Final Fantasy X: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
mNo edit summary
m (I'll remove the issue, it's a corruption not related to PCSX2. Thanks for getting back to correct it!)
(43 intermediate revisions by 9 users not shown)
Line 1: Line 1:
__NOTOC__
{{infobox
{{infobox
|image            = Final Fantasy X FrontBox.jpg
|image            = Final Fantasy X FrontBox.jpg
|caption          = North American box art for Final Fantasy X
|caption          =
|developer        = [[Square Enix|SquareSoft]]
|developer        = [[Square Enix|SquareSoft]]
|publisher        = [[Square Enix|Square]] (JP), [[Square Enix|Square EA]] (US), [[Sony|Sony Computer Entertainment]] (EU, AUS)
|publisher        = [[Square Enix|SquareSoft]] (JP), [[Square Enix|Square Electronic Arts]] (US), [[Sony|SCE Australia]] (AU), [[Sony|SCEE]] (EU), [[Square Enix]] (KO, US, JP)
|genre            = Role Playing Game (RPG)
|genre            = RPG
|gameinfo          = Final Fantasy X, the tenth installment of the [[Square Enix#Final Fantasy franchise|Final Fantasy]] series, is one of the most compatible games for [[PCSX2]]. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.
|wikipedia        = [https://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X]
|wikipedia        = [http://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/197344-final-fantasy-x Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/final-fantasy-x/critic-reviews Metacritic]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/final-fantasy-x Metacritic]|92/100}}
|reviewscore      = 92/100
|gameinfo          = Enter a fantasy world where humans are on the brink of extinction. In this all-new Final Fantasy RPG, you must stop a powerful force called "Sin" that destroys cities and lives. Along your journey, you will meet Tidus--a star blitzball" player--and Yuna--a young woman with who is skilled in summoning and controlling aeons - powerful spirits of yore. Final Fantasy X is the first Final Fantasy game to feature voiceovers with advanced facial expressions. Travel to uncharted seas and treacherous lands in a quest to save mankind.
<!-- General props -->
|widescreenpatch  = 1
|japan_rating      = B
|ko_rating        = ALL
|eu_rating        = 12+
|au_rating        = M
|na_rating_text    = Blood, Violence
|na_rating        = T
<!-- Language props -->
|italian          = SCES-50493
|spanish          = SCES-50494
|french            = SCES-50491
|german            = SCES-50492
|japanese          = SLPM-66124 & SLPS-25050 & SLPS-72501
|english          = SCED-50642 & SCES-50490 & SLUS-20312 & SLUS-20312GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20312
|serialsNTSCU      = SLUS-20312<br />SLUS-20312GH <small>(Greatest Hits)</small>
|CRCsNTSCU        = BB3D833A
|CRCsNTSCU        = BB3D833A
|releasedateNTSCU  = December 17, 2001
|releasedateNTSCU  = December 17, 2001<br />2003 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  = 2
Line 21: Line 34:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES 50490 <small>(AU)</small><br/>SCES 50492 <small>(Germany)</small><br/>SCES-50493
|serialsPAL        = SCES-50490 <small>(Australia)</small><br />SCES-50493<br />SCES-50490/P <small>(Platinum)</small><br />SCES-50492<br />SCES-50491<br />SCES-50494<br />SCED-50907 <small>(Bonus Disc - Beyond Final Fantasy)</small><br />SCED-50642 <small>(Demo)</small><br />SCES-50492-P <small>(Platinum)</small>
|CRCsPAL          = A39517AB<br/>941BB7D9 <small>(Germany)</small>
|CRCsPAL          = A39517AB<br/>941BB7D9 <small>(Germany)</small>
|releasedatePAL    = May 17, 2002
|releasedatePAL    = May 17, 2002 <small>(Australia)</small><br />May 24, 2002<br />May 2, 2003 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 29: Line 42:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25050<br/>SLPM-66124 <small>(Ultimate Hits)</small><br/>SLPS-72501 <small>(Mega Hits!)</small>
|serialsNTSCJ      = SLPS-25050<br />SLPS-72501 <small>(Mega Hits!)</small><br />SLPM-66124 <small>(Ultimate Hits)</small>
|CRCsNTSCJ        = 6A4EFE60
|CRCsNTSCJ        = 6A4EFE60
|releasedateNTSCJ  = July 19, 2001
|releasedateNTSCJ  = July 19, 2001<br />January 16, 2003 <small>(Mega Hits!)</small><br />September 8, 2005 <small>(Ultimate Hits)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Minimal PC specs -->
|cputype          = Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz
|gputype          = Nvidia 8600GT 512mb or Intel HD 3000
|pccomment        =
* This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds.
* Your graphics card shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.
}}
}}


