Difference between revisions of "Fight Night Round 2"
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− | + | {{infobox | |
− | + | |image = Cover_Fight_Night_Round_2.jpg | |
− | {{infobox | ||
− | |image = | ||
|caption = | |caption = | ||
− | |developer = | + | |developer = [[Electronic Arts|EA Sports]] |
− | |genre = | + | |publisher = [[Electronic Arts|EA Sports]] |
− | |gameinfo = | + | |genre = Sports |
− | | | + | |wikipedia = [https://en.wikipedia.org/wiki/Fight_Night_Round_2 Link] |
− | | | + | |gamefaqslink = [http://www.gamefaqs.com/ps2/925401-fight-night-round-2 Link] |
− | | | + | |reviewlinks = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fight-night-round-2 Metacritic]|88/100}} |
+ | |gameinfo = The sequel to EA Sports' Fight Night 2004 maintains the original's analog control scheme and introduces a variety of new features. Now you have access to even more punches, including a new "haymaker" punch that is just powerful enough to knock down your opponent. Every hit counts in this game, as injuries reduce a fighter's ability to defend himself. Your cut man can tend to your injuries in between rounds to help you survive your opponent's devastating punches. | ||
+ | <!-- General props --> | ||
+ | |numberofonlineplayers = 2 | ||
+ | |numberofplayers = 2 | ||
+ | |japan_rating = B | ||
+ | |eu_rating = 12+ | ||
+ | |na_rating = T | ||
+ | |na_rating_text = Blood, Mild Language, Suggestive Themes, Violence | ||
+ | |ko_rating = 15 | ||
+ | <!-- Language props --> | ||
+ | |french = SLES-53084 | ||
+ | |german = SLES-53084 | ||
+ | |english = SLES-53084 & SLUS-21161 & SLUS-29145 | ||
+ | |japanese = SLPM-66072 & SLPM-55035 | ||
+ | |korean = SLKA-25242 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
− | |serialsNTSCU = | + | |serialsNTSCU = SLUS-21161<br />SLUS-29145 <small>(Demo)</small> |
|CRCsNTSCU = | |CRCsNTSCU = | ||
− | |releasedateNTSCU = | + | |releasedateNTSCU = February 28, 2005<br />2006 <small>(Greatest Hits)</small> |
− | |statusNTSCU = | + | |statusNTSCU = 2 |
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
− | |serialsPAL = | + | |serialsPAL = SLES-53084 |
|CRCsPAL = | |CRCsPAL = | ||
− | |releasedatePAL = | + | |releasedatePAL = March 18, 2005 |
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
− | |serialsNTSCJ = | + | |serialsNTSCJ = SLKA-25242 <small>(Korea)</small><br />SLPM-66072<br />SLPM-55035 <small>(EA:SY! 1980)</small> |
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
− | |releasedateNTSCJ = | + | |releasedateNTSCJ = April 14, 2005 <small>(Korea)</small><br />September 1, 2005<br />July 24, 2008 <small>(EA:SY! 1980)</small> |
|statusNTSCJ = | |statusNTSCJ = | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
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}} | }} | ||
+ | |||
+ | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
+ | {{TestingHeader|OS=Windows}} | ||
+ | {{TestingEntry | ||
+ | |Status=2 | ||
+ | |Region=NTSC-U | ||
+ | |OS=Windows 10 | ||
+ | |CPU=Intel Core i7-3770K CPU @ 3.50 GHz | ||
+ | |GPU=GIGABYTE GeForce GTX 1060 @ 3 GB | ||
+ | |Revision=1.4.0 | ||
+ | |Graphics=GSdx | ||
+ | <spoiler hide="Settings" show="Hide"> | ||
+ | * Renderer: Direct3D11 (Hardware) | ||
+ | </spoiler> | ||
+ | |Sound= | ||
+ | * SPU2-X | ||
+ | * ? | ||
+ | |Comments=Mostly playable with solid performance. | ||
+ | |Tester=Chidreams | ||
+ | }} | ||
+ | {{TestingFooter}} | ||
+ | |||
+ | <!-- | ||
+ | {{TestingHeader|OS=Linux}} | ||
+ | {{TestingEntry | ||
+ | |Status=? | ||
+ | |Region=? | ||
+ | |OS=? | ||
+ | |CPU=? | ||
+ | |GPU=? | ||
+ | |Revision=? | ||
+ | |Graphics=? | ||
+ | |Sound=? | ||
+ | |Comments=? | ||
+ | |Tester=? | ||
+ | }} | ||
+ | {{TestingFooter}} | ||
+ | --> | ||
+ | |||
+ | |||
+ | == Trivia == | ||
+ | * Original names: '''ファイトナイト ラウンド2''' (SLPM-66072) & (SLPM-55035), '''파이트 나이트 라운드 2''' (SLKA-25242) | ||
+ | |||
+ | |||
+ | <!-- Remove comment signs and add issues here --> | ||
+ | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
+ | <!-- | ||
+ | == Known Issues == | ||
+ | {{Issue | ||
+ | |IssueName= | ||
+ | |IsFixed= | ||
+ | |IssueLevel= | ||
+ | |Description= | ||
+ | |Workaround= | ||
+ | }} | ||
+ | --> | ||
+ | |||
+ | == Gameplay Screenshots == | ||
+ | <gallery widths="175px" heights="100px"> | ||
+ | Fight_Night_Round_2_Forum_1.jpg | ||
+ | </gallery> | ||
+ | |||
+ | {{Fight Night series}} | ||
+ | |||
+ | |||
+ | {{ForumLinksList|list= | ||
+ | *[http://forums.pcsx2.net/Thread-Fight-Night-Round-2-SLUS-21161-U--30149 Fight Night - Round 2 (SLUS 21161) (U)]}} |
Latest revision as of 19:06, 9 June 2018
Developer(s): EA Sports
Publisher(s): EA Sports
Genre: Sports
Wikipedia: Link
Game review links: Metacritic: 88/100
Game description: The sequel to EA Sports' Fight Night 2004 maintains the original's analog control scheme and introduces a variety of new features. Now you have access to even more punches, including a new "haymaker" punch that is just powerful enough to knock down your opponent. Every hit counts in this game, as injuries reduce a fighter's ability to defend himself. Your cut man can tend to your injuries in between rounds to help you survive your opponent's devastating punches.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 10 |
|
1.4.0 | GSdx
|
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Mostly playable with solid performance. | Chidreams |
Trivia
- Original names: ファイトナイト ラウンド2 (SLPM-66072) & (SLPM-55035), 파이트 나이트 라운드 2 (SLKA-25242)
Gameplay Screenshots
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