Fatal Frame III: The Tormented: Difference between revisions

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|Graphics=GSdx ?
|Sound=SPU2-X ?
|Comments=Speedhacks:EE Cyclerate = 2, GSDX Native = checked. I used this configurations to maintain a 50-60 fps. all other options at defaults
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Revision as of 20:20, 24 May 2015

Fatal Frame III: The Tormented

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-21244
Release date: November 8, 2005
CRCs: 2ADBA7BC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53825
Release date: February 24, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25544
Release date: July 28, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, NA), Take-Two Interactive (EU)
Genre: Horror type action/adventure
Wikipedia: Link
Game review links: IGN
Game review score: 7.8/10 (IGN)
Game description: Fatal Frame III, known in Japan as Zero: Shisei no Koe (零~刺青の聲~) and in Europe as Project Zero 3, is the third installment in the Fatal Frame video game series. The game's plot ties the first three games in the series together, featuring characters, locations, and sections of storyline from the previous two games.

The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Phenom II x6 1055T
  • Geforce GTX 260
0.9.7.r3113 GSdx ? SPU2-X ? Speedhacks:EE Cyclerate = 2, GSDX Native = checked. I used this configurations to maintain a 50-60 fps. all other options at defaults ?
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable, but a bit on the slow side because of heavy image filtering., Native res is fast & looks good, but some filtering bugs (border halos) on higher res...
NTSC-U Windows 8.1 Pro x64
  • AMD Athlon II X4 630 2.80 GHz
  • Sapphire Radeon HD 7950 3GB
1.3.1 r134 GSdx SSE2 1.3.1 r134
  • SPU2-X 1.3.1 r134
  • LilyPad 1.3.1 r134
The game plays fine so far. If you use anything higher than native resolution or enable MSAA lines start to appear off to the side and get worse the higher you set those options. Enabling EE stealing provides a nice boost but I noticed the voice dialogue skips occasionally, this could just be a fluke on my end though. Enabling 8-Bit textures also provides a small boost if your GPU can handle it. CrazySteve88




Trivia

  • Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.
  • Also Known As Zero: Shisei no Koe (JP), Project Zero 3: The Tormented (EU)

Known Issues

Half pixel offset problems

  • Type: Note (not an issue)
  • Description: Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
  • Workaround: Do not use half pixel offset

Public compatibility forum links