Line 47: Line 54:
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=?
|OS=Windows
|OS=?
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core2 Duo @ 2.00 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce 8600 GT
|Revision=16 12 2012 1.1.0 r5480-
|Revision=pre 0.9.7 beta
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Graphics=
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
*LilyPad 0.11.0 [09 10 2012]
|Comments=Runs at 300% speed.
|Tester={{ForumUser|General-Plot}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5 @ 3.1Ghz
|GPU=Intel HD Graphics 4000 (up to 1760MB)
|Revision=1.0.0
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below 50fps. The scene where you learn the Jecht Shot is buggy if you use a keyboard, in particular the ↓→+X doesn't seem to register effectively., Resolution higher than Native causes numbers to display as _###
|Tester={{ForumUser|Ravin1337}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
|GPU=AMD Radeon HD 5850 1024MB
|Revision=1.3.0 Git 2014/06/14
|Graphics=GSdx 0.1.16 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), EE/VU Clamp: Full/Normal, Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (50 fps) in Gsdx hardware mode with custom resolution (1920x1080)., Status
|Tester={{ForumUser|Altomar}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=18 05 2013 1.1.0 r5628-
|Graphics=GSdx 5632 SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0 5559
|Comments=Try to avoid any combination of '''EE Cyclerate''' and '''VU Cycle Stealing'''.  
*LilyPad 0.11.0 5403
Most of the time this will lead to false FPS readings and slowdowns instead of more speed.
|Comments=Still playable, very fast..., Status
Running the game as an ISO image directly from your hard drive is also a good idea. If you have Windows Vista or later use the "DirectX10/11 (Hardware)" renderer option in GSdx,
|Tester={{ForumUser|Parotaku}}
it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated,
use PCSX2's '''Frame Limiter''' to keep your game from running too fast. Many reaction-based minigames are easier if you use the '''Slow Motion Adjust''' toggle (Shift+Tab),
as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle). On the other hand, if your computer is able to run this game at considerably more than 60 FPS, you can fast forward long conversations or your level grinding with either the '''Turbo Adjust''' toggle (Tab)  or by disabling the '''Frame Limiter''' completely (F4).
Recommended to disable '''Allow 8-bit textures''' in GSdx.
Speedhacks/Settings: '''EE Cyclerate (2):''' Noticeable speedup, setting it to 3 causes problems in FMVs. '''INTC Sync Hack:''' Small if any speedup, no issues. '''Idle Loop Fast Forward:''' Noticeable speedup, no issues. '''VU Cycle Stealing:''' Noticeable speedup, but have issues if set higher than 1 (slight). '''MTVU:''' Noticeable speedup in quad(4)core CPUs.
|Tester=Zero29
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 111: Line 77:
|CPU=
|CPU=
|GPU=
|GPU=
|Revision=rev 1824
|Revision=pre 0.9.7 beta (r1824)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
* ZeroSPU2 r1455
* ZeroSPU2 r1455
* ssxpad
* ssxpad
|Comments=BIOS: any
|Comments=
|Tester=76.206.241.169
|Tester=76.206.241.169
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=?
|CPU=Intel Celeron 560 @ 2.13 GHz
|GPU=SiS 672 (integrated)
|Revision=0.9.6
|Graphics=?
|Sound=?
|Comments=Speedhacks: all recommended speedhacks, GSdx: DirectX9 (Software), Never passes 15 FPS during intro scene. GSdx hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9.
|Tester=Livy
}}
}}
{{TestingEntry
{{TestingEntry
Line 125: Line 103:
|CPU=
|CPU=
|GPU=
|GPU=
|Revision=0.9.9 r4878
|Revision=0.9.9 (r4878)
|Graphics=GSDX r4873
|Graphics=GSdx (r4873)
|Sound=
|Sound=
* SPU2-X 2.0  
* SPU2-X 2.0  
Line 135: Line 113:
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-J
|Region=NTSC-U
|OS=?
|OS=?
|CPU=AMD Phenom II X4 N930 @ 2.0 Ghz
|CPU=Intel Core i3-2120 @ 3.30 GHz
|GPU=ATI Mobility Radeon HD 545v (Radeon HD 4570 rebranded)
|GPU=NVIDIA GeForce GT 440
|Revision=SVN r5326
|Revision=0.9.9 (r5102)
|Graphics=?
<spoiler show="Settings" hide="Hide">
* EE/IOP: Clamping Mode: Full
* VUs: Clamping Mode: Extra + Preserve Sign
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Internal Resolution: 3x
* Configure Hacks:
** SkipDraw: 1
</spoiler>
|Sound=?
|Sound=?
|Comments=EE/IOP Clamping Mode: Full, Speedhacks: all recommended speedhacks & MTVU, GSDX resolution: 2x, GSDX SkipDraw: 1, Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50FPS when casting Demi and 25FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution.
