Fatal Frame III: The Tormented: Difference between revisions

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|caption          = NTSC-U Boxart
|caption          = NTSC-U Boxart
|developer        = Tecmo
|developer        = Tecmo
|publisher        = [[Tecmo|Tecmo (JP, NA)]], [[Take-Two Interactive|Take-Two Interactive (EU)]]
|publisher        = [[Tecmo]] (JP, US), [[Take-Two Interactive]] (EU), [[Sony|SCEA]] (US)
|genre            = Horror type action/adventure
|genre            = Action, Adventure, Horror
|gameinfo          = Fatal Frame III, known in Japan as Zero: Shisei no Koe (零~刺青の聲~) and in Europe as Project Zero 3, is the third installment in the Fatal Frame video game series. The game's plot ties the first three games in the series together, featuring characters, locations, and sections of storyline from the previous two games.
|gameinfo          = The Fear That Spreads...  What you will see in Rei's dreams is only the beginning of the nightmare as you enter into an altered state of reality where you will encounter the most hideously tortured souls and uncover the most about truth, life, and... death.  * Multiple Playable Characters. Choose between 3 different characters to complete each terrifying mission. * Two Haunting Worlds. The game takes place in nightmares and in real life, where the lines eventually become blurred. * Camera Obscura. Fatal Frame's signature camera is back with with more features and abilities than ever before.<br />
Fatal Frame III, known in Japan as Zero: Shisei no Koe (零~刺青の聲~) and in Europe as Project Zero 3, is the third installment in the Fatal Frame video game series. The game's plot ties the first three games in the series together, featuring characters, locations, and sections of storyline from the previous two games.


The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.
The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.
|wikipedia        = [http://en.wikipedia.org/wiki/Fatal_Frame_III:_The_Tormented Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_III:_The_Tormented Link]
|reviewlinks      = [http://ps2.ign.com/articles/663/663863p1.html IGN]
|reviewscore      = 7.8/10 (IGN)
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/926803-fatal-frame-iii-the-tormented Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/926803-fatal-frame-iii-the-tormented Link]
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_projectzero3_ps2 Eurogamer]|8/10}}, {{ReviewLink|[http://ps2.ign.com/articles/663/663863p1.html IGN]|7.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/fatal-frame-iii-the-tormented Metacritic]|78/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/fatal-frame-iii-the-tormented-review/1900-6140116/ GameSpot]|7.6/10}}
|eu_rating        = 18+
|na_rating_text    = Blood, Violence
|na_rating        = M
|japan_rating      = C
|headset          = 1
|italian          = SLES-53825
|spanish          = SLES-53825
|french            = SLES-53825
|german            = SLES-53825
|japanese          = SLPS-25544 & SLPS-73257 & SLPS-73245
|english          = SLUS-21244 & SLES-53825 & NPUD-21244
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21244<br />NPUD-21244
|serialsNTSCU      = SLUS-21244<br />NPUD-21244 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 2ADBA7BC
|CRCsNTSCU        = 2ADBA7BC
|releasedateNTSCU  = November 8, 2005<br />October 1, 2013
|releasedateNTSCU  = November 8, 2005<br />October 1, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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|Comments=The game plays fine so far. If you use anything higher than native resolution or enable MSAA lines start to appear off to the side and get worse the higher you set those options. Enabling EE stealing provides a nice boost but I noticed the voice dialogue skips occasionally, this could just be a fluke on my end though. Enabling 8-Bit textures also provides a small boost if your GPU can handle it.
|Comments=The game plays fine so far. If you use anything higher than native resolution or enable MSAA lines start to appear off to the side and get worse the higher you set those options. Enabling EE stealing provides a nice boost but I noticed the voice dialogue skips occasionally, this could just be a fluke on my end though. Enabling 8-Bit textures also provides a small boost if your GPU can handle it.
|Tester=CrazySteve88
|Tester=CrazySteve88
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Xeon W5580 @ 3.6Ghz
|GPU=Nvidia GTX 680 2048MB
|Revision=1.3.1 Git 20150825
|Graphics=GSdx SSE41 Renderer=OpenGL Software
Extra Rendering Threads=8
|Sound=
*SPU2-X 2.0.0 Interpolation=Catmull-Rom
Output:XAudio 2
*LilyPad 0.11.0
|Comments=
SpeedHacks=Preset 1 (The most secure) (None)
In game: Video Options: Progresive Scan
100% Playable. Game "runs" like real PS2. Non issues at all.
|Tester=Traskhy
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 118: Line 150:


