134.4.34



The gallery


Speedhacks/Settings

  • EE CycleRate: Speed ups very depending on setting, Seems to effect FMV's and causes skipping if set too high.
  • VU Cycle Stealing Seems to have no effect.
  • INTC Sync Hack: No noticeable speed up, no issues.
  • Wait Loop Detection: Large speedup, no issues.
  • mVU Flag Hack: Small speed up, no issues.
  • MTVU: Noticeable Speed up on tricore and higher

Public compatibility forum links