|Comments=Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned.
|Tester=Livy
|Tester=Livy
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=PAL
|OS=Windows
|CPU=Intel Core i5 @ 3.10 GHz
|GPU=Intel HD Graphics 4000 (up to 1760MB)
|Revision=1.0.0
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below 50 FPS. The scene where you learn the Jecht Shot is buggy if you use a keyboard, in particular the ↓→+X doesn't seem to register effectively., Resolution higher than Native causes numbers to display as _###
|Tester={{ForumUser|Ravin1337}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=?
|OS=?
|CPU=Intel Core i3 2120 @ 3.3 Ghz
|CPU=AMD Phenom II X4 N930 @ 2.0 GHz
|GPU=Nvidia GeForce GT 440
|GPU=ATI Mobility Radeon HD 545v
|Revision=SVN r5102
|Revision=0.9.9 (r5326)
|Graphics=?
<spoiler show="Settings" hide="Hide">
* EE/IOP: Clamping Mode: Full
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Internal Resolution: 2x
* Configure Hacks:
** SkipDraw: 1
</spoiler>
|Sound=?
|Sound=?
|Comments=EE/IOP Clamping Mode: Full, VUs Clamping Mode: Extra + Preserve Sign, Speedhacks: all recommended speedhacks & MTVU, GSDX resolution: 3x, GSDX SkipDraw: 1, Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned.
|Comments=Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50 FPS when casting Demi and 25 FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution.
|Tester=Livy
|Tester=Livy
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 (r5480)
|Graphics=GSdx SSE41 (r5442)
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs at 300% speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=NVIDIA GeForce GTS 250 512MB
|Revision=1.1.0 (r5628)
|Graphics=GSdx SSE41 (r5632)
|Sound=
*SPU2-X 2.0.0 (r5559)
*LilyPad 0.11.0 (r5403)
|Comments=Still playable, very fast...
|Tester={{ForumUser|Parotaku}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=PAL
|OS=?
|OS=Windows
|CPU=Intel Celeron 560 @ 2.13 Ghz
|CPU=Intel Core i5-750 OC @ 3.00 GHz
|GPU=SiS 672 (integrated)
|GPU=AMD Radeon HD 5850 1 GB
|Revision=0.9.6
|Revision=1.3.0
|Graphics=?
<spoiler show="Settings" hide="Hide">
|Sound=?
Revision: git 2014/06/14
|Comments=Speedhacks: all recommended speedhacks, GSDX: DirectX9 (software), Never passes 15 FPS during intro scene. GSDX hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9.
* EE/IOP: Clamping Mode: Full
|Tester=Livy
* VUs: Clamping Mode: Normal
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx 0.1.16 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), Game works at full speed (50 FPS) in GSdx hardware mode with custom resolution (1920x1080).
|Tester={{ForumUser|Altomar}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=NVIDIA GeForce GTS 250 512MB
|Revision=1.1.0 (r5628)
|Graphics=GSdx SSE41 (r5632)
|Sound=
*SPU2-X 2.0.0 (r5559)
*LilyPad 0.11.0 (r5403)
|Comments=Still playable, very fast...
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7-5960X @ 3.00 GHz
|GPU=NVIDIA Geforce GTX Mars 760 4 GB
|Revision=1.2.1
<spoiler show="Settings" hide="Hide">
* EE/IOP: Clamping Mode: Full
* VUs: Clamping Mode: Extra + Preserve sign
* Speedhacks:  
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx 0.1.16 SSE41 (r5875)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Anisotropic Filtering: 16x
* Shader Configuration:
** FXAA
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=BIOS: USA V 02.30, Codebreaker v10 causes whitescreens / blackscreens at some points in the game.  
|Tester=Vonsnabeldrake
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
Line 176: Line 279:
|Region=NTSC
|Region=NTSC
|OS=Ubuntu 12.04+, Archlinux
|OS=Ubuntu 12.04+, Archlinux
|CPU=AMD FX4300, Intel E5400
|CPU=AMD FX-4300, Intel E5400
|GPU=multiple Nvidia and Radeon cards from 2009 and newer
|GPU=multiple NVIDIA and AMD GPUs at least 2009
|Revision=1.2.2
|Revision=1.2.2
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2X
|Sound=SPU2-X
|Comments=super easy to emulate, responds well to VU cycle stealing as there are some slowdowns cpu-wise, but not much; will slow down on Demi and Fire spells due to gpu bottleneck; is fully playable with some buggy areas that are already well documented; use whatever gpu driver works best for you (as long as it supports minimum required OpenGL version)
|Comments=Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version)
|Tester=DaTankAC
|Tester=DaTankAC
}}
}}
Line 187: Line 290:




