Final Fantasy X: Difference between revisions

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__NOTOC__
{{infobox
 
{{infobox game
|image            = Final Fantasy X FrontBox.jpg
|image            = Final Fantasy X FrontBox.jpg
|caption          = North American box art for Final Fantasy X
|caption          = NTSC-U cover
|developer        = [[Square Enix|SquareSoft]]
|developer        = [[Square Enix|SquareSoft]]
|genre            = Role Playing Game (RPG)
|publisher        = [[Square Enix|SquareSoft]] (JP), [[Square Enix|Square Electronic Arts]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU), [[Square Enix]] (KO, US, JP)
|gameinfo          = Final Fantasy X, the tenth installment of the [[Square Enix#Final Fantasy franchise|Final Fantasy]] series, is one of the most compatible games for [[PCSX2]]. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.
|genre            = RPG
|wikipedia        = [http://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X]
|wikipedia        = [https://en.wikipedia.org/wiki/Final_Fantasy_X Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/final-fantasy-x/critic-reviews Metacritic]
|harddrive        = 1
|reviewscore      = 92/100
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/197344-final-fantasy-x Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2001/12/19/final-fantasy-x IGN]|9.5/10}}, {{ReviewLink|[https://www.gamespot.com/reviews/final-fantasy-x-review/1900-2832771/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/final-fantasy-x Metacritic]|92/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_ffx_ps2 Eurogamer]|9/10}}
|gameinfo          = Enter a fantasy world where humans are on the brink of extinction. In this all-new Final Fantasy RPG, you must stop a powerful force called "Sin" that destroys cities and lives. Along your journey, you will meet Tidus--a star blitzball" player--and Yuna--a young woman with who is skilled in summoning and controlling aeons - powerful spirits of yore. Final Fantasy X is the first Final Fantasy game to feature voiceovers with advanced facial expressions. Travel to uncharted seas and treacherous lands in a quest to save mankind.
<!-- General props -->
|widescreenpatch  = 1
|japan_rating      = B
|ko_rating        = ALL
|eu_rating        = 12+
|au_rating        = M
|na_rating_text    = Blood, Violence
|na_rating        = T
<!-- Language props -->
|italian          = SCES-50493
|spanish          = SCES-50494
|french            = SCES-50491
|german            = SCES-50492
|japanese          = SLPM-66124 & SLPS-25050 & SLPS-72501
|english          = SCED-50642 & SCES-50490 & SLUS-20312 & SLUS-20312GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20312
|serialsNTSCU      = SLUS-20312<br />SLUS-20312GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = BB3D833A
|CRCsNTSCU        = BB3D833A
|releasedateNTSCU  = December 17, 2001
|releasedateNTSCU  = December 17, 2001<br />2003 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  = 2
Line 20: Line 35:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-50493
|serialsPAL        = SCES-50490 <small>(Australia)</small><br />SCES-50493<br />SCES-50490/P <small>(Platinum)</small><br />SCES-50492<br />SCES-50491<br />SCES-50494<br />SCED-50907 <small>(Bonus Disc - Beyond Final Fantasy)</small><br />SCED-50642 <small>(Demo)</small><br />SCES-50492-P <small>(Platinum)</small>
|CRCsPAL          =
|CRCsPAL          = A39517AB<br/>941BB7D9 <small>(Germany)</small>
|releasedatePAL    = May 24, 2002
|releasedatePAL    = May 17, 2002 <small>(Australia)</small><br />May 24, 2002<br />May 2, 2003 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25050
|serialsNTSCJ      = SLPS-25050<br />SLPS-72501 <small>(Mega Hits!)</small><br />SLPM-66124 <small>(Ultimate Hits)</small>
|CRCsNTSCJ        = 6A4EFE60
|CRCsNTSCJ        = 6A4EFE60
|releasedateNTSCJ  = July 19, 2001
|releasedateNTSCJ  = July 19, 2001<br />January 16, 2003 <small>(Mega Hits!)</small><br />September 8, 2005 <small>(Ultimate Hits)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Minimal PC specs -->
|cputype          = Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz
|gputype          = Nvidia 8600GT 512mb or Intel HD 3000
|pccomment        =
* This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds.
* Your graphics card shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.
<!-- Windows specs -->
|pcsx2ver          = 0.9.9 r4878
|gsname            = GSDX
|gsver            = r4873
|soundname        = SPU2-X
|soundver          = 2.0
|padname          = LilyPad
|padver            = 0.10.0
|dvdplugname      =
|dvdplugver        =
|biosver          = any
|hacks            =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
}}
}}


Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. MicroVU can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=?
|OS=?
|CPU=Intel Core2 Duo @ 2.00 GHz
|GPU=NVIDIA GeForce 8600 GT
|Revision=pre 0.9.7 beta
|Graphics=
|Sound=
|Comments=Try to avoid any combination of '''EE Cyclerate''' and '''VU Cycle Stealing'''.
Most of the time this will lead to false FPS readings and slowdowns instead of more speed.
Running the game as an ISO image directly from your hard drive is also a good idea. If you have Windows Vista or later use the "DirectX10/11 (Hardware)" renderer option in GSdx,  
it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated,  
use PCSX2's '''Frame Limiter''' to keep your game from running too fast. Many reaction-based minigames are easier if you use the '''Slow Motion Adjust''' toggle (Shift+Tab),
as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle). On the other hand, if your computer is able to run this game at considerably more than 60 FPS, you can fast forward long conversations or your level grinding with either the '''Turbo Adjust''' toggle (Tab)  or by disabling the '''Frame Limiter''' completely (F4).
Recommended to disable '''Allow 8-bit textures''' in GSdx.
Speedhacks/Settings: '''EE Cyclerate (2):''' Noticeable speedup, setting it to 3 causes problems in FMVs. '''INTC Sync Hack:''' Small if any speedup, no issues. '''Idle Loop Fast Forward:''' Noticeable speedup, no issues. '''VU Cycle Stealing:''' Noticeable speedup, but have issues if set higher than 1 (slight). '''MTVU:''' Noticeable speedup in quad(4)core CPUs.
|Tester=Zero29
}}
{{TestingEntry
|Status=2
|Region=?
|OS=?
|CPU=
|GPU=
|Revision=pre 0.9.7 beta (r1824)
|Graphics=GSdx
|Sound=
* ZeroSPU2 r1455
* ssxpad
|Comments=
|Tester=76.206.241.169
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=?
|CPU=Intel Celeron 560 @ 2.13 GHz
|GPU=SiS 672 (integrated)
|Revision=0.9.6
|Graphics=?
|Sound=?
|Comments=Speedhacks: all recommended speedhacks, GSdx: DirectX9 (Software), Never passes 15 FPS during intro scene. GSdx hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9.
|Tester=Livy
}}
{{TestingEntry
|Status=2
|Region=?
|OS=?
|CPU=
|GPU=
|Revision=0.9.9 (r4878)
|Graphics=GSdx (r4873)
|Sound=
* SPU2-X 2.0
* LilyPad 0.10.0
|Comments=
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel Core i3-2120 @ 3.30 GHz
|GPU=NVIDIA GeForce GT 440
|Revision=0.9.9 (r5102)
<!--
* EE/IOP: Clamping Mode: Full
* VUs: Clamping Mode: Extra + Preserve Sign
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
-->
|Graphics=GSdx
<!--
* Internal Resolution: 3x
* Configure Hacks:
** SkipDraw: 1
-->
|Sound=?
|Comments=Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned.
|Tester=Livy
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5 @ 3.10 GHz
|GPU=Intel HD Graphics 4000 (up to 1760MB)
|Revision=1.0.0
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below 50 FPS. The scene where you learn the Jecht Shot is buggy if you use a keyboard, in particular the ↓→+X doesn't seem to register effectively., Resolution higher than Native causes numbers to display as _###
|Tester={{ForumUser|Ravin1337}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=?
|CPU=AMD Phenom II X4 N930 @ 2.0 GHz
|GPU=ATI Mobility Radeon HD 545v
|Revision=0.9.9 (r5326)
<!--
* EE/IOP: Clamping Mode: Full
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
-->
|Graphics=GSdx
<!--
* Internal Resolution: 2x
* Configure Hacks:
** SkipDraw: 1
-->
|Sound=?
|Comments=Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50 FPS when casting Demi and 25 FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution.
|Tester=Livy
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 (r5480)
|Graphics=GSdx SSE41 (r5442)
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs at 300% speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=NVIDIA GeForce GTS 250 512MB
|Revision=1.1.0 (r5628)
|Graphics=GSdx SSE41 (r5632)
|Sound=
*SPU2-X 2.0.0 (r5559)
*LilyPad 0.11.0 (r5403)
|Comments=Still playable, very fast...
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-750 OC @ 3.00 GHz
|GPU=AMD Radeon HD 5850 1 GB
|Revision=1.3.0
<!--
Revision: git 2014/06/14
* EE/IOP: Clamping Mode: Full
* VUs: Clamping Mode: Normal
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
-->
|Graphics=GSdx 0.1.16 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), Game works at full speed (50 FPS) in GSdx hardware mode with custom resolution (1920x1080).
|Tester={{ForumUser|Altomar}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=NVIDIA GeForce GTS 250 512MB
|Revision=1.1.0 (r5628)
|Graphics=GSdx SSE41 (r5632)
|Sound=
*SPU2-X 2.0.0 (r5559)
*LilyPad 0.11.0 (r5403)
|Comments=Still playable, very fast...
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7-5960X @ 3.00 GHz
|GPU=NVIDIA Geforce GTX Mars 760 4 GB
|Revision=1.2.1
<!--
* EE/IOP: Clamping Mode: Full
* VUs: Clamping Mode: Extra + Preserve sign
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
-->
|Graphics=GSdx 0.1.16 SSE41 (r5875)
<!--
* Renderer: Direct3D11 (Hardware)
* Anisotropic Filtering: 16x
* Shader Configuration:
** FXAA
-->
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=BIOS: USA V 02.30, Codebreaker v10 causes whitescreens / blackscreens at some points in the game.
|Tester=Vonsnabeldrake
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.6.0
<!--
*Speedhacks: preset 3
-->
|Graphics=*GSdx32-AVX2 1.2.0 (default 1.6)
<!--
*D3D11 software mode
-->
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Mostly full speed with minor slowdowns in certain situations like areas making heavy use of GS's software edge anti-aliasing (Guadosalam estate). Using HW modes or disabling the AA in SW eliminates slowdown but also causes graphical issues (see below).
|Tester=Nyahello
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 64-bit
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
|Graphics=*GSdx32-AVX2 1.2.0 (default 1.6)
<!--
*Renderer: OpenGL (Hardware)
*Round Sprite: Half
*Allow 8-bit Textures: On
*Skipdraw: 1
-->
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Minor artifacting on 2D graphics e.g. menus. Gap in one tree in Macalania Woods, but not elsewhere. Lag when summoning Shiva (full sequence), but not when using Demi or Hellfire (other known laggy areas). MTVU may well eliminate the Shiva lag. Otherwise full speed. Fully playable.
|Tester=PandoraGTX
}}
{{TestingFooter}}


Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).
__TOC__
==Speedhacks/Settings==
* '''EE CycleRate (2):''' Noticeable speedup, setting it to 3 causes problems in FMVs.
* '''INTC Sync Hack:''' Small if any speedup, no issues.
* '''Idle Loop Fast Forward:''' Noticeable speedup, no issues.
* '''VU Cycle Stealing:''' Noticeable speedup, but have issues if set higher than 1 (slight).
* '''MTVU:''' Noticeable speedup in quad(4)core CPUs.
* Recommended to disable '''Allow 8-bit textures''' in GSdx.


==Known Issues==
{{TestingHeader|OS=Linux}}
===Kilika Sending===
{{TestingEntry
* '''Type:''' Crash
|Status=2
* '''Affected Game Versions:''' Unknown
|Region=NTSC
* '''Description:''' The game crashes during the cutscene, which shows Yuna's first sending.
|OS=Ubuntu 12.04+, Arch Linux
* '''Solution:''' Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)
|CPU=AMD FX-4300, Intel Pentium E5400
* '''2nd possible Solution:''' Use SuperVU Recompiler if using MicroVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)
|GPU=Multiple NVIDIA and AMD GPUs at least 2009
|Revision=1.2.2
|Graphics=GSdx
|Sound=SPU2-X
|Comments=Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version)
|Tester=DaTankAC
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Arch Linux
|CPU=Intel Core i3-7100
|GPU=Intel HD Graphics 630
|Revision=1.7.3519
|Graphics=Vulkan
|Sound=Default
|Comments=Runs perfectly at full speed 100% with resolution 3x 1080p
|Tester=Quellen
}}
{{TestingFooter}}


== Trivia ==
* Original names: '''ファイナルファンタジーX''' (SLPS-25050) & (SLPS-72501) & (SLPM-66124)
* HDD support is only available in the Japanese version.


