Fatal Frame II: Crimson Butterfly: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
m (According to the 1.1.0 version test entry, MTVU is (or was) fine. It may very well be something else in your config responsible for the problem. Anyway, it's not an issue, if we have to disable a hack, just a note.)
m (1 revision imported)
 
(18 intermediate revisions by 6 users not shown)
Line 7: Line 7:
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_II:_Crimson_Butterfly Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_II:_Crimson_Butterfly Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/915022-fatal-frame-ii-crimson-butterfly Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/915022-fatal-frame-ii-crimson-butterfly Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame-ii-crimson-butterfly Metacritic]|81/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/fatal-frame-ii-crimson-butterfly Metacritic]|81/100}}
|gameinfo          = Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame.  This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky.  Your only weapon, an antique camera, has received a variety of new features to kill ghosts.  Get lost in another horrifying tale.<br />
|gameinfo          = Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame.  This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky.  Your only weapon, an antique camera, has received a variety of new features to kill ghosts.  Get lost in another horrifying tale.<br />
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
Line 75: Line 75:
|GPU=MSI GeForce GTX 560 Ti @ 2 GB
|GPU=MSI GeForce GTX 560 Ti @ 2 GB
|Revision=1.1.0 (r5754)
|Revision=1.1.0 (r5754)
<spoiler show="Settings" hide="Hide">
<!--
* INTC Spin: ✓
* INTC Spin: ✓
* Wait Loop: ✓
* Wait Loop: ✓
* mVU Flag: ✓
* mVU Flag: ✓
* MTVU: ✓
* MTVU: ✓
</spoiler>
-->
|Graphics=GSdx (r5752)
|Graphics=GSdx (r5752)
|Sound=
|Sound=
Line 115: Line 115:
|Comments=USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch, plays perfectly and it looks amazing while playing in 1080p!
|Comments=USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch, plays perfectly and it looks amazing while playing in 1080p!
|Tester=Falco1211
|Tester=Falco1211
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=
MSI MPG Z490
*i5-10600K @ 4.8GHz
|GPU=NVIDIA GeForce GTX1070
*32GB HyperX FURY DDR4 @ 3200MHz
|Revision=
* 1.5.0-dev-3291
<small style="font-size:10px;">
*Speedhacks:
** Preset - 2
</small>
|Graphics=
* GSdx 1.1.0 gsdx32-avx2
** DirectX 11 (Hardware)
** Resolution: 3x Native (~1080p)
** Enable FXAA: ON
|Sound=
* SPU2-X (Project Zero II patch)
** Module: XAudio2
** Latency: 100ms
** Sync Mode: TimeStretch
* LilyPad 0.12.1
|Comments=BIOS: USA 2.0, 2 hours of play, game looks perfect - no graphical issues so far.
|Tester=NullNOVA
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 136: Line 165:


==Trivia==
==Trivia==
* Original names: '''零〜紅い蝶〜''' (SLPS-25303) & (SLPS-73201) & (SLPS-73256), '''제로 ~붉은 나비~''' (SCKA-20023)
* Original names: '''零〜紅い蝶〜''' (SLPS-25303) & (SLPS-73201) & (SLPS-73256), '''제로 ~붉은 나비~''' (SCKA-20023).
* Also known as '''Project Zero II: Crimson Butterfly''' (AU, EU), '''Zero: Akai Chou''' (JP)
* Also known as '''Project Zero II: Crimson Butterfly''' (AU, EU), '''Zero: Akai Chou''' (JP).
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* [https://github.com/wagrenier/Zero2Undub Zero2Undub] - Undub project for Fatal Frame 2 PS2.


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Speech sometimes too fast
|IsFixed=0
|IssueLevel=0
|Description=Speech from characters is too fast or stutters at some locations.
|Workaround=Use [https://forums.pcsx2.net/attachment.php?aid=65729 this] SPU2-X plugin. Alternatively use PCSX2 v1.0.0 or earlier to play the game.
}}
{{Issue
{{Issue
|IssueName=Cannot re-enter Lattice Room
|IssueName=Cannot re-enter Lattice Room
Line 156: Line 178:
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=MTVU Destroys ingame Textures
|IssueName=MTVU Destroys ingame Textures
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=If the MTVU Speedhack is enabled while mVU is enabled all Textures in the game will cease to render
|Description=If the MTVU Speedhack is enabled while mVU is enabled all Textures in the game will cease to render (This is generally inconsistent and may not happen to you though it's more prone on this game)
|Workaround=Disable mVU or MTVU while playing the game
|Workaround=Disable mVU or MTVU while playing the game , Use version 1.7.0 dev 797 or later
}}
 
{{Issue
|IssueName=Speech sometimes too fast
|IsFixed=1
|IssueLevel=0
|Description=Speech from characters is too fast or stutters at some locations.
|Workaround=This problem has been fixed in later builds. For older builds, use [https://github.com/kenshen112/pcsx2/tree/FatalFrame any build in this branch for modern QT versions of pcsx2 with fixed sound]. Alternatively use [https://forums.pcsx2.net/attachment.php?aid=65729 this SPU2-X plugin] - [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.7.0-dev-321-g551847411&platform=windows-x86 g551847411] is the last version of pcsx2 that supports this version of SPU2-X.
}}
}}