== Trivia ==
* Original names: '''ファイナルファンタジーX''' (SLPS-25050) & (SLPS-72501) & (SLPM-66124)


Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. MicroVU can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.
Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).
__TOC__
==Speedhacks/Settings==
* '''EE CycleRate (2):''' Noticeable speedup, setting it to 3 causes problems in FMVs.
* '''INTC Sync Hack:''' Small if any speedup, no issues.
* '''Idle Loop Fast Forward:''' Noticeable speedup, no issues.
* '''VU Cycle Stealing:''' Noticeable speedup, but have issues if set higher than 1 (slight).
* '''MTVU:''' Noticeable speedup in quad(4)core CPUs.
* Recommended to disable '''Allow 8-bit textures''' in GSdx.


==Known Issues==
==Known Issues==
Line 208: Line 300:
|IssueLevel=0
|IssueLevel=0
|Description=In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
|Description=In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
|Workaround= Set EE Clamping Mode to "Full" (According to PCSX2, setting VU Clamping Mode to 'Extra + Preserve Sign' would help this work better) or set EE Round Mode to "Negative".
|Workaround=Go to Config > Emulation Settings > EE/IP tab, and set Clamping Mode to "Full" (also setting VUs tab Clamping Mode to 'Extra + Preserve Sign' could help this work better), or set EE/IOP Round Mode to "Negative".
}}
 
{{Issue
|IssueName=Slowdown on Shiva summoning
|IsFixed=0
|IssueLevel=0
|Description=During scenes like the full Shiva Summoning the FPS drop significantly and the GS% usage in the titlebar of PCSX2 shows 99%.
|Workaround=Try a revision before r14xx of GSDX, like r1398. It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.
}}
 
{{Issue
|IssueName=Slowdown casting Demi
|IsFixed=0
|IssueLevel=0
|Description=During fire based magic casts or gravity attacks like Demi there's a big slowdown and EE/GS/VU% usage don't get high.
|Workaround=Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''. It occurs only if your video card is not fast enough.
}}
 