===Slowdown on Shiva summoning===
*'''Type:''' Slowdown
*'''Affected Game Versions:''' All
*'''Description:''' During scenes like the full Shiva Summoning the FPS drop significantly and the GS% usage in the titlebar of PCSX2 shows 99%.
*'''Solution:''' Try a revision before r14xx of GSDX, like r1398.
*'''Comment:''' It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.


==Known Issues==
{{Issue
|IssueName=Mi'ihen Highroad and in-game menu slowdown
|IsFixed=0
|IssueLevel=0
|Description=Although the rest of the game runs fine, the Mi'ihen Highroad area and in-game menu slow down significantly.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and disable the '''Allow 8-bit Textures''' option.
}}


===Slowdown casting Demi===
{{Issue
*'''Type:''' Slowdown
|IssueName=Lag when summoning Shiva
*'''Affected Game Versions:''' All
|IsFixed=0
*'''Description:''' During fire based magic casts or gravity attacks like Demi there's a big slowdown and EE/GS/VU% usage don't get high.
|IssueLevel=0
*'''Solution:''' Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''.
|Description=Noticeable lag when summoning Shiva (full sequence), despite the game running at full speed elsewhere.
*'''Comment:''' It occurs only if your video card is not fast enough.
|Workaround=Unknown, but enabling fast summon sequences prevents the lag. However, you will still see the full sequence the first time you summon Shiva and when you summon her after fighting Jecht.
}}


{{Issue
|IssueName=Broken Textures
|IsFixed=0
|IssueLevel=0
|Description=Small black lines and dots visible at the edges and corners of texts and images.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Round Sprite to "Half". Alternatively set Internal Resolution to "Native" or Texture Filtering to "Bilinear (Forced)".
}}


===Mi'ihen Highroad FPS===
{{Issue
* '''Type:''' Slowdown
|IssueName=Subtitle Glitches
* '''Affected Game Versions:''' All
|IsFixed=0
* '''Description:''' Although the rest of the game runs fine, Mi'ihen Highroad slows down significantly.
|IssueLevel=0
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
|Description=Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text or grayed-out text.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and enable the '''Allow 8-bit Textures''' option.
}}


{{Issue
|IssueName=Broken Depth Of Field in fights and cutscenes
|IsFixed=0
|IssueLevel=0
|Description=The depth of field effect appears as ghosting/blurring when upscaling.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 1.
}}


===Menu FPS===
==Fixed Issues==
* '''Type:''' Slowdown
{{Issue
* '''Affected Game Versions:''' All
|IssueName=Gaps in level geometry
* '''Description:''' Although the rest of the game runs fine, the menu slows down significantly.
|IsFixed=1
* '''Solution:''' Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
|IssueLevel=0
|Description=Small holes or gaps appear in world geometry (most noticeable in Macalania Woods) (https://github.com/PCSX2/pcsx2/issues/3341).
|Workaround=Switch to software mode and enable edge anti-aliasing. Fixed in 1.7 nightly builds.
}}


{{Issue
|IssueName=Characters face the wrong direction during battles
|IsFixed=1
|IssueLevel=0
|Description=In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
|Workaround=Go to Config > Emulation Settings > EE/IP tab, and set Clamping Mode to "Full" (also setting VUs tab Clamping Mode to 'Extra + Preserve Sign' could help this work better), or set EE/IOP Round Mode to "Negative".
}}