==Trivia==
==Trivia==
* Japanese name: '''零 〜刺青の聲〜''' (SLPS-25544), '''零 〜刺青の聲〜 PlayStation&reg;2 the Best''' (SLPS-73245), '''零〜刺青の聲〜 PlayStation&reg;2 the Best''' (SLPS-73257), '''零 刺青之聲''' (SCAJ-20139)
* Original names: '''零 〜刺青の聲〜''' (SLPS-25544) & (SLPS-73245) & (SLPS-73257), '''零 刺青之聲''' (SCAJ-20139)
* Also known as '''Zero: Shisei no Koe''' (JP), '''Project Zero 3: The Tormented''' (EU), '''Fatal Frame: Rei''' (JP)
* Also known as '''Zero: Shisei no Koe''' (JP), '''Project Zero 3: The Tormented''' (EU), '''Fatal Frame: Rei''' (JP), '''Rei: Irezumi no Sei''', '''Project Zero 3'''
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Flashing Floor Textures (Decals)
|IsFixed=0
|IssueLevel=0
|Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random
|Workaround=Use Software mode
}}
{{Issue
|IssueName=White camera borders
|IsFixed=0
|IssueLevel=-1
|Description=The game has a white border glow effect it draws that when upscaled will resemble a camera frame. This effect is visible in SW mode as well though it's incredibly faint.
|Workaround= Half Pixel Offset can help to mitigate this somewhat. Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. Half pixel offset will potentially cause other graphical issues.
}}
{{Issue
{{Issue
|IssueName=Half pixel offset problems
|IssueName=Half pixel offset problems
Line 129: Line 175:
|Description=Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
|Description=Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
|Workaround=Do not use half pixel offset
|Workaround=Do not use half pixel offset
}}
{{Issue
|IssueName=Unable to enter enclosed room
|IsFixed=0
|IssueLevel=-1
|Description=If you take a photo of Tengai through the walls in the stained corridor during Hour IX, you will not be able to enter the little door leading into the room in the center. The seal to the big northern door in the garden corridor will be broken, meaning this isn't a game-breaking glitch, but you do miss out on some lore by doing this.
|Workaround=Do not take any photos after entering the stained corridor, even if you see Tengai walking to the door. This can cause the camera to take the photo, even if you're not pointing at the room, keeping you from entering the room. Wait to take photos until after you enter.
}}
}}


==Fixed Issues==
{{Issue
|IssueName=MTVU Destroys ingame Textures
|IsFixed=1
|IssueLevel=0
|Description=If the MTVU Speedhack is enabled while mVU is enabled all textures in the game will cease to render. (This is generally inconsistent and may not happen to you) 
|Workaround=Either disable MTVU or use a version 1.7.0 dev 797 or later
}}
{{Fatal Frame series}}
{{Fatal Frame series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Fatal-Frame-3-The-Tormented-SLUS-21244-U--29000 Fatal Frame 3: The Tormented (SLUS 21244) (U)]
*[http://forums.pcsx2.net/Thread-Fatal-Frame-3-The-Tormented-SLUS-21244-U--29000 Fatal Frame 3: The Tormented (SLUS 21244) (U)]
*[http://forums.pcsx2.net/Thread-Project-Zero-3-Shisei-no-Koe-SLPS-25544-J--28682 Project Zero 3 - Shisei no Koe (SLPS 25544) (J)]}}
*[http://forums.pcsx2.net/Thread-Project-Zero-3-Shisei-no-Koe-SLPS-25544-J--28682 Project Zero 3 - Shisei no Koe (SLPS 25544) (J)]}}