{{Issue
|IssueName=Mi'ihen Highroad FPS
|IsFixed=0
|IssueLevel=0
|Description=Although the rest of the game runs fine, Mi'ihen Highroad slows down significantly.
|Workaround=Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
}}
}}


{{Issue
{{Issue
|IssueName=Menu FPS
|IssueName=Mi'ihen Highroad and in-game menu slowdown
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Although the rest of the game runs fine, the menu slows down significantly.
|Description=Although the rest of the game runs fine, the Mi'ihen Highroad area and in-game menu slow down significantly.
|Workaround=Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
|Workaround=Go to Config > Video (GS) > Plugin Settings, and disable the '''Allow 8-bit Textures''' option.
}}
}}


{{Issue
{{Issue
|IssueName="Dirty" Textures
|IssueName=Broken Textures
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Small black lines and dots visible at the edges and corners of texts and images.
|Description=Small black lines and dots visible at the edges and corners of texts and images.
|Workaround=Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Round Sprite to "Half". Alternatively set Internal Resolution to "Native" or Texture Filtering to "Bilinear (Forced)".  
}}
}}


{{Issue
{{Issue
|IssueName=Dots/Holes in Surfaces, Especially Faces
|IssueName=Subtitle Glitches
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Dots/holes appear in many surfaces, particularly faces, as described in [http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem this thread], Seems to only affect Intel cards
|Description=Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text or grayed-out text.
|Workaround=Try switching the renderer in the [[GSdx]] plugin from Direct3D10/11 to Direct3D9
|Workaround=Go to Config > Video (GS) > Plugin Settings, and enable the '''Allow 8-bit Textures''' option.
}}
}}


{{Issue
{{Issue
|IssueName=Subtitle Text Graphical Glitches (Outlining, Flickering, Graying)
|IssueName=Broken Depth Of Field in fights and cutscenes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text, grayed-out text
|Description=The depth of field effect appears as ghosting/blurring when upscaling.
|Workaround=Activate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 1.
}}
 
{{Issue
|IssueName=Blur in Fights and Cutscenes
|IsFixed=0
|IssueLevel=0
|Description=Depth of Field effect appears as ghosting when using high resolution.
|Workaround=Set Skipdraw to 1.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Flickering FMVs
|IssueName=Flickering FMVs
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=PAL
|AffectedVersions=PAL
|Description=FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.
|Description=FMVs may flicker between the game world and the FMV every 0.2 seconds until the FMV ends.
|Workaround=Use the software renderer (press F9).
|Workaround=Switch to Software mode during FMVs by pressing the F9 key.
}}
 
==Fixed Issues==
{{Issue
|IssueName=Kilika Sending
|IsFixed=1
|IssueLevel=1
|Description=The game crashes during the cutscene, which shows Yuna's first sending.
|Workaround=Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)<br>
Alternatively: Use SuperVU Recompiler if using MicroVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)
}}
}}


{{Issue
{{Issue
|IssueName=Auron Look!
|IssueName=Dots/Holes in Surfaces, Especially Faces
|IsFixed=1
|IssueLevel=2
|Description=Game crashes during the introduction of the game, right after Auron states "Look!"
|Workaround=May need a correct ISO, don't use virtual mount software either.
}}
 
{{Issue
|IssueName=Missing Geometry
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Huge amount of missing polygons with [[ZeroGS]]/[[ZZOgl]].
|Description=Dots/holes appear in many surfaces, particularly faces, as described in [http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem this thread], Seems to only affect Intel iGPU's.
|Workaround=Activate the '''FFX-Hack''' in the settings of the GS-Plugins (only for older versions of this plugins, newer versions have it activated by default).
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D9 (Hardware)".
}}
}}


