Final Fantasy XII: Difference between revisions

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* '''Wait Loop Detection:''' Large speedup, no issues.
* '''Wait Loop Detection:''' Large speedup, no issues.
* '''mVU Flag Hack:''' Small speed up, no issues.
* '''mVU Flag Hack:''' Small speed up, no issues.
* '''VU Cycle Stealing:''' Noticeable speedup if using notch 2 or higher, No noticeable side effects.
* '''MTVU:''' Noticeable Speed up on tricore and higher
* '''MTVU:''' Noticeable Speed up on tricore and higher

Revision as of 16:11, 6 July 2014

Note: Both the original version of Final Fantasy XII and the NTSC-J only Final Fantasy XII International Zodiac Job System (FFXII IZJS) run the same, regardless of user patches such as English translations.

Final Fantasy XII

North American box art for Final Fantasy XII
Region NTSC-U:
Serial numbers: SLUS-20963
Release date: October 31, 2006
CRCs: 0779FBDB
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-54354
Release date: February 23, 2007
CRCs: 78DA0252
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66320
Release date: March 16, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Genre: Role Playing Game (RPG)
Wikipedia: Link
Game review links: Link
Game review score: 9.5/10
Game description: Final Fantasy XII (ファイナルファンタジーXII Fainaru Fantajī Tuerubu) is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the main Final Fantasy series and the last in the series to be released exclusively on the PS2 (not including the expansion sets to FFXI which all got released on PS2 and Final Fantasy 7: Dirge of Cerebus). The game introduced several innovations to the series: battles occur without a transition to a separate screen; a customizable "gambit" system automatically controls the actions of characters; and a "license" system determines which abilities and equipment are used by characters.

Test configuration on Windows:

PCSX2 version: 1.1 r5807
Graphics by GSDX: r5085
Sound by SPU2-X: r5025
Pad plugin is LilyPad: r4959
BIOS version: EUR v2.00

Comments: Runs perfectly.


Test configuration on Linux:

PCSX2 version: 1736
Graphics by ZZogl: 182
Sound by SPU2-X: untested

Comments: Don't use AA higher than x2.


PC specs used to test the game:

CPU: Runs perfectly using Core 2 Duo 3.25 ghz on Windows 8 64 bit.
GPU: Radeon HD 6450

Comments: Runs perfect without overclocking. Some slowdown in menus at 6x scaling.


Speedhacks/Settings

  • EE CycleRate: Speed ups very depending on setting, Seems to effect FMV's and causes skipping if set too high.
  • VU Cycle Stealing Seems to have no effect.
  • INTC Sync Hack: No noticeable speed up, no issues.
  • Wait Loop Detection: Large speedup, no issues.
  • mVU Flag Hack: Small speed up, no issues.
  • MTVU: Noticeable Speed up on tricore and higher