Final Fantasy X: Difference between revisions

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|publisher        = [[Square Enix|Square]] (JP), [[Square Enix|Square EA]] (US), [[Sony|Sony Computer Entertainment]] (EU, AUS)
|publisher        = [[Square Enix|Square]] (JP), [[Square Enix|Square EA]] (US), [[Sony|Sony Computer Entertainment]] (EU, AUS)
|genre            = Role Playing Game (RPG)
|genre            = Role Playing Game (RPG)
|gameinfo          = Final Fantasy X, the tenth installment of the [[Square Enix#Final Fantasy franchise|Final Fantasy]] series, is one of the most compatible games for [[PCSX2]]. It's not very picky about the choice of plugins and also doesn't need a high-end PC to run fluently. There are some known issues with it though, but most of them are easy to avoid or very minor.
|gameinfo          = Final Fantasy X is the tenth installment of the [[Square Enix#Final Fantasy franchise|Final Fantasy]] series.
|wikipedia        = [http://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X]
|wikipedia        = [http://en.wikipedia.org/wiki/Final_Fantasy_X Final Fantasy X]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/final-fantasy-x/critic-reviews Metacritic]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/final-fantasy-x/critic-reviews Metacritic]
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Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing''', most often it will lead to false fps readings and slowdowns instead of more speed. MicroVU can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hdd is also a good idea. If you have either Windows Vista or Windows7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.
Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing'''. This most often it will lead to false FPS readings and slowdowns instead of more speed. MicroVU can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hard drive is also a good idea. If you have either Windows Vista or Windows 7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX 9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.


Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).
Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=During scenes like the full Shiva Summoning the FPS drop significantly and the GS% usage in the titlebar of PCSX2 shows 99%.
|Description=During scenes like the full Shiva Summoning the FPS drop significantly and the GS usage in the titlebar of PCSX2 will show 99%.
|Workaround=Try a revision before r14xx of GSDX, like r1398. It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.
|Workaround=Try a revision before r14xx of GSDX, like r1398. It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.
}}
}}


{{Issue
{{Issue
|IssueName=Slowdown casting Demi
|IssueName=Slowdown casting certain attacks
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=During fire based magic casts or gravity attacks like Demi there's a big slowdown and EE/GS/VU% usage don't get high.
|Description=During fire based magic casts or gravity attacks like Demi, a big slowdown can occur and EE, GS and VU usage meters do not go up.
|Workaround=Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''. It occurs only if your video card is not fast enough.  
|Workaround=Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''. This occurs only if your video card is not fast enough.  
}}
}}


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{{Issue
{{Issue
|IssueName="Dirty" Textures
|IssueName=Broken Textures
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Small black lines and dots visible at the edges and corners of texts and images.
|Description=Small black lines and dots visible at the edges and corners of texts and images.
|Workaround=Unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).
|Workaround=This is an unavoidable side effect of using a custom Internal Resolution and/or Texture Filtering. Either set GSDX to Native or disable Texture Filtering (see [[GSDX]] page).
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Dots/holes appear in many surfaces, particularly faces, as described in [http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem this thread], Seems to only affect Intel cards
|Description=Dots/holes appear in many surfaces, particularly faces, as described in [http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem this thread], Seems to only affect Intel graphics processors.
|Workaround=Try switching the renderer in the [[GSdx]] plugin from Direct3D10/11 to Direct3D9
|Workaround=Try switching the renderer in the [[GSdx]] plugin from Direct3D10/11 to Direct3D9
}}
}}
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