==="Dirty" Textures===
{{Issue
* '''Type:''' Minor
|IssueName=Flickering FMVs
* '''Affected Game Versions:''' All
|IsFixed=1
* '''Description:''' Small black lines and dots visible at the edges and corners of texts and images.
|IssueLevel=0
* '''Solution:''' Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).
|AffectedVersions=PAL
|Description=FMVs may flicker between the game world and the FMV every 0.2 seconds until the FMV ends.
|Workaround=Switch to Software mode during FMVs by pressing the F9 key.
}}


{{Issue
|IssueName=Dots/Holes in Surfaces, Especially Faces
|IsFixed=1
|IssueLevel=0
|Description=Dots/holes appear in many surfaces, particularly faces, as described in [http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem this thread], Seems to only affect Intel iGPU's.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D9 (Hardware)".
}}


===Dots/Holes in Surfaces, Especially Faces===
{{Issue
* '''Type:''' GFX Glitches
|IssueName=Kilika Sending
* '''Affected Game Versions:''' At least NTSC
|IsFixed=1
* '''Description:''' Dots/holes appear in many surfaces, particularly faces, as described in the thread http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem, Seems to only affect Intel cards
|IssueLevel=1
* '''Solution:''' Try switching the renderer in the [[GSdx]] plugin from Direct3D10/11 to Direct3D9
|Description=The game crashes during the cutscene which shows Yuna's first sending.
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Extra" and "Extra+Preserve Sign", and do the sameon the VUs tab. Alternatively on the VUs tab, set VU0 and VU1 to SuperVU Recompiler.
}}


===Subtitle Text Graphical Glitches (Outlining, Flickering, Graying)===
{{Issue
* '''Type:''' GFX Glitches
|IssueName=Weird Hair
* '''Affected Game Versions:''' At least NTSC
|IsFixed=1
* '''Description:''' Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text, grayed-out text
|IssueLevel=0
* '''Solution:''' Activate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
|Description=Some polygons in e.g. Tidus' hair are rendered incorrectly.
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to microVU Recompiler(the default option).
}}


{{Issue
|IssueName=Reverse controls in some places
|IsFixed=1
|IssueLevel=0
|Description=Reverse controls in some places (will move right to left)
|Workaround=For the NTSC-U version, go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra + Preserve Sign". For the International version, go to Config > Emulation Settings >  EE/IOP tab, and set Clamping Mode to "Full".
}}


===Blur in Fights and Cutscenes===
{{Issue
* '''Type:''' Minor
|IssueName=Pixelated pause screen
* '''Affected Game Versions:''' All
|IsFixed=1
* '''Description:''' Depth of Field effect appears as ghosting when using high resolution.
|IssueLevel=-1
* '''Solution:''' Skipdraw=1
|Description=At higher than native resolutions the pause screen displays a pixelated version(snapshot at original PS2 resolution) of the game under normal gameplay.
 
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)".
 
}}
===Flickering FMVs===
* '''Type:''' Minor
* '''Affected Game Versions:''' PAL
* '''Description:''' FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.
* '''Solution:''' Set to software mode (press F9)
 
 
==Fixed Issues==
===Auron Look!===
* '''Type:''' Crash
* '''Affected Game Versions:''' Unknown
* '''Description:''' Game crashes during the introduction of the game, right after Auron states "Look!"
* '''Solution:''' Should be fixed. Please use the discussion page if you suffer from this problem.
* '''Alternate Solution:''' May need a correct ISO, don't use virtual mount software either.
 
 
===Missing Geometry===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' All
* '''Description:''' Huge amount of missing polygons with [[ZeroGS]]/[[ZZOgl]].
* '''Solution:''' Activate the '''FFX-Hack''' in the settings of the GS-Plugins (only for older versions of this plugins, newer versions have it activated by default).
 
 
===Djose Temple===
* '''Type:''' Crash, GFX Glitches
* '''Affected Game Versions:''' Unknown (PAL-G)
* '''Description:''' With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash.
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.
 
 
===Al Bhed Home===
* '''Type:''' Crash, GFX Glitches
* '''Affected Game Versions:''' Unknown (PAL-G)
* '''Description:''' With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.
* '''Solution:''' This issue was fixed. Use the latest release of PCSX2.


