Final Fantasy X-2: Difference between revisions

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|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx 20160105132032 (MSVC 19.00, SSE41) 1.0.0 [gsdx32-sse4]
|Graphics=GSdx 20160105132032 (MSVC 19.00, SSE41) 1.0.0 [gsdx32-sse4]
*Mode: HW D3D11
* Mode: HW D3D11
**No Interlacing
** No Interlacing
**Internal Resolution 4x
** Internal Resolution 4x
**Filtering Bilinear
** Filtering Bilinear
**Anistropic filtering 16x
** Anistropic filtering 16x
**CRC hack level Aggressive
** CRC hack level Aggressive
**no HW hacks  
** no HW hacks  
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
Latency: 100ms, interpolation 4, Module 1, synch TS
Latency: 100ms, interpolation 4, Module 1, synch TS
LilyPad 0.11.0
LilyPad 0.11.0
|Comments=Others
|Comments=Others
Bios: USA v02.20
Bios
 
* USA v02.20


Emulation settings
Emulation settings


*EmotionEngine: recompiler
* EmotionEngine: recompiler
*IOP: Recompiler
* IOP: Recompiler
*Round mode: Chop/Zero
* Round mode: Chop/Zero
*Clamping Mode: Normal
* Clamping Mode: Normal
 
VUs
VUs


*VU0: SuperVU, VU1: MicroVU
* VU0: SuperVU, VU1: MicroVU
*Advanced Recompiler Options: Round mode: positive, Clamping mode: Extra + preserve sign
* Advanced Recompiler Options: Round mode: positive, Clamping mode: Extra + preserve sign


speedhacks
speedhacks
*EE Cyclerate: 0
 
*VUCS: 0
* EE Cyclerate: 0
*INTC, Wait Idle Loop, mVU Flag Hack, MTVU, Fast CDVD.
* VUCS: 0
* INTC, Wait Idle Loop, mVU Flag Hack, MTVU, Fast CDVD.


Software rendering for Cutscenes (F9).
Software rendering for Cutscenes (F9).
Fixed issues with Battle screen turning blue.
Fixed issues with Battle screen turning blue.
Runs at high speeds, and stable at 100%.
Runs at high speeds, and stable at 100%.
|Tester=nurman
|Tester=nurman
}}
}}
ninja
15

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