Final Fantasy X: Difference between revisions
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MyDreamName (talk | contribs) (Added a "Fixed Issues" section due to a lot of old "known issues" that have been fixed being still on the page. Added my NA CRC.) |
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|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = SLUS-20312 | |serialsNTSCU = SLUS-20312 | ||
|CRCsNTSCU = | |CRCsNTSCU = BB3D833A | ||
|releasedateNTSCU = December 17, 2001 | |releasedateNTSCU = December 17, 2001 | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
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|pccomment = This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds. Your gpu shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game. | |pccomment = This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds. Your gpu shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game. | ||
}} | }} | ||
__TOC__ | |||
==Known Issues== | ==Known Issues== | ||
===Kilika Sending=== | ===Kilika Sending=== | ||
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* '''Description:''' The game crashes during the cutscene, which shows Yuna's first sending. | * '''Description:''' The game crashes during the cutscene, which shows Yuna's first sending. | ||
* '''Solution:''' Open the '''Advanced Configuration''' of PCSX2 and set both clamp modes to "Extra". | * '''Solution:''' Open the '''Advanced Configuration''' of PCSX2 and set both clamp modes to "Extra". | ||
* 2nd possible Solution: Open the '''Advanced Configuration''' of PCSX2 and set CPU | * 2nd possible Solution: Open the '''Advanced Configuration''' of PCSX2 and set CPU options to SuperVU if using MicroVU | ||
===GSDX & ATI=== | ===GSDX & ATI=== | ||
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* '''Description:''' Small black lines and dots visible at the edges and corners of texts and images. | * '''Description:''' Small black lines and dots visible at the edges and corners of texts and images. | ||
* '''Solution:''' Unavoidable sideeffect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page). | * '''Solution:''' Unavoidable sideeffect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page). | ||
==Fixed Issues== | |||
===Weird Hair=== | ===Weird Hair=== | ||
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* '''Description:''' Some polygons in e.g. Tidus' hair are rendered incorrectly. | * '''Description:''' Some polygons in e.g. Tidus' hair are rendered incorrectly. | ||
* '''Solution:''' Fixed in r2818. | * '''Solution:''' Fixed in r2818. | ||
===Missing Geometry=== | |||
* '''Type:''' GFX Glitches | |||
* '''Affected Game Versions:''' All | |||
* '''Description:''' Huge amount of missing polygons with [[ZeroGS]]/[[ZZOgl]]. | |||
* '''Solution:''' Activate the '''FFX-Hack''' in the settings of the GS-Plugins (only for older versions of this plugins, newer versions have it activated by default). | |||
===Auron Look!=== | |||
* '''Type:''' Crash | |||
* '''Affected Game Versions:''' Unknown | |||
* '''Description:''' Game crashes during the introduction of the game, right after Auron states "Look!" | |||
* '''Solution:''' Should be fixed. Please use the discussion page if you suffer from this problem. | |||
===Djose Temple=== | |||
* '''Type:''' Crash, GFX Glitches | |||
* '''Affected Game Versions:''' Unknown (PAL-G) | |||
* '''Description:''' With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash. | |||
* '''Solution:''' This issue was fixed. Use the latest Public Beta of PCSX2. | |||
===Al Bhed Home=== | |||
* '''Type:''' Crash, GFX Glitches | |||
* '''Affected Game Versions:''' Unknown (PAL-G) | |||
* '''Description:''' With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash. | |||
* '''Solution:''' This issue was fixed. Use the latest Public Beta of PCSX2. |