== Screenshots ==
<gallery widths="175px" heights="100px">
FFX 4K HD - 1.jpg
FFX 4K HD - 2.jpg
FFX 4K HD - 3.jpg
FFX 4K HD - 4.jpg
FFX 4K HD - 5.jpg
FFX 4K HD - 6.jpg
Final_Fantasy_X_Forum_1.jpg
Final_Fantasy_X_Forum_2.jpg
</gallery>


===Weird Hair===
* '''Type:''' Minor
* '''Affected Game Versions:''' All
* '''Description:''' Some polygons in e.g. Tidus' hair are rendered incorrectly.
* '''Solution:''' Use microVU Recompiler in VUs settings panel. (microVU is enabled by default on all PCSX2 revisions post 9.8)


{{Final Fantasy series}}


===Reverse controls in some Places===
{{ForumLinksList|list=
* '''Type:''' Minor
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-SLUS-20312-U--29474 Final Fantasy X (SLUS 20312) (U)]
* '''Affected Game Versions:''' All
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-SCES-50490-E--29568 Final Fantasy X (SCES 50490) (E)]
* '''Description:''' Reverse controls in some places (will move right to left)
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-SLPS-25050-J--30335 Final Fantasy X (SLPS 25050) (J)]
* '''Solution:''' If you're playing NTSC-U version, change VUs Clamping Mode. Else if you're playing International version, change EE/IOP Clamping mode (to Full).
*[http://forums.pcsx2.net/Thread-Final-Fantasy-X-SCES-50492-G--30590 Final Fantasy X (SCES 50492) (G)]}}

Latest revision as of 10:31, 27 March 2024

Final Fantasy X

NTSC-U cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Violence)
PEGI rating: 12+
OFLC rating: M
GRB rating: ALL
Game supports harddrive
Widescreen patch available
Languages supported:
English: SCED-50642 & SCES-50490 & SLUS-20312 & SLUS-20312GH
Japanese: SLPM-66124 & SLPS-25050 & SLPS-72501
German: SCES-50492
French: SCES-50491
Spanish: SCES-50494
Italian: SCES-50493
Region NTSC-U:
Serial numbers: SLUS-20312
SLUS-20312GH (Greatest Hits)
Release date: December 17, 2001
2003 (Greatest Hits)
CRCs: BB3D833A
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50490 (Australia)
SCES-50493
SCES-50490/P (Platinum)
SCES-50492
SCES-50491
SCES-50494
SCED-50907 (Bonus Disc - Beyond Final Fantasy)
SCED-50642 (Demo)
SCES-50492-P (Platinum)
Release date: May 17, 2002 (Australia)
May 24, 2002
May 2, 2003 (Platinum)
CRCs: A39517AB
941BB7D9 (Germany)
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25050
SLPS-72501 (Mega Hits!)
SLPM-66124 (Ultimate Hits)
Release date: July 19, 2001
January 16, 2003 (Mega Hits!)
September 8, 2005 (Ultimate Hits)
CRCs: 6A4EFE60
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SquareSoft
Publisher(s): SquareSoft (JP), Square Electronic Arts (US), SCE Australia (AU), SCEE (EU), Square Enix (KO, US, JP)
Genre: RPG
Wikipedia: Link
Game review links: IGN9.5/10, GameSpot9.3/10, Metacritic92/100, Eurogamer9/10
Game description: Enter a fantasy world where humans are on the brink of extinction. In this all-new Final Fantasy RPG, you must stop a powerful force called "Sin" that destroys cities and lives. Along your journey, you will meet Tidus--a star blitzball" player--and Yuna--a young woman with who is skilled in summoning and controlling aeons - powerful spirits of yore. Final Fantasy X is the first Final Fantasy game to feature voiceovers with advanced facial expressions. Travel to uncharted seas and treacherous lands in a quest to save mankind.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core2 Duo @ 2.00 GHz
  • NVIDIA GeForce 8600 GT
pre 0.9.7 beta Try to avoid any combination of EE Cyclerate and VU Cycle Stealing.

