Final Fantasy X: Difference between revisions

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==Known Issues==
==Known Issues==
===Kilika Sending===
{{Issue
* '''Type:''' Crash
|IssueName=Kilika Sending
* '''Affected Game Versions:''' Unknown
|IsFixed=0
* '''Description:''' The game crashes during the cutscene, which shows Yuna's first sending.
|IssueLevel=1
* '''Solution:''' Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)
|Description=The game crashes during the cutscene, which shows Yuna's first sending.
* '''2nd possible Solution:''' Use SuperVU Recompiler if using MicroVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)
|Workaround=Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)<br>
Alternatively: Use SuperVU Recompiler if using MicroVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)
}}


{{Issue
|IssueName=Slowdown on Shiva summoning
|IsFixed=0
|IssueLevel=0
|Description=During scenes like the full Shiva Summoning the FPS drop significantly and the GS% usage in the titlebar of PCSX2 shows 99%.
|Workaround=Try a revision before r14xx of GSDX, like r1398. It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.
}}


===Slowdown on Shiva summoning===
{{Issue
*'''Type:''' Slowdown
|IssueName=Slowdown casting Demi
*'''Affected Game Versions:''' All
|IsFixed=0
*'''Description:''' During scenes like the full Shiva Summoning the FPS drop significantly and the GS% usage in the titlebar of PCSX2 shows 99%.
|IssueLevel=0
*'''Solution:''' Try a revision before r14xx of GSDX, like r1398.
|Description=During fire based magic casts or gravity attacks like Demi there's a big slowdown and EE/GS/VU% usage don't get high.
*'''Comment:''' It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.
|Workaround=Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''. It occurs only if your video card is not fast enough.  
}}


{{Issue
|IssueName=Mi'ihen Highroad FPS
|IsFixed=0
|IssueLevel=0
|Description=Although the rest of the game runs fine, Mi'ihen Highroad slows down significantly.
|Workaround=Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
}}


===Slowdown casting Demi===
{{Issue
*'''Type:''' Slowdown
|IssueName=Menu FPS
*'''Affected Game Versions:''' All
|IsFixed=0
*'''Description:''' During fire based magic casts or gravity attacks like Demi there's a big slowdown and EE/GS/VU% usage don't get high.
|IssueLevel=0
*'''Solution:''' Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''.
|Description=Although the rest of the game runs fine, the menu slows down significantly.
*'''Comment:''' It occurs only if your video card is not fast enough.
|Workaround=Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
}}


{{Issue
|IssueName="Dirty" Textures
|IsFixed=0
|IssueLevel=0
|Description=Small black lines and dots visible at the edges and corners of texts and images.
|Workaround=Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).
}}


===Mi'ihen Highroad FPS===
{{Issue
* '''Type:''' Slowdown
|IssueName=Dots/Holes in Surfaces, Especially Faces
* '''Affected Game Versions:''' All
|IsFixed=0
* '''Description:''' Although the rest of the game runs fine, Mi'ihen Highroad slows down significantly.
|IssueLevel=0
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
|Description=Dots/holes appear in many surfaces, particularly faces, as described in [http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem this thread], Seems to only affect Intel cards
|Workaround=Try switching the renderer in the [[GSdx]] plugin from Direct3D10/11 to Direct3D9
}}


{{Issue
|IssueName=Subtitle Text Graphical Glitches (Outlining, Flickering, Graying)
|IsFixed=0
|IssueLevel=0
|Description=Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text, grayed-out text
|Workaround=Activate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
}}


===Menu FPS===
{{Issue
* '''Type:''' Slowdown
|IssueName=Blur in Fights and Cutscenes
* '''Affected Game Versions:''' All
|IsFixed=0
* '''Description:''' Although the rest of the game runs fine, the menu slows down significantly.
|IssueLevel=0
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
|Description=Depth of Field effect appears as ghosting when using high resolution.
 
|Workaround=Skipdraw=1
 
}}
==="Dirty" Textures===
* '''Type:''' Minor
* '''Affected Game Versions:''' All
* '''Description:''' Small black lines and dots visible at the edges and corners of texts and images.
* '''Solution:''' Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).
 
 
===Dots/Holes in Surfaces, Especially Faces===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' At least NTSC
* '''Description:''' Dots/holes appear in many surfaces, particularly faces, as described in the thread http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem, Seems to only affect Intel cards
* '''Solution:''' Try switching the renderer in the [[GSdx]] plugin from Direct3D10/11 to Direct3D9
 
===Subtitle Text Graphical Glitches (Outlining, Flickering, Graying)===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' At least NTSC
* '''Description:''' Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text, grayed-out text
* '''Solution:''' Activate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
 
 
===Blur in Fights and Cutscenes===
* '''Type:''' Minor
* '''Affected Game Versions:''' All
* '''Description:''' Depth of Field effect appears as ghosting when using high resolution.
* '''Solution:''' Skipdraw=1
 
 
===Flickering FMVs===
* '''Type:''' Minor
* '''Affected Game Versions:''' PAL
* '''Description:''' FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.
* '''Solution:''' Set to software mode (press F9)


{{Issue
|IssueName=Flickering FMVs
|IsFixed=0
|IssueLevel=0
|AffectedVersions=PAL
|Description=FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.
|Workaround=Set to software mode (press F9)
}}


==Fixed Issues==
==Fixed Issues==
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