Latest revision as of 10:31, 27 March 2024

Fatal Frame II: Crimson Butterfly

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Violence)
PEGI rating: 16+
OFLC rating: M
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLUS-20766 & SLES-52384 & NPUD-20766
Japanese: SLPS-25303 & SLPS-73201 & SLPS-73256
German: SLES-52384
French: SLES-52384
Spanish: SLES-52384
Italian: SLES-52384
Korean: SCKA-20023
Region NTSC-U:
Serial numbers: SLUS-20766
NPUD-20766 (PS2 Classics)
Release date: December 10, 2003
May 7, 2013 (PS2 Classics)
CRCs: 9A51B627
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52384
Release date: April 30, 2004
Q2 2004 (Australia)
CRCs: 9D87F3AF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25303
SLPS-73201 (PlayStation 2 the Best)
SLPS-73256 (PlayStation 2 the Best Reprint)
SCKA-20023 (Korea, BigHit)
SCAJ-20050
Release date: November 27, 2003
August 5, 2004 (PlayStation 2 the Best)
November 22, 2007 (PlayStation 2 the Best Reprint)
August 1, 2008 (Korea, BigHit)
CRCs: B292D14D
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Ubisoft (EU, AU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic81/100
Game description: Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame. This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky. Your only weapon, an antique camera, has received a variety of new features to kill ghosts. Get lost in another horrifying tale.
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II x6 1055T
  • NVIDIA GeForce GTX 260
0.9.7 (r3113) GSdx SSE2
  • SPU2-X
  • LilyPad
FPS: 40-60, Plays perfect! Pcsx2 and Gsdx = all options default Nueziel
NTSC-U Windows 7 x64
  • Intel Core i5-2500K @ 3.30 GHz
  • MSI GeForce GTX 560 Ti @ 2 GB
1.1.0 (r5754) GSdx (r5752)
  • SPU2-X (r5324)
  • LilyPad (r5403)
BIOS: USA v2.00, 60 FPS constant with Direct3D11 Hardware Mode at 4x Native and allow 8-bit textures. The Camera Obscura works perfectly. Usrnme1
NTSC-J Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (2014-05-28) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006)
NTSC-U Windows 10 x64
  • Intel Core i5-2310
  • NVIDIA GeForce GTX 1060 @ 6 GB
1.5.0 (dev-2285) GSdx SSE2 1.1.0
  • SPU2-X
  • LilyPad (svn r5875) 0.11.0
USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch, plays perfectly and it looks amazing while playing in 1080p! Falco1211
NTSC-U Windows 10 Pro
  • MSI MPG Z490
  • i5-10600K @ 4.8GHz
  • NVIDIA GeForce GTX1070
  • 32GB HyperX FURY DDR4 @ 3200MHz
  • 1.5.0-dev-3291

  • Speedhacks:
    • Preset - 2

  • GSdx 1.1.0 gsdx32-avx2
    • DirectX 11 (Hardware)
    • Resolution: 3x Native (~1080p)
    • Enable FXAA: ON
  • SPU2-X (Project Zero II patch)
    • Module: XAudio2
    • Latency: 100ms
    • Sync Mode: TimeStretch
  • LilyPad 0.12.1
BIOS: USA 2.0, 2 hours of play, game looks perfect - no graphical issues so far. NullNOVA


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Arch Linux
  • Intel Core i7
  • NVIDIA GeForce GTX 765M
1.5.0 (2016-03-04) GSdx AVX2 1.0.0
  • SPU2-X 2.0.0
  • OnePAD 1.1.0
Working great under OpenGL, with modest-high GPU settings. nichdel

Trivia

  • Original names: 零〜紅い蝶〜 (SLPS-25303) & (SLPS-73201) & (SLPS-73256), 제로 ~붉은 나비~ (SCKA-20023).
  • Also known as Project Zero II: Crimson Butterfly (AU, EU), Zero: Akai Chou (JP).
  • Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
  • Zero2Undub - Undub project for Fatal Frame 2 PS2.

Known Issues

Cannot re-enter Lattice Room

  • Type: Note (not an issue)
  • Description: This is a bug in the game itself, but it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. After leaving this room through the previously locked doors it cannot be entered again. If the key item(required to progress further in the game) in this room is not picked up, it will not be possible to advance in the game and a previous save will have to be loaded.

Fixed Issues

MTVU Destroys ingame Textures

  • Status: Fixed
  • Type: Minor
  • Description: If the MTVU Speedhack is enabled while mVU is enabled all Textures in the game will cease to render (This is generally inconsistent and may not happen to you though it's more prone on this game)
  • Workaround: Disable mVU or MTVU while playing the game , Use version 1.7.0 dev 797 or later

Speech sometimes too fast

The gallery


Public compatibility forum links