Final Fantasy XII: Difference between revisions

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Final Fantasy XII is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the  main Final Fantasy series and the last in the series to be released exclusively on the PS2 (not including the expansion sets to FFXI which all got released on PS2 and Final Fantasy 7: Dirge of Cerebus). The game introduced several innovations to the series: battles occur without a transition to a separate screen; a customizable "gambit" system automatically controls the actions of characters; and a "license" system determines which abilities and equipment are used by characters.  
Final Fantasy XII is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the  main Final Fantasy series and the last in the series to be released exclusively on the PS2 (not including the expansion sets to FFXI which all got released on PS2 and Final Fantasy 7: Dirge of Cerebus). The game introduced several innovations to the series: battles occur without a transition to a separate screen; a customizable "gambit" system automatically controls the actions of characters; and a "license" system determines which abilities and equipment are used by characters.  
|wikipedia        = [https://en.wikipedia.org/wiki/Final_Fantasy_XII Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Final_Fantasy_XII Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/459841-final-fantasy-xii Link], [http://www.gamefaqs.com/ps2/939426-final-fantasy-xii-international-zodiac-job-system Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/459841-final-fantasy-xii Link], [https://gamefaqs.gamespot.com/ps2/939426-final-fantasy-xii-international-zodiac-job-system Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/459841-final-fantasy-xii/index.html GameRankings]|91/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/final-fantasy-xii Metacritic]|92/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/459841-final-fantasy-xii/index.html GameRankings]|91/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/final-fantasy-xii Metacritic]|92/100}}
<!-- General props -->
<!-- General props -->
|widescreen        = 1
|widescreen        = 1
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|german            = SLES-54356
|german            = SLES-54356
|japanese          = SLPM-66320 & SLPM-66750 & SCKA-20138 & SLPM-55022 & SLPM-55210
|japanese          = SLPM-66320 & SLPM-66750 & SCKA-20138 & SLPM-55022 & SLPM-55210
|english          = SLES-54354 & SLUS-29171 & SLUS-20963 & SLUS-21475 & SCKA-20138
|english          = SLES-54354 & SLUS-29171 & SLUS-20963 & SLUS-21475 & SCKA-20138 & SLUS-20963GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|releasedatePAL    = February 22, 2007 <small>(Australia)</small><br />February 23, 2007<br />October 12, 2007 <small>(Platinum)</small>
|releasedatePAL    = February 22, 2007 <small>(Australia)</small><br />February 23, 2007<br />October 12, 2007 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Tester=Adalberto
|Tester=Adalberto
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J (International Version)
|OS=Windows 7
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 dev 1686
|Graphics=GSdx 1.1.0
*Mode: HW OpenGL
|Sound=*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=The version used here was the International release with a translation patch applied. Has two noticeable graphical glitches in all hardware modes, not gamebreaking or intrusive but readily apparent. The minimap distortion effect does not display properly in hardware renderers and there are graphical glitches during the Famfrit fight with Cid. The game also slows down to 10FPS during Mateus introduction cutscene and most level 3 and some level 2 Quickening animations despite running at 300FPS uncapped at 4x Native resolution otherwise. Completely playable from beginning to end with no freezes or crashes. When uprendering there is noticeable ghosting during cutscenes which can be reduced with half pixel offset hack but that creates other graphical glitches.
|Tester=Vibhor}}
{{TestingFooter}}
{{TestingFooter}}


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|Comments=Don't use AA higher than x2.
|Comments=Don't use AA higher than x2.
|Tester=188.134.4.34
|Tester=188.134.4.34
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Linux Mint 19.1
|CPU=Intel Pentium CPU G3258 @ 3.20GHz
|GPU=NVIDIA GeForce GT710
|Revision=1.4.0
|Graphics=GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0]
|Sound=SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation , 8 bits texturs , Internal Resolution X2 Native , Blending Unit Accuracy Basic , Automatic CRC Level Full , Speed Hacks Enable INTC Spin Detction Enable Wait Loop Detction mVU Flag Hack. Only player the first level it its seems to play fine but more testing might be needed.
|Tester=Logeater
}}
}}
{{TestingEntry
{{TestingEntry
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Finalfantasy12izjs 11.jpg
Finalfantasy12izjs 11.jpg
Final_Fantasy_XII_Forum_1.jpg
Final_Fantasy_XII_Forum_1.jpg
FF12Minimap_comparison.png
</gallery>
</gallery>


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