Fatal Frame II: Crimson Butterfly: Difference between revisions

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MTVU is a hack (or so they say; it is an optional feature at the most), disabling a hack to be able to play shouldn't be "an issue". If you have problems after disabling it, let's revise the description then.
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(MTVU is a hack (or so they say; it is an optional feature at the most), disabling a hack to be able to play shouldn't be "an issue". If you have problems after disabling it, let's revise the description then.)
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{{infobox
{{infobox
|image            = Fatalframe2.jpg
|image            = Fatalframe2.jpg
|caption          = NTSC-U Box Art
|caption          =
|developer        = Tecmo
|developer        = Tecmo
|publisher        = [[Tecmo]] (JP, US), [[Ubisoft]] (EU, AU), [[Sony|SCEA]] (US)
|publisher        = [[Tecmo]] (JP, US), [[Ubisoft]] (EU, AU), [[Sony|SCEA]] (US)
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_II:_Crimson_Butterfly Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/915022-fatal-frame-ii-crimson-butterfly Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame-ii-crimson-butterfly Metacritic]|81/100}}
|gameinfo          = Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame.  This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky.  Your only weapon, an antique camera, has received a variety of new features to kill ghosts.  Get lost in another horrifying tale.<br />
|gameinfo          = Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame.  This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky.  Your only weapon, an antique camera, has received a variety of new features to kill ghosts.  Get lost in another horrifying tale.<br />
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_II:_Crimson_Butterfly Link]
<!-- General props -->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/915022-fatal-frame-ii-crimson-butterfly Link]
|widescreenpatch  = 1
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame-ii-crimson-butterfly Metacritic]|81/100}}
|au_rating        = M
|au_rating        = M
|eu_rating        = 16+
|eu_rating        = 16+
|na_rating        = M
|na_rating_text    = Blood, Violence
|na_rating_text    = Blood, Violence
|na_rating        = M
|ko_rating        = 18
|ko_rating        = 18
|japan_rating      = C
|japan_rating      = C
<!-- Language props -->
|italian          = SLES-52384
|italian          = SLES-52384
|spanish          = SLES-52384
|spanish          = SLES-52384
|french            = SLES-52384
|french            = SLES-52384
|german            = SLES-52384
|german            = SLES-52384
|japanese          = SLPS-25303 & SLPS-73201 & SLPS-73256
|japanese          = SLPS-25303 & SLPS-73201 & SLPS-73256
|english          = SLUS-20766 & SLES-52384 & NPUD-20766
|english          = SLUS-20766 & SLES-52384 & NPUD-20766
|widescreenpatch  = 1
|korean            = SCKA-20023
|korean            = SCKA-20023
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25303<br />SLPS-73201 <small>(PlayStation 2 the Best)</small><br />SLPS-73256 <small>(PlayStation 2 the Best Reprint)</small><br />SCAJ-20050<br />SCKA-20023
|serialsNTSCJ      = SLPS-25303<br />SLPS-73201 <small>(PlayStation 2 the Best)</small><br />SLPS-73256 <small>(PlayStation 2 the Best Reprint)</small><br />SCKA-20023 <small>(Korea, BigHit)</small><br />SCAJ-20050
|CRCsNTSCJ        = B292D14D
|CRCsNTSCJ        = B292D14D
|releasedateNTSCJ  = November 27, 2003<br />August 5, 2004 <small>(PlayStation 2 the Best)</small><br />November 22, 2007 <small>(PlayStation 2 the Best Reprint)</small>
|releasedateNTSCJ  = November 27, 2003<br />August 5, 2004 <small>(PlayStation 2 the Best)</small><br />November 22, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 1, 2008 <small>(Korea, BigHit)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Phenom II x6 1055T
|CPU=AMD Phenom II x6 1055T
|GPU=Geforce GTX 260
|GPU=NVIDIA GeForce GTX 260
|Revision=0.9.7.r3113
|Revision=0.9.7 (r3113)
|Graphics=GSdx SSE2
|Graphics=GSdx SSE2
|Sound=
|Sound=
* SPU2-X ?
* SPU2-X
* LilyPad ?
* LilyPad
|Comments=FPS: 40-60 fps, Plays perfect! Pcsx2 and Gsdx = all options default
|Comments=FPS: 40-60, Plays perfect! Pcsx2 and Gsdx = all options default
|Tester=Nueziel
|Tester=Nueziel
}}
}}
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 x64, 8GB RAM
|OS=Windows 7 x64
|CPU=Intel Core i5 2500K @ 3.30GHz
|CPU=Intel Core i5-2500K @ 3.30 GHz
|GPU=2048MB NVIDIA GeForce GTX 560 Ti (MSI)
|GPU=MSI GeForce GTX 560 Ti @ 2 GB
|Revision=r5754
|Revision=1.1.0 (r5754)
|Graphics=GSdx r5752
<spoiler show="Settings" hide="Hide">
* INTC Spin: ✓
* Wait Loop: ✓
* mVU Flag: ✓
* MTVU: ✓
</spoiler>
|Graphics=GSdx (r5752)
|Sound=
|Sound=
* SPU2-X r5324
* SPU2-X (r5324)
* LilyPad r5403
* LilyPad (r5403)
|Comments=BIOS: USA v2.00, HACKS: INTC, Wait Loop Detection, mVU flag hack, MTVU., 60 FPS constant with D3D11 Hardware Mode at 4x Native and allow 8-bit textures. The Camera Obscura works perfectly.
|Comments=BIOS: USA v2.00, 60 FPS constant with Direct3D11 Hardware Mode at 4x Native and allow 8-bit textures. The Camera Obscura works perfectly.
|Tester=Usrnme1
|Tester=Usrnme1
}}
}}
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.3 Git 28 of May
|Revision=1.3 (2014-05-28)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006) Status
|Comments=USA v02.20(10/02/2006)
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
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|Sound=
|Sound=
* SPU2-X
* SPU2-X
* LilyPad svn(r5875) 0.11.0
* LilyPad (svn r5875) 0.11.0
|Comments=USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch,
|Comments=USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch, plays perfectly and it looks amazing while playing in 1080p!
plays perfectly and it looks amazing while playing in 1080P!
|Tester=Falco1211
|Tester=Falco1211
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Arch Linux
|OS=Arch Linux
|CPU=i7
|CPU=Intel Core i7
|GPU=GTX 765M
|GPU=NVIDIA GeForce GTX 765M
|Revision=1.5.0 Git Mar 4 2016
|Revision=1.5.0 (2016-03-04)
|Graphics=GSdx (GCC 5.3.0, AVX2) 1.0.0
|Graphics=GSdx AVX2 1.0.0
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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}}
}}
{{TestingFooter}}
{{TestingFooter}}


