Final Fantasy X: Difference between revisions

no edit summary
m (33 revisions)
No edit summary
Line 5: Line 5:
|caption          =
|caption          =
|developer        = Square Enix
|developer        = Square Enix
|genre            = RPG Minigames
|genre            = RPG
|gameinfo          = Final Fantasy X, the tenth installment of the [[Square Enix#Final Fantasy franchise|Final Fantasy]] series, is one of the most compatible games for [[PCSX2]]. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.
|gameinfo          = Final Fantasy X, the tenth installment of the [[Square Enix#Final Fantasy franchise|Final Fantasy]] series, is one of the most compatible games for [[PCSX2]]. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.
|wikipedia        = [http://en.wikipedia.org/wiki/Final_Fantasy_X Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Final_Fantasy_X Link]
Line 35: Line 35:
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          = All versions from 0.9.6
|pcsx2ver          = All versions from 0.9.6 and up
|gsname            = GSDX
|gsname            = GSDX
|gsver            = any for DX10
|gsver            = any for DX10
Line 49: Line 49:
|comment          =
|comment          =
* See issues section [[Final Fantasy X#Known Issues|below]]
* See issues section [[Final Fantasy X#Known Issues|below]]
* EE Sync Hack: noticable speedup, only minor issues (cycle rate x2 & fmvs)
* EE Sync Hack: noticeable speedup, only minor issues (cycle rate x2 & fmvs)
* INTC Sync Hack: small if any speedup, no issues
* INTC Sync Hack: small if any speedup, no issues
* IOP x2 Cycle Rate: small if any speedup, no issues
* IOP x2 Cycle Rate: small if any speedup, no issues
* Idle Loop Fast Forward: noticable speedup, no issues
* Idle Loop Fast Forward: noticeable speedup, no issues
* VU Cycle Stealing: noticable speedup, but have issues if set higher than medium
* VU Cycle Stealing: noticeable speedup, but have issues if set higher than medium


Try to avoid any combination of '''EE Sync Hack''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. [[MicroVU]] can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of [[GSDX]] should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.
Try to avoid any combination of '''EE Sync Hack''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. [[MicroVU]] can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of [[GSDX]] should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.
Line 85: Line 85:
* '''Affected Game Versions:''' Unknown
* '''Affected Game Versions:''' Unknown
* '''Description:''' The game crashes during the cutscene, which shows Yuna's first sending.
* '''Description:''' The game crashes during the cutscene, which shows Yuna's first sending.
* '''Solution:''' Open the '''Advanced Configuration''' of PCSX2 and set both clamp modes to "Extra".
* '''Solution:''' Open the '''Advanced Configuration''' of PCSX2 and set both EE and VU clamp modes to "Extra" and "Extra+Preserve Sign".
* 2nd possible Solution: Open the '''Advanced Configuration''' of PCSX2 and set CPU options to SuperVU if using MicroVU
* 2nd possible Solution: Open the '''Advanced Configuration''' of PCSX2 and set CPU options to SuperVU if using MicroVU


Line 119: Line 119:
* '''Affected Game Versions:''' All
* '''Affected Game Versions:''' All
* '''Description:''' Some polygons in e.g. Tidus' hair are rendered incorrectly.
* '''Description:''' Some polygons in e.g. Tidus' hair are rendered incorrectly.
* '''Solution:''' Fixed in r2818.
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.


===Missing Geometry===
===Missing Geometry===
Line 137: Line 137:
* '''Affected Game Versions:''' Unknown (PAL-G)
* '''Affected Game Versions:''' Unknown (PAL-G)
* '''Description:''' With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash.
* '''Description:''' With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash.
* '''Solution:''' This issue was fixed. Use the latest Public Beta of PCSX2.
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.


===Al Bhed Home===
===Al Bhed Home===
Line 143: Line 143:
* '''Affected Game Versions:''' Unknown (PAL-G)
* '''Affected Game Versions:''' Unknown (PAL-G)
* '''Description:''' With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.
* '''Description:''' With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.
* '''Solution:''' This issue was fixed. Use the latest Public Beta of PCSX2.
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.