Fight Night 2004: Difference between revisions

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|image            = Fight_Night_2004.jpg
|image            = Fight_Night_2004.jpg
|caption          = PAL boxart
|caption          = PAL boxart
|developer        = EA Sports
|developer        = [[Electronic Arts|EA Sports]]
|genre            = Sports , Fighting game
|publisher        = [[Electronic Arts|EA Sports]]
|gameinfo          = Its features are a career mode, in-depth and reasonably realistic fighting and an analog stick-based control scheme dubbed Total Punch Control, which was re-used, with enhancements, in the sequels
|genre            = Sports
|gameinfo          = EA Sports returns to the boxing ring with Fight Night 2004. Built to deliver all the drama and pageantry of a heavyweight title bout, Fight Night 2004 features real fighters with authentic moves. With Total Punch Control, the analog sticks become intuitive extensions of your fists, giving you more control over punches, blocks, and dodges. Create your own fighter in Career mode, customize your ring entrance, and then work your way from amateur to undisputed champion.<br />
Its features are a career mode, in-depth and reasonably realistic fighting and an analog stick-based control scheme dubbed Total Punch Control, which was re-used, with enhancements, in the sequels
|wikipedia        = [http://en.wikipedia.org/wiki/Fight_Night_2004 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Fight_Night_2004 Link]
|reviewlinks      = [http://www.ign.com/games/fight-night-2004/ps2-620650 IGN]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919360-fight-night-2004 Link]
|reviewscore      = 8.6/10
|numberofplayers  = 2
|widescreen        = 1
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/fight-night-2004/ps2-620650 IGN]|8.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fight-night-2004 Metacritic]|85/100}}
|japan_rating      = B
|eu_rating        = 16+
|na_rating_text    = Blood, Mild Lyrics, Violence
|na_rating        = T
|french            = SLES-52374
|german            = SLES-52374
|english          = SLED-52375 & SLES-52374 & SLUS-20906 & SLUS-29096
|japanese          = SLPM-65587
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20906<br />SLUS-29096 <small>(Demo)</small>
|CRCsNTSCU        =
|CRCsNTSCU        = DAEDDD63
|releasedateNTSCU  =  
|releasedateNTSCU  = April 5, 2004<br />2005 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-52374<br />SLED-52375 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = Apr 5, 2004
|releasedatePAL    = April 30, 2004
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-65587
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = August 5, 2004
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows 10 Pro 64-bit
|CPU=?
|CPU=Intel i7-6700K @ 4.00GHz
|GPU=?
|GPU=NVIDIA GeForce GTX 1070 8GB
|Revision=?
|Revision=v1.7.0 (dev-58)
|Graphics=?
|Graphics=GSdx 1.2.0
|Sound=?
<spoiler show="Settings" hide="Hide">
|Comments=This is a test placeholder. Add your configuration here.
* Renderer: OpenGL (Hardware)
|Tester=?
* Internal Resolution: 4x Native
* Large Framebuffer: ON
* Anisotropic Filtering: 16x
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.12.1
|Comments=BIOS: USA v02.30, Preset: 2 (Safe), using the game's own widescreen mode. MTVU needs to be turned OFF, otherwise the game will freeze on loading screens. Goes ingame and runs perfectly stable at full speed. Increasing the internal resolution leads to the typical lines in the menu. No upscaling hacks seem to help. I have played a couple of matches and didn't run into any other issues. See my video [https://www.youtube.com/watch?v=ghyce0A6jF8/ here].
|Tester=TomBoss
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->
== Trivia ==
* Original names: '''ファイトナイト2004''' (SLPM-65587)




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}}
}}
-->
-->
==The gallery==
<gallery>
File:Fight_Night_2004_Forum_1.jpg|Fight Night 2004 (SLUS 20906)
</gallery>


{{Fight Night series}}
{{Fight Night series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Fight-Night-2004-SLUS-20906-U--30147 Fight Night 2004 (SLUS 20906) (U)]}}
*[http://forums.pcsx2.net/Thread-Fight-Night-2004-SLUS-20906-U--30147 Fight Night 2004 (SLUS 20906) (U)]}}

Revision as of 05:43, 31 May 2020

Fight Night 2004

PAL boxart
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Blood, Mild Lyrics, Violence)
PEGI rating: 16+
Widescreen supported natively
Supports up to two local players
Languages supported:
English: SLED-52375 & SLES-52374 & SLUS-20906 & SLUS-29096
Japanese: SLPM-65587
German: SLES-52374
French: SLES-52374
Region NTSC-U:
Serial numbers: SLUS-20906
SLUS-29096 (Demo)
Release date: April 5, 2004
2005 (Greatest Hits)
CRCs: DAEDDD63
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52374
SLED-52375 (Demo)
Release date: April 30, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65587
Release date: August 5, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): EA Sports
Publisher(s): EA Sports
Genre: Sports
Wikipedia: Link
Game review links: IGN8.6/10, Metacritic85/100
Game description: EA Sports returns to the boxing ring with Fight Night 2004. Built to deliver all the drama and pageantry of a heavyweight title bout, Fight Night 2004 features real fighters with authentic moves. With Total Punch Control, the analog sticks become intuitive extensions of your fists, giving you more control over punches, blocks, and dodges. Create your own fighter in Career mode, customize your ring entrance, and then work your way from amateur to undisputed champion.
Its features are a career mode, in-depth and reasonably realistic fighting and an analog stick-based control scheme dubbed Total Punch Control, which was re-used, with enhancements, in the sequels


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 10 Pro 64-bit
  • Intel i7-6700K @ 4.00GHz
  • NVIDIA GeForce GTX 1070 8GB
v1.7.0 (dev-58) GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 4x Native
  • Large Framebuffer: ON
  • Anisotropic Filtering: 16x

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA v02.30, Preset: 2 (Safe), using the game's own widescreen mode. MTVU needs to be turned OFF, otherwise the game will freeze on loading screens. Goes ingame and runs perfectly stable at full speed. Increasing the internal resolution leads to the typical lines in the menu. No upscaling hacks seem to help. I have played a couple of matches and didn't run into any other issues. See my video here. TomBoss


Trivia

  • Original names: ファイトナイト2004 (SLPM-65587)



The gallery

Public compatibility forum links