Latest revision as of 09:29, 17 September 2022

Fatal Frame III: The Tormented

NTSC-U Boxart
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Violence)
PEGI rating: 18+
Game supports headset
Widescreen patch available
Progressive scan supported
Languages supported:
English: SLUS-21244 & SLES-53825 & NPUD-21244
Japanese: SLPS-25544 & SLPS-73257 & SLPS-73245
German: SLES-53825
French: SLES-53825
Spanish: SLES-53825
Italian: SLES-53825
Region NTSC-U:
Serial numbers: SLUS-21244
NPUD-21244 (PS2 Classics)
Release date: November 8, 2005
October 1, 2013 (PS2 Classics)
CRCs: 2ADBA7BC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53825
Release date: February 24, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25544
SLPS-73245 (PlayStation 2 the Best)
SLPS-73257 (PlayStation 2 the Best Reprint)
SCAJ-20139
Release date: July 28, 2005
July 6, 2006 (PlayStation 2 the Best)
November 22, 2007 (PlayStation 2 the Best Reprint)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Take-Two Interactive (EU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Eurogamer8/10, IGN7.8/10, Metacritic78/100, GameSpot7.6/10
Game description: The Fear That Spreads... What you will see in Rei's dreams is only the beginning of the nightmare as you enter into an altered state of reality where you will encounter the most hideously tortured souls and uncover the most about truth, life, and... death. * Multiple Playable Characters. Choose between 3 different characters to complete each terrifying mission. * Two Haunting Worlds. The game takes place in nightmares and in real life, where the lines eventually become blurred. * Camera Obscura. Fatal Frame's signature camera is back with with more features and abilities than ever before.
Fatal Frame III, known in Japan as Zero: Shisei no Koe (零~刺青の聲~) and in Europe as Project Zero 3, is the third installment in the Fatal Frame video game series. The game's plot ties the first three games in the series together, featuring characters, locations, and sections of storyline from the previous two games.

The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Phenom II x6 1055T
  • Geforce GTX 260
0.9.7.r3113 GSdx ? SPU2-X ? Speedhacks:EE Cyclerate = 2, GSDX Native = checked. I used this configurations to maintain a 50-60 fps. all other options at defaults ?
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable, but a bit on the slow side because of heavy image filtering., Native res is fast & looks good, but some filtering bugs (border halos) on higher res...
NTSC-U Windows 8.1 Pro x64
  • AMD Athlon II X4 630 2.80 GHz
  • Sapphire Radeon HD 7950 3GB
1.3.1 r134 GSdx SSE2 1.3.1 r134
  • SPU2-X 1.3.1 r134
  • LilyPad 1.3.1 r134
The game plays fine so far. If you use anything higher than native resolution or enable MSAA lines start to appear off to the side and get worse the higher you set those options. Enabling EE stealing provides a nice boost but I noticed the voice dialogue skips occasionally, this could just be a fluke on my end though. Enabling 8-Bit textures also provides a small boost if your GPU can handle it. CrazySteve88
NTSC-U Windows 10 Pro x64
  • Intel Xeon W5580 @ 3.6Ghz
  • Nvidia GTX 680 2048MB
1.3.1 Git 20150825 GSdx SSE41 Renderer=OpenGL Software

Extra Rendering Threads=8

  • SPU2-X 2.0.0 Interpolation=Catmull-Rom

Output:XAudio 2

  • LilyPad 0.11.0
SpeedHacks=Preset 1 (The most secure) (None)

In game: Video Options: Progresive Scan

100% Playable. Game "runs" like real PS2. Non issues at all.

Traskhy




Trivia

  • Original names: 零 〜刺青の聲〜 (SLPS-25544) & (SLPS-73245) & (SLPS-73257), 零 刺青之聲 (SCAJ-20139)
  • Also known as Zero: Shisei no Koe (JP), Project Zero 3: The Tormented (EU), Fatal Frame: Rei (JP), Rei: Irezumi no Sei, Project Zero 3
  • Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".

Known Issues

Flashing Floor Textures (Decals)

  • Status: Active
  • Type: Minor
  • Description: In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random
  • Workaround: Use Software mode

White camera borders

  • Type: Note (not an issue)
  • Description: The game has a white border glow effect it draws that when upscaled will resemble a camera frame. This effect is visible in SW mode as well though it's incredibly faint.
  • Workaround: Half Pixel Offset can help to mitigate this somewhat. Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. Half pixel offset will potentially cause other graphical issues.

Half pixel offset problems

  • Type: Note (not an issue)
  • Description: Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
  • Workaround: Do not use half pixel offset

Unable to enter enclosed room

  • Type: Note (not an issue)
  • Description: If you take a photo of Tengai through the walls in the stained corridor during Hour IX, you will not be able to enter the little door leading into the room in the center. The seal to the big northern door in the garden corridor will be broken, meaning this isn't a game-breaking glitch, but you do miss out on some lore by doing this.
  • Workaround: Do not take any photos after entering the stained corridor, even if you see Tengai walking to the door. This can cause the camera to take the photo, even if you're not pointing at the room, keeping you from entering the room. Wait to take photos until after you enter.

Fixed Issues

MTVU Destroys ingame Textures

  • Status: Fixed
  • Type: Minor
  • Description: If the MTVU Speedhack is enabled while mVU is enabled all textures in the game will cease to render. (This is generally inconsistent and may not happen to you)
  • Workaround: Either disable MTVU or use a version 1.7.0 dev 797 or later

Public compatibility forum links