==Trivia==
==Trivia==
* Original names: '''零〜紅い蝶〜''' (SLPS-25303) & (SLPS-73201) & (SLPS-73256), '''제로 ~붉은 나비~''' (SCKA-20023)
* Original names: '''零〜紅い蝶〜''' (SLPS-25303) & (SLPS-73201) & (SLPS-73256), '''제로 ~붉은 나비~''' (SCKA-20023)
* Also known as '''Project Zero II: Crimson Butterfly''' (AU, EU), '''Zero: Akai Chou''' (JP)
* Also known as '''Project Zero II: Crimson Butterfly''' (AU, EU), '''Zero: Akai Chou''' (JP)
* Widescreen support available as a .pnach file, which is included in the shipped & zipped cheats_ws package.
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".


==Known Issues==
==Known Issues==
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Speech from characters is sometimes too fast (it sounds like it's on fast-forward), such as from Mio, Mayu, or a ghost talking. This started to occure with GoogleCode r5733.
|Description=Speech from characters is too fast or stutters at some locations.
|Workaround=Use the [https://buildbot.orphis.net/pcsx2svn/index.php?m=detail&rev=5403&platform=windows-x86 GoogleCode r5403] version of Spu2-X - note however that the last version of PCSX2 that supports this version of the plug-in is from [http://buildbot.orphis.net/pcsx2svn/index.php?m=detail&rev=5932&platform=windows-x86 GoogleCode r5932].
|Workaround=Use [https://forums.pcsx2.net/attachment.php?aid=65729 this] SPU2-X plugin. Alternatively use PCSX2 v1.0.0 or earlier to play the game.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=This is a bug in the game itself, but I feel it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. Once you exit this room through the previously locked doors '''you cannot enter it again through those doors.''' If you do not pick up the key item in there required for progession you will have to load a previous save.
|Description=This is a bug in the game itself, but it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. After leaving this room through the previously locked doors '''it cannot be entered again.''' If the key item(required to progress further in the game) in this room is not picked up, it will not be possible to advance in the game and a previous save will have to be loaded.
}}
 
{{Issue
|IssueName=MTVU Destroys ingame Textures
|IsFixed=0
|IssueLevel=-1
|Description=If the MTVU Speedhack is enabled while mVU is enabled all Textures in the game will cease to render
|Workaround=Disable mVU or MTVU while playing the game
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Fatal_Frame_II_Crimson_Butterfly_Forum_1.jpg|Fatal Frame II: Crimson Butterfly (SLPS 25303)
File:Fatal_Frame_II_Crimson_Butterfly_Forum_1.jpg|Zero: Akai Chou (SLPS 25303)
File:Fatal_Frame_II_Crimson_Butterfly_Forum_2.jpg|Fatal Frame II: Crimson Butterfly (SLUS 20766)
File:Fatal_Frame_II_Crimson_Butterfly_Forum_2.jpg|Fatal Frame II: Crimson Butterfly (SLUS 20766)
File:Fatal_Frame_II_Crimson_Butterfly_Forum_4.jpg|Fatal Frame II: Crimson Butterfly (SLES 52384)
File:Fatal_Frame_II_Crimson_Butterfly_Forum_4.jpg|Project Zero II: Crimson Butterfly (SLES 52384)
</gallery>
</gallery>


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