{{Issue
{{Issue
|IssueName=Djose Temple
|IssueName=Kilika Sending
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=With PCSX2 v0.9.6 the game crashes after leaving the Temple in Djose. During the conversation about Yuna's hair the graphics become corrupted and the game might crash.
|Description=The game crashes during the cutscene which shows Yuna's first sending.
|Workaround=This issue was fixed. Use the latest release of PCSX2.
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Extra" and "Extra+Preserve Sign", and do the sameon the VUs tab. Alternatively on the VUs tab, set VU0 and VU1 to SuperVU Recompiler.
}}
}}


{{Issue
{{Issue
|IssueName=Al Bhed Home
|IssueName=Weird Hair
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.
|Description=Some polygons in e.g. Tidus' hair are rendered incorrectly.
|Workaround=This issue was fixed. Use the latest release of PCSX2.
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to microVU Recompiler(the default option).
}}
}}


{{Issue
{{Issue
|IssueName=Weird Hair
|IssueName=Reverse controls in some places
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some polygons in e.g. Tidus' hair are rendered incorrectly.
|Description=Reverse controls in some places (will move right to left)
|Workaround=Use microVU Recompiler in VUs settings panel. (microVU is enabled by default on all PCSX2 revisions post 9.8)
|Workaround=For the NTSC-U version, go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra + Preserve Sign". For the International version, go to Config > Emulation Settings >  EE/IOP tab, and set Clamping Mode to "Full".
}}
}}


{{Issue
{{Issue
|IssueName=Reverse controls in some Places
|IssueName=Pixelated pause screen
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=-1
|Description=Reverse controls in some places (will move right to left)
|Description=At higher than native resolutions the pause screen displays a pixelated version(snapshot at original PS2 resolution) of the game under normal gameplay.
|Workaround=If you're playing NTSC-U version, change VUs Clamping Mode. Else if you're playing International version, change EE/IOP Clamping mode (to Full).
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)".
}}
}}


Line 353: Line 396:
Final_Fantasy_X_Forum_2.jpg
Final_Fantasy_X_Forum_2.jpg
</gallery>
</gallery>


{{Final Fantasy series}}
{{Final Fantasy series}}

Revision as of 16:05, 14 April 2020

Final Fantasy X

Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Violence)
PEGI rating: 12+
OFLC rating: M
GRB rating: ALL
Widescreen patch available
Languages supported:
English: SCED-50642 & SCES-50490 & SLUS-20312 & SLUS-20312GH
Japanese: SLPM-66124 & SLPS-25050 & SLPS-72501
German: SCES-50492
French: SCES-50491
Spanish: SCES-50494
Italian: SCES-50493
Region NTSC-U:
Serial numbers: SLUS-20312
SLUS-20312GH (Greatest Hits)
Release date: December 17, 2001
2003 (Greatest Hits)
CRCs: BB3D833A
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-50490 (Australia)
SCES-50493
SCES-50490/P (Platinum)
SCES-50492
SCES-50491
SCES-50494
SCED-50907 (Bonus Disc - Beyond Final Fantasy)
SCED-50642 (Demo)
SCES-50492-P (Platinum)
Release date: May 17, 2002 (Australia)
May 24, 2002
May 2, 2003 (Platinum)
CRCs: A39517AB
941BB7D9 (Germany)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25050
SLPS-72501 (Mega Hits!)
SLPM-66124 (Ultimate Hits)
Release date: July 19, 2001
January 16, 2003 (Mega Hits!)
September 8, 2005 (Ultimate Hits)
CRCs: 6A4EFE60
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): SquareSoft
Publisher(s): SquareSoft (JP), Square Electronic Arts (US), SCE Australia (AU), SCEE (EU), Square Enix (KO, US, JP)
Genre: RPG
Wikipedia: Final Fantasy X
Game review links: Metacritic92/100
Game description: Enter a fantasy world where humans are on the brink of extinction. In this all-new Final Fantasy RPG, you must stop a powerful force called "Sin" that destroys cities and lives. Along your journey, you will meet Tidus--a star blitzball" player--and Yuna--a young woman with who is skilled in summoning and controlling aeons - powerful spirits of yore. Final Fantasy X is the first Final Fantasy game to feature voiceovers with advanced facial expressions. Travel to uncharted seas and treacherous lands in a quest to save mankind.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core2 Duo @ 2.00 GHz
  • NVIDIA GeForce 8600 GT
pre 0.9.7 beta Try to avoid any combination of EE Cyclerate and VU Cycle Stealing.

