Fatal Frame III: The Tormented: Difference between revisions

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(half pixel offset causes more problems than it fixes)
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|hacks            = INTC Spin Detection, Wait Loop Detection, Fast CDVD, mVU Flag Hack, MTVU
|hacks            = INTC Spin Detection, Wait Loop Detection, Fast CDVD, mVU Flag Hack, MTVU
|fpsinfo          = 60
|fpsinfo          = 60
|comment          = Using any of the above hacks won't cause any issues so enable them. Anything higher than native resolution will cause lines to appear. Although I didn't find a way to remove them I did find that enabling Half Pixel Offset removed most of the issues although there is still a few small transparent lines on the right. The higher the resolution the worse the lines get. If your FPS starts to drop use EE 2 or VU 1-2. Enabling 8 bit textures helped me but it could be a fluke so try everything else first.<br><br>'''Important!''' Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black outlines on some ghosts. --[[User:Vittau|Vittau]] ([[User talk:Vittau|talk]]) 05:00, 2 October 2012 (BST) <br>
|comment          = Using any of the above hacks won't cause any issues so enable them. Anything higher than native resolution will cause lines to appear. Although I didn't find a way to remove them I did find that enabling Half Pixel Offset removed most of the issues although there is still a few small transparent lines on the right. The higher the resolution the worse the lines get. If your FPS starts to drop use EE 2 or VU 1-2. Enabling 8 bit textures helped me but it could be a fluke so try everything else first.<br><br>'''Important!''' Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts. --[[User:Vittau|Vittau]] ([[User talk:Vittau|talk]]) 05:00, 2 October 2012 (BST) <br>


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Revision as of 04:03, 2 October 2012

Fatal Frame III: The Tormented

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-21244
Release date: November 8, 2005
CRCs: 2ADBA7BC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53825
Release date: February 24, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25544
Release date: July 28, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Genre: Horror type action/adventure
Wikipedia: Link
Game review links: IGN
Game review score: 7.8/10 (IGN)
Game description: Fatal Frame III, known in Japan as Zero: Shisei no Koe (零~刺青の聲~) and in Europe as Project Zero 3, is the third installment in the Fatal Frame video game series. The game's plot ties the first three games in the series together, featuring characters, locations, and sections of storyline from the previous two games.

The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.

Test configuration on Windows:

PCSX2 version: 1.1.0 r5380
Graphics by GSdx: r5376
Sound by SPU2-X: r5317
Pad plugin is LilyPad: r5258
DVD plugin is cdvdGigaherz: r4488
BIOS version: US 01.70(25/03/2003)

Comments: Using any of the above hacks won't cause any issues so enable them. Anything higher than native resolution will cause lines to appear. Although I didn't find a way to remove them I did find that enabling Half Pixel Offset removed most of the issues although there is still a few small transparent lines on the right. The higher the resolution the worse the lines get. If your FPS starts to drop use EE 2 or VU 1-2. Enabling 8 bit textures helped me but it could be a fluke so try everything else first.

Important! Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts. --Vittau (talk) 05:00, 2 October 2012 (BST)
Hack comments: INTC Spin Detection, Wait Loop Detection, Fast CDVD, mVU Flag Hack, MTVU

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Athlon II X4 630 2.80 GHz
GPU: Geforce 9800GT 1GB.

Comments: A dual core might be able to run this game just fine if you use hacks.

Description taken from Wikipedia