Most of the time this will lead to false FPS readings and slowdowns instead of more speed. Running the game as an ISO image directly from your hard drive is also a good idea. If you have Windows Vista or later use the "DirectX10/11 (Hardware)" renderer option in GSdx, it's usually faster and more compatible than the DirectX9 one. The VSync option in the settings of "GS Window" settings should be deactivated, use PCSX2's Frame Limiter to keep your game from running too fast. Many reaction-based minigames are easier if you use the Slow Motion Adjust toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle). On the other hand, if your computer is able to run this game at considerably more than 60 FPS, you can fast forward long conversations or your level grinding with either the Turbo Adjust toggle (Tab) or by disabling the Frame Limiter completely (F4). Recommended to disable Allow 8-bit textures in GSdx. Speedhacks/Settings: EE Cyclerate (2): Noticeable speedup, setting it to 3 causes problems in FMVs. INTC Sync Hack: Small if any speedup, no issues. Idle Loop Fast Forward: Noticeable speedup, no issues. VU Cycle Stealing: Noticeable speedup, but have issues if set higher than 1 (slight). MTVU: Noticeable speedup in quad(4)core CPUs.

Zero29
? ? pre 0.9.7 beta (r1824) GSdx
  • ZeroSPU2 r1455
  • ssxpad
76.206.241.169
PAL ?
  • Intel Celeron 560 @ 2.13 GHz
  • SiS 672 (integrated)
0.9.6 ? ? Speedhacks: all recommended speedhacks, GSdx: DirectX9 (Software), Never passes 15 FPS during intro scene. GSdx hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9. Livy
? ? 0.9.9 (r4878) GSdx (r4873)
  • SPU2-X 2.0
  • LilyPad 0.10.0
Machina
NTSC-U ?
  • Intel Core i3-2120 @ 3.30 GHz
  • NVIDIA GeForce GT 440
0.9.9 (r5102) GSdx ? Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned. Livy
PAL Windows
  • Intel Core i5 @ 3.10 GHz
  • Intel HD Graphics 4000 (up to 1760MB)
1.0.0 GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below 50 FPS. The scene where you learn the Jecht Shot is buggy if you use a keyboard, in particular the ↓→+X doesn't seem to register effectively., Resolution higher than Native causes numbers to display as _###
NTSC-J ?
  • AMD Phenom II X4 N930 @ 2.0 GHz
  • ATI Mobility Radeon HD 545v
0.9.9 (r5326) GSdx ? Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50 FPS when casting Demi and 25 FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution. Livy
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 300% speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 (r5628) GSdx SSE41 (r5632)
  • SPU2-X 2.0.0 (r5559)
  • LilyPad 0.11.0 (r5403)
Still playable, very fast...
PAL Windows
  • Intel Core i5-750 OC @ 3.00 GHz
  • AMD Radeon HD 5850 1 GB
1.3.0 GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Europe v02.00(14/06/2004), Game works at full speed (50 FPS) in GSdx hardware mode with custom resolution (1920x1080).
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 (r5628) GSdx SSE41 (r5632)
  • SPU2-X 2.0.0 (r5559)
  • LilyPad 0.11.0 (r5403)
Still playable, very fast...
NTSC-U Windows
  • Intel Core i7-5960X @ 3.00 GHz
  • NVIDIA Geforce GTX Mars 760 4 GB
1.2.1 GSdx 0.1.16 SSE41 (r5875)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: USA V 02.30, Codebreaker v10 causes whitescreens / blackscreens at some points in the game. Vonsnabeldrake
NTSC-U Windows 10
  • Intel Core i7-4790 @ 3.6 GHz
  • AMD Radeon RX 570
1.6.0
  • GSdx32-AVX2 1.2.0 (default 1.6)
  • SPU2-X 2.0.0 (default 1.6)
  • LilyPad 0.12.1 (default 1.6)
Mostly full speed with minor slowdowns in certain situations like areas making heavy use of GS's software edge anti-aliasing (Guadosalam estate). Using HW modes or disabling the AA in SW eliminates slowdown but also causes graphical issues (see below). Nyahello
NTSC-U Windows 10 64-bit
  • Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
  • NVIDIA GeForce GTX 670 (*2)
1.6.0
  • GSdx32-AVX2 1.2.0 (default 1.6)
  • SPU2-X 2.0.0 (default 1.6)
  • LilyPad 0.12.1 (default 1.6)
Minor artifacting on 2D graphics e.g. menus. Gap in one tree in Macalania Woods, but not elsewhere. Lag when summoning Shiva (full sequence), but not when using Demi or Hellfire (other known laggy areas). MTVU may well eliminate the Shiva lag. Otherwise full speed. Fully playable. PandoraGTX



