Fatal Frame II: Crimson Butterfly

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Fatal Frame II: Crimson Butterfly

NTSC-U Box Art
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Violence)
PEGI rating: 16+
OFLC rating: M
Languages supported:
English: SLUS-20766 & SLES-52384
Japanese: SLPS-25303
German: SLES-52384
French: SLES-52384
Spanish: SLES-52384
Italian: SLES-52384
Korean: SCKA-20023
Region NTSC-U:
Serial numbers: SLUS-20766
NPUD-20766
Release date: December 10, 2003
May 7, 2013
CRCs: 9A51B627
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52384
Release date: April 30, 2004
Q2 2004
CRCs: 9D87F3AF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25303
SLPS-73201 (PlayStation 2 the Best)
SLPS-73256 (PlayStation 2 the Best Reprint)
SCAJ-20050
SCKA-20023
Release date: November 27, 2003
August 5, 2004 (PlayStation 2 the Best)
November 22, 2007 (PlayStation 2 the Best Reprint)
CRCs: B292D14D
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Ubisoft (EU, AU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic81/100
Game description: Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame. This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky. Your only weapon, an antique camera, has received a variety of new features to kill ghosts. Get lost in another horrifying tale.
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Phenom II x6 1055T
  • Geforce GTX 260
0.9.7.r3113 GSdx SSE2
  • SPU2-X ?
  • LilyPad ?
FPS: 40-60 fps, Plays perfect! Pcsx2 and Gsdx = all options default Nueziel
NTSC-U Windows 7 x64, 8GB RAM
  • Intel Core i5 2500K @ 3.30GHz
  • 2048MB NVIDIA GeForce GTX 560 Ti (MSI)
r5754 GSdx r5752
  • SPU2-X r5324
  • LilyPad r5403
BIOS: USA v2.00, HACKS: INTC, Wait Loop Detection, mVU flag hack, MTVU., 60 FPS constant with D3D11 Hardware Mode at 4x Native and allow 8-bit textures. The Camera Obscura works perfectly. Usrnme1
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006) Status


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Arch Linux
  • i7
  • GTX 765M
1.5.0 Git Mar 4 2016 GSdx (GCC 5.3.0, AVX2) 1.0.0
  • SPU2-X 2.0.0
  • OnePAD 1.1.0
Working great under OpenGL, with modest-high GPU settings. nichdel



Trivia

  • Original names: 零〜紅い蝶〜 (SLPS-25303), 零〜紅い蝶〜 PlayStation 2 the Best (SLPS-73201), 零〜紅い蝶〜 PlayStation®2 the Best (SLPS-73256), 영제로 2 붉은 나비 (SCKA-20023)
  • Also known as Project Zero II: Crimson Butterfly (AU, EU), Zero: Akai Chou (JP)
  • Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.

Known Issues

Speech sometimes too fast

  • Status: Active
  • Type: Minor
  • Description: Speech from characters is sometimes too fast (it sounds like it's on fast-forward), such as from Mio, Mayu, or a ghost talking. This occured using SPU2-X r5733.
  • Workaround: Switch to an older SPU2-X plugin such as r5324, which you can find in the PCSX2 v1.0.0 stable release.

Cannot re-enter Lattice Room

  • Type: Note (not an issue)
  • Description: This is a bug in the game itself, but I feel it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. Once you exit this room through the previously locked doors you cannot enter it again through those doors. If you do not pick up the key item in there required for progession you will have to load a previous save.

The gallery


Public compatibility forum links