Most of the time this will lead to false FPS readings and slowdowns instead of more speed. Running the game as an ISO image directly from your hard drive is also a good idea. If you have Windows Vista or later use the "DirectX10/11 (Hardware)" renderer option in GSdx, it's usually faster and more compatible than the DirectX9 one. The VSync option in the settings of "GS Window" settings should be deactivated, use PCSX2's Frame Limiter to keep your game from running too fast. Many reaction-based minigames are easier if you use the Slow Motion Adjust toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle). On the other hand, if your computer is able to run this game at considerably more than 60 FPS, you can fast forward long conversations or your level grinding with either the Turbo Adjust toggle (Tab) or by disabling the Frame Limiter completely (F4). Recommended to disable Allow 8-bit textures in GSdx. Speedhacks/Settings: EE Cyclerate (2): Noticeable speedup, setting it to 3 causes problems in FMVs. INTC Sync Hack: Small if any speedup, no issues. Idle Loop Fast Forward: Noticeable speedup, no issues. VU Cycle Stealing: Noticeable speedup, but have issues if set higher than 1 (slight). MTVU: Noticeable speedup in quad(4)core CPUs.

Zero29
? ? pre 0.9.7 beta (r1824) GSdx
  • ZeroSPU2 r1455
  • ssxpad
76.206.241.169
PAL ?
  • Intel Celeron 560 @ 2.13 GHz
  • SiS 672 (integrated)
0.9.6 ? ? Speedhacks: all recommended speedhacks, GSdx: DirectX9 (Software), Never passes 15 FPS during intro scene. GSdx hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9. Livy
? ? 0.9.9 (r4878) GSdx (r4873)
  • SPU2-X 2.0
  • LilyPad 0.10.0
Machina
NTSC-U ?
  • Intel Core i3-2120 @ 3.30 GHz
  • NVIDIA GeForce GT 440
0.9.9 (r5102)

<spoiler show="Settings" hide="Hide">

  • EE/IOP: Clamping Mode: Full
  • VUs: Clamping Mode: Extra + Preserve Sign
  • Speedhacks:
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Internal Resolution: 3x
  • Configure Hacks:
    • SkipDraw: 1

</spoiler>

? Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned. Livy
PAL Windows
  • Intel Core i5 @ 3.10 GHz
  • Intel HD Graphics 4000 (up to 1760MB)
1.0.0 GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below 50 FPS. The scene where you learn the Jecht Shot is buggy if you use a keyboard, in particular the ↓→+X doesn't seem to register effectively., Resolution higher than Native causes numbers to display as _###
NTSC-J ?
  • AMD Phenom II X4 N930 @ 2.0 GHz
  • ATI Mobility Radeon HD 545v
0.9.9 (r5326)

<spoiler show="Settings" hide="Hide">

  • EE/IOP: Clamping Mode: Full
  • Speedhacks:
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Internal Resolution: 2x
  • Configure Hacks:
    • SkipDraw: 1

</spoiler>

? Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50 FPS when casting Demi and 25 FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution. Livy
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 300% speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 (r5628) GSdx SSE41 (r5632)
  • SPU2-X 2.0.0 (r5559)
  • LilyPad 0.11.0 (r5403)
Still playable, very fast...
PAL Windows
  • Intel Core i5-750 OC @ 3.00 GHz
  • AMD Radeon HD 5850 1 GB
1.3.0

<spoiler show="Settings" hide="Hide"> Revision: git 2014/06/14

  • EE/IOP: Clamping Mode: Full
  • VUs: Clamping Mode: Normal
  • Speedhacks:
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Europe v02.00(14/06/2004), Game works at full speed (50 FPS) in GSdx hardware mode with custom resolution (1920x1080).
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 (r5628) GSdx SSE41 (r5632)
  • SPU2-X 2.0.0 (r5559)
  • LilyPad 0.11.0 (r5403)
Still playable, very fast...
NTSC-U Windows
  • Intel Core i7-5960X @ 3.00 GHz
  • NVIDIA Geforce GTX Mars 760 4 GB
1.2.1