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC Ubuntu 12.04+, Arch Linux
  • AMD FX-4300, Intel Pentium E5400
  • Multiple NVIDIA and AMD GPUs at least 2009
1.2.2 GSdx SPU2-X Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version) DaTankAC
PAL Arch Linux
  • Intel Core i3-7100
  • Intel HD Graphics 630
1.7.3519 Vulkan Default Runs perfectly at full speed 100% with resolution 3x 1080p Quellen

Trivia

  • Original names: ファイナルファンタジーX (SLPS-25050) & (SLPS-72501) & (SLPM-66124)
  • HDD support is only available in the Japanese version.


Known Issues

Mi'ihen Highroad and in-game menu slowdown

  • Status: Active
  • Type: Minor
  • Description: Although the rest of the game runs fine, the Mi'ihen Highroad area and in-game menu slow down significantly.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and disable the Allow 8-bit Textures option.

Lag when summoning Shiva

  • Status: Active
  • Type: Minor
  • Description: Noticeable lag when summoning Shiva (full sequence), despite the game running at full speed elsewhere.
  • Workaround: Unknown, but enabling fast summon sequences prevents the lag. However, you will still see the full sequence the first time you summon Shiva and when you summon her after fighting Jecht.

Broken Textures

  • Status: Active
  • Type: Minor
  • Description: Small black lines and dots visible at the edges and corners of texts and images.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Round Sprite to "Half". Alternatively set Internal Resolution to "Native" or Texture Filtering to "Bilinear (Forced)".

Subtitle Glitches

  • Status: Active
  • Type: Minor
  • Description: Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text or grayed-out text.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and enable the Allow 8-bit Textures option.

Broken Depth Of Field in fights and cutscenes

  • Status: Active
  • Type: Minor
  • Description: The depth of field effect appears as ghosting/blurring when upscaling.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 1.

Fixed Issues

Gaps in level geometry

  • Status: Fixed
  • Type: Minor
  • Description: Small holes or gaps appear in world geometry (most noticeable in Macalania Woods) (https://github.com/PCSX2/pcsx2/issues/3341).
  • Workaround: Switch to software mode and enable edge anti-aliasing. Fixed in 1.7 nightly builds.

Characters face the wrong direction during battles

  • Status: Fixed
  • Type: Minor
  • Description: In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
  • Workaround: Go to Config > Emulation Settings > EE/IP tab, and set Clamping Mode to "Full" (also setting VUs tab Clamping Mode to 'Extra + Preserve Sign' could help this work better), or set EE/IOP Round Mode to "Negative".

Flickering FMVs

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: PAL
  • Description: FMVs may flicker between the game world and the FMV every 0.2 seconds until the FMV ends.
  • Workaround: Switch to Software mode during FMVs by pressing the F9 key.

Dots/Holes in Surfaces, Especially Faces

  • Status: Fixed
  • Type: Minor
  • Description: Dots/holes appear in many surfaces, particularly faces, as described in this thread, Seems to only affect Intel iGPU's.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D9 (Hardware)".

Kilika Sending

  • Status: Fixed
  • Type: Serious
  • Description: The game crashes during the cutscene which shows Yuna's first sending.
  • Workaround: Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Extra" and "Extra+Preserve Sign", and do the sameon the VUs tab. Alternatively on the VUs tab, set VU0 and VU1 to SuperVU Recompiler.

Weird Hair

  • Status: Fixed
  • Type: Minor
  • Description: Some polygons in e.g. Tidus' hair are rendered incorrectly.
  • Workaround: Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to microVU Recompiler(the default option).

Reverse controls in some places

  • Status: Fixed
  • Type: Minor
  • Description: Reverse controls in some places (will move right to left)
  • Workaround: For the NTSC-U version, go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra + Preserve Sign". For the International version, go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full".

Pixelated pause screen

  • Type: Note (not an issue)
  • Description: At higher than native resolutions the pause screen displays a pixelated version(snapshot at original PS2 resolution) of the game under normal gameplay.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)".

Screenshots


Public compatibility forum links