Final Fantasy X: Difference between revisions

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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Minimal PC specs -->
|cputype          = Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz
|gputype          = Nvidia 8600GT 512mb
|pccomment        =
* This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds.
* Your graphics card shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = 0.9.9 r4878
|pcsx2ver          = 0.9.9 r4878
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|biosver          = any
|biosver          = any
|hacks            =  
|hacks            =  
|comment          =
|comment          =  
* See issues section [[#Known Issues|below]]
* EE CycleRate (2): noticeable speedup, setting it to 3 causes problems in FMVs
* INTC Sync Hack: small if any speedup, no issues
* <s>IOP x2 Cycle Rate: small if any speedup, no issues</s> not available in PCSX2 0.9.8+
* Idle Loop Fast Forward: noticeable speedup, no issues
* VU Cycle Stealing: noticeable speedup, but have issues if set higher than 1 (slight)
* MTVU: Noticeable speedup in quads, depends on scene in dual cores
 
Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. [[MicroVU]] can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of <s>[[GSDX]]</s> "GS window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.
 
Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).
<!-- Linux specs -->
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxpcsx2ver    =
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|linuxfpsinfo      =
|linuxfpsinfo      =
|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz
|gputype          = Nvidia 8600GT 512
|pccomment        =
*This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds.
*Your graphics card shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.
*Recommended to disable '''Allow 8-bit textures''' in GSdx.
}}
}}
Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. [[MicroVU]] can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.
Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).
__TOC__
__TOC__
 
==Speedhacks/Settings==
* '''EE CycleRate (2):''' noticeable speedup, setting it to 3 causes problems in FMVs
* '''INTC Sync Hack:''' small if any speedup, no issues
* '''<s>IOP x2 Cycle Rate:''' small if any speedup, no issues</s> not available in PCSX2 0.9.8+
* '''Idle Loop Fast Forward:''' noticeable speedup, no issues
* '''VU Cycle Stealing:''' noticeable speedup, but have issues if set higher than 1 (slight)
* '''MTVU:''' Noticeable speedup in quads, depends on scene in dual cores
* Recommended to disable '''Allow 8-bit textures''' in GSdx.


==Known Issues==
==Known Issues==
===Kilika Sending===
===Kilika Sending===
* '''Type:''' Crash
* '''Type:''' Crash
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* '''Description:''' Depth of Field effect appears as ghosting when using high resolution.
* '''Description:''' Depth of Field effect appears as ghosting when using high resolution.
* '''Solution:''' Skipdraw=1
* '''Solution:''' Skipdraw=1


===Flickering FMVs===
===Flickering FMVs===
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* '''Description:''' FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.
* '''Description:''' FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.
* '''Solution:''' Set to software mode (press F9)
* '''Solution:''' Set to software mode (press F9)


==Fixed Issues==
==Fixed Issues==
===Auron Look!===
===Auron Look!===
* '''Type:''' Crash
* '''Type:''' Crash
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* '''Description:''' With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.
* '''Description:''' With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.