Final Fantasy X: Difference between revisions

Fixed wrong info/made easier to understand
(removed "IOP x2 Cycle Rate: small if any speedup, no issues not available in PCSX2 0.9.8+" because its no longer available)
(Fixed wrong info/made easier to understand)
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Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. [[MicroVU]] can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.
Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. MicroVU can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.


Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).
Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).
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==Speedhacks/Settings==
==Speedhacks/Settings==
* '''EE CycleRate (2):''' noticeable speedup, setting it to 3 causes problems in FMVs
* '''EE CycleRate (2):''' Noticeable speedup, setting it to 3 causes problems in FMVs.
* '''INTC Sync Hack:''' small if any speedup, no issues
* '''INTC Sync Hack:''' Small if any speedup, no issues.
* '''Idle Loop Fast Forward:''' noticeable speedup, no issues
* '''Idle Loop Fast Forward:''' Noticeable speedup, no issues.
* '''VU Cycle Stealing:''' noticeable speedup, but have issues if set higher than 1 (slight)
* '''VU Cycle Stealing:''' Noticeable speedup, but have issues if set higher than 1 (slight).
* '''MTVU:''' Noticeable speedup in quads, depends on scene in dual cores
* '''MTVU:''' Noticeable speedup in quad(4)core CPUs.
* Recommended to disable '''Allow 8-bit textures''' in GSdx.
* Recommended to disable '''Allow 8-bit textures''' in GSdx.


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