Final Fantasy X

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Final Fantasy X

Region NTSC-U:
Serial numbers: SLUS-20312
Release date: December 17, 2001
CRCs: BB3D833A
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50493
Release date: May 24, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25050
Release date: July 19, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Genre: RPG Minigames
Wikipedia: Link
Game description: Final Fantasy X, the tenth installment of the Final Fantasy series, is one of the most compatible games for PCSX2. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.

Test configuration on Windows:

PCSX2 version: All versions from 0.9.6
Graphics by GSDX: any for DX10
Sound by ZeroSPU2: r1455
BIOS version: any

Comments:

  • See issues section below
  • EE Sync Hack: noticable speedup, only minor issues (cycle rate x2 & fmvs)
  • INTC Sync Hack: small if any speedup, no issues
  • IOP x2 Cycle Rate: small if any speedup, no issues
  • Idle Loop Fast Forward: noticable speedup, no issues
  • VU Cycle Stealing: noticable speedup, but have issues if set higher than medium

Try to avoid any combination of EE Sync Hack and VU Cycle Stealing, most often it will lead to false fps readings and slowdowns instead of more speed. MicroVU can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "DirectX10/11 (Hardware)" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The VSync option in the settings of GSDX should be deactivated, use the Frame Limiter of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.

Many reaction-based minigames are easier, if you set your Custom FPS Limit to a value of 30 or even lower, as the speed of the gameplay will be slowed down by that. On the other hand you can fast forward long conversations or your level grinding by disabling the FPS Limit completely, if your computer is able to run this game at considerably more than 60 FPS. Hack comments: IOPx2 ee1.5

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz
GPU: Nvidia 8600GT 512 4gb ram

Comments: This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds. Your gpu shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.

Known Issues

Kilika Sending

  • Type: Crash
  • Affected Game Versions: Unknown
  • Description: The game crashes during the cutscene, which shows Yuna's first sending.
  • Solution: Open the Advanced Configuration of PCSX2 and set both clamp modes to "Extra".
  • 2nd possible Solution: Open the Advanced Configuration of PCSX2 and set CPU options to SuperVU if using MicroVU

GSDX & ATI

  • Type: Slowdown
  • Affected Game Versions: All
  • Description: During scenes like the full Shiva Summoning the FPS drop significantly and the CPU usage in the titlebar of PCSX2 shows 99%.
  • Solution: Try a pre 14xx revision of GSDX, like r1398.
  • Comment: It occurs only if your cpu and video cards are not fast enough.

Mi'ihen Highroad FPS

  • Type: Slowdown
  • Affected Game Versions: All
  • Description: Although the rest of the game runs fine, Mi'ihen Highroad slows down significantly.
  • Solution: Deactivate the Allow 8-bit Textures option in the settings of GSDX.

Menu FPS

  • Type: Slowdown
  • Affected Game Versions: All
  • Description: Although the rest of the game runs fine, the menu slows down significantly.
  • Solution: Deactivate the Allow 8-bit Textures option in the settings of GSDX.

"Dirty" Textures

  • Type: Minor
  • Affected Game Versions: All
  • Description: Small black lines and dots visible at the edges and corners of texts and images.
  • Solution: Unavoidable sideeffect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see GSDX page).

Fixed Issues

Weird Hair

  • Type: Minor
  • Affected Game Versions: All
  • Description: Some polygons in e.g. Tidus' hair are rendered incorrectly.
  • Solution: Fixed in r2818.

Missing Geometry

  • Type: GFX Glitches
  • Affected Game Versions: All
  • Description: Huge amount of missing polygons with ZeroGS/ZZOgl.
  • Solution: Activate the FFX-Hack in the settings of the GS-Plugins (only for older versions of this plugins, newer versions have it activated by default).

Auron Look!

  • Type: Crash
  • Affected Game Versions: Unknown
  • Description: Game crashes during the introduction of the game, right after Auron states "Look!"
  • Solution: Should be fixed. Please use the discussion page if you suffer from this problem.

Djose Temple

  • Type: Crash, GFX Glitches
  • Affected Game Versions: Unknown (PAL-G)
  • Description: With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash.
  • Solution: This issue was fixed. Use the latest Public Beta of PCSX2.

Al Bhed Home

  • Type: Crash, GFX Glitches
  • Affected Game Versions: Unknown (PAL-G)
  • Description: With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the Djose Temple crash.
  • Solution: This issue was fixed. Use the latest Public Beta of PCSX2.