<spoiler show="Settings" hide="Hide">

  • EE/IOP: Clamping Mode: Full
  • VUs: Clamping Mode: Extra + Preserve sign
  • Speedhacks:
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx 0.1.16 SSE41 (r5875)

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Anisotropic Filtering: 16x
  • Shader Configuration:
    • FXAA

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
BIOS: USA V 02.30, Codebreaker v10 causes whitescreens / blackscreens at some points in the game. Vonsnabeldrake



Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC Ubuntu 12.04+, Archlinux
  • AMD FX-4300, Intel E5400
  • multiple NVIDIA and AMD GPUs at least 2009
1.2.2 GSdx SPU2-X Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version) DaTankAC


Trivia

  • Original names: ファイナルファンタジーX (SLPS-25050) & (SLPS-72501) & (SLPM-66124)


Known Issues

Characters face the wrong direction during battles

  • Status: Active
  • Type: Minor
  • Description: In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
  • Workaround: Go to Config > Emulation Settings > EE/IP tab, and set Clamping Mode to "Full" (also setting VUs tab Clamping Mode to 'Extra + Preserve Sign' could help this work better), or set EE/IOP Round Mode to "Negative".

Mi'ihen Highroad and in-game menu slowdown

  • Status: Active
  • Type: Minor
  • Description: Although the rest of the game runs fine, the Mi'ihen Highroad area and in-game menu slow down significantly.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and disable the Allow 8-bit Textures option.

Broken Textures

  • Status: Active
  • Type: Minor
  • Description: Small black lines and dots visible at the edges and corners of texts and images.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Round Sprite to "Half". Alternatively set Internal Resolution to "Native" or Texture Filtering to "Bilinear (Forced)".

Subtitle Glitches

  • Status: Active
  • Type: Minor
  • Description: Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text or grayed-out text.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and enable the Allow 8-bit Textures option.

Broken Depth Of Field in fights and cutscenes

  • Status: Active
  • Type: Minor
  • Description: The depth of field effect appears as ghosting/blurring when upscaling.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 1.

Fixed Issues

Flickering FMVs

  • Status: Fixed
  • Type: Minor
  • Affected Game Versions: PAL
  • Description: FMVs may flicker between the game world and the FMV every 0.2 seconds until the FMV ends.
  • Workaround: Switch to Software mode during FMVs by pressing the F9 key.

Dots/Holes in Surfaces, Especially Faces

  • Status: Fixed
  • Type: Minor
  • Description: Dots/holes appear in many surfaces, particularly faces, as described in this thread, Seems to only affect Intel iGPU's.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D9 (Hardware)".

Kilika Sending

  • Status: Fixed
  • Type: Serious
  • Description: The game crashes during the cutscene which shows Yuna's first sending.
  • Workaround: Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Extra" and "Extra+Preserve Sign", and do the sameon the VUs tab. Alternatively on the VUs tab, set VU0 and VU1 to SuperVU Recompiler.

Weird Hair

  • Status: Fixed
  • Type: Minor
  • Description: Some polygons in e.g. Tidus' hair are rendered incorrectly.
  • Workaround: Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to microVU Recompiler(the default option).

Reverse controls in some places

  • Status: Fixed
  • Type: Minor
  • Description: Reverse controls in some places (will move right to left)
  • Workaround: For the NTSC-U version, go to Config > Emulation Settings > VUs tab, and set Clamping Mode to "Extra + Preserve Sign". For the International version, go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full".

Pixelated pause screen

  • Type: Note (not an issue)
  • Description: At higher than native resolutions the pause screen displays a pixelated version(snapshot at original PS2 resolution) of the game under normal gameplay.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Texture Filtering to "Bilinear (Forced)".

Screenshots


Public compatibility forum links