Fatal Frame III: The Tormented: Difference between revisions

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*Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
*Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


==Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Half pixel offset problems
|IssueName=Half pixel offset problems

Revision as of 15:03, 8 October 2014

Fatal Frame III: The Tormented

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-21244
Release date: November 8, 2005
CRCs: 2ADBA7BC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53825
Release date: February 24, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25544
Release date: July 28, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Genre: Horror type action/adventure
Wikipedia: Link
Game review links: IGN
Game review score: 7.8/10 (IGN)
Game description: Fatal Frame III, known in Japan as Zero: Shisei no Koe (零~刺青の聲~) and in Europe as Project Zero 3, is the third installment in the Fatal Frame video game series. The game's plot ties the first three games in the series together, featuring characters, locations, and sections of storyline from the previous two games.

The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Phenom II x6 1055T
  • Geforce GTX 260
0.9.7.r3113 GSdx ? SPU2-X ? Speedhacks:EE Cyclerate = 2, GSDX Native = checked. I used this configurations to maintain a 50-60 fps. all other options at defaults ?
NTSC-U ?
  • Athlon II X4 630 2.80 GHz
  • Geforce 9800GT 1GB.
1.1.0 r5380 GSdx r5376
  • SPU2-X r5317
  • LilyPad r5258
BIOS: US 01.70(25/03/2003), HACKS: INTC Spin Detection, Wait Loop Detection, Fast CDVD, mVU Flag Hack, MTVU, Anything higher than native resolution will cause lines to appear. Enabling Half Pixel Offset removed most of the issues although there is still a few small transparent lines on the right. The higher the resolution the worse the lines get. If your FPS starts to drop use EE 2 or VU 1-2. Enabling 8 bit textures helped me but it could be a fluke so try everything else first. A dual core might be able to run this game just fine if you use hacks. CrazySteve88




Trivia

  • Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.

Known Issues

Half pixel offset problems

  • Type: Note (not an issue)
  • Description: Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
  • Workaround: Do not use half pixel offset

See also