Fatal Frame II: Crimson Butterfly: Difference between revisions

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(MTVU is a hack (or so they say; it is an optional feature at the most), disabling a hack to be able to play shouldn't be "an issue". If you have problems after disabling it, let's revise the description then.)
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{{infobox
{{infobox
|image            = Fatalframe2.jpg
|image            = Fatalframe2.jpg
|caption          = NTSC-U Box Art
|caption          =
|developer        = Tecmo
|developer        = Tecmo
|genre            = Horror type action/adventure
|publisher        = [[Tecmo]] (JP, US), [[Ubisoft]] (EU, AU), [[Sony|SCEA]] (US)
|gameinfo          = Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
|genre            = Action, Adventure, Horror
 
A director's cut edition was released for the Xbox in 2004, and a remake titled Project Zero 2: Wii Edition, known in Japan as Zero ~Shinku no Chō (零 ~眞紅の蝶~, lit. "Zero ~Deep Crimson Butterfly~") was released for the Wii in Japan, Australia, and Europe in 2012.
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_II:_Crimson_Butterfly Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_II:_Crimson_Butterfly Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/fatal-frame-ii-crimson-butterfly Metacritic]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/915022-fatal-frame-ii-crimson-butterfly Link]
|reviewscore      = 81/100 Critic, 9.2/10 User.
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame-ii-crimson-butterfly Metacritic]|81/100}}
|gameinfo          = Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame. This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky.  Your only weapon, an antique camera, has received a variety of new features to kill ghosts.  Get lost in another horrifying tale.<br />
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
<!-- General props -->
|widescreenpatch  = 1
|au_rating        = M
|eu_rating        = 16+
|na_rating        = M
|na_rating_text    = Blood, Violence
|ko_rating        = 18
|japan_rating      = C
<!-- Language props -->
|italian          = SLES-52384
|spanish          = SLES-52384
|french            = SLES-52384
|german            = SLES-52384
|japanese          = SLPS-25303 & SLPS-73201 & SLPS-73256
|english          = SLUS-20766 & SLES-52384 & NPUD-20766
|korean            = SCKA-20023
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20766
|serialsNTSCU      = SLUS-20766<br />NPUD-20766 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 9A51B627
|CRCsNTSCU        = 9A51B627
|releasedateNTSCU  = December 10, 2003
|releasedateNTSCU  = December 10, 2003<br />May 7, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
Line 22: Line 38:
|serialsPAL        = SLES-52384
|serialsPAL        = SLES-52384
|CRCsPAL          = 9D87F3AF
|CRCsPAL          = 9D87F3AF
|releasedatePAL    = April 30, 2004
|releasedatePAL    = April 30, 2004<br />Q2 2004 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25303<br/>SLPS-73201 <small>(PS2 The Best)</small><br/>SLPS-73256<small> (PS2 The Best Reprint)</small>
|serialsNTSCJ      = SLPS-25303<br />SLPS-73201 <small>(PlayStation 2 the Best)</small><br />SLPS-73256 <small>(PlayStation 2 the Best Reprint)</small><br />SCKA-20023 <small>(Korea, BigHit)</small><br />SCAJ-20050
|CRCsNTSCJ        = B292D14D
|CRCsNTSCJ        = B292D14D
|releasedateNTSCJ  = November 27, 2003
|releasedateNTSCJ  = November 27, 2003<br />August 5, 2004 <small>(PlayStation 2 the Best)</small><br />November 22, 2007 <small>(PlayStation 2 the Best Reprint)</small><br />August 1, 2008 <small>(Korea, BigHit)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-J
|Region=NTSC-U
|OS=Windows
|OS=?
|CPU=I5 3330
|CPU=AMD Phenom II x6 1055T
|GPU=HD radeon 6850
|GPU=NVIDIA GeForce GTX 260
|Revision=1.3 Git 28 of May
|Revision=0.9.7 (r3113)
|Graphics=GSDX
|Graphics=GSdx SSE2
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* LilyPad
|Comments=USA v02.20(10/02/2006) Status
|Comments=FPS: 40-60, Plays perfect! Pcsx2 and Gsdx = all options default
|Tester={{ForumUser|DESTRUIDOR}}
|Tester=Nueziel
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=Windows 7 x64
|CPU=Phenom II x6 1055T
|CPU=Intel Core i5-2500K @ 3.30 GHz
|GPU=Geforce GTX 260
|GPU=MSI GeForce GTX 560 Ti @ 2 GB
|Revision=0.9.7.r3113
|Revision=1.1.0 (r5754)
|Graphics=GSdx SSE2
<spoiler show="Settings" hide="Hide">
* INTC Spin: ✓
* Wait Loop: ✓
* mVU Flag: ✓
* MTVU: ✓
</spoiler>
|Graphics=GSdx (r5752)
|Sound=
* SPU2-X (r5324)
* LilyPad (r5403)
|Comments=BIOS: USA v2.00, 60 FPS constant with Direct3D11 Hardware Mode at 4x Native and allow 8-bit textures. The Camera Obscura works perfectly.
|Tester=Usrnme1
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.3 (2014-05-28)
|Graphics=GSdx
|Sound=
|Sound=
* SPU2-X ?
* SPU2-X
* LilyPad ?
* ?
|Comments=FPS: 40-60 fps, Plays perfect! Pcsx2 and Gsdx = all options default
|Comments=USA v02.20(10/02/2006)
|Tester=Nueziel
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 x64, 8GB RAM
|OS=Windows 10 x64
|CPU=Intel Core i5 2500K @ 3.30GHz
|CPU=Intel Core i5-2310
|GPU=2048MB NVIDIA GeForce GTX 560 Ti (MSI)
|GPU=NVIDIA GeForce GTX 1060 @ 6 GB
|Revision=r5754
|Revision=1.5.0 (dev-2285)
|Graphics=GSdx r5752
|Graphics=GSdx SSE2 1.1.0
|Sound=
|Sound=
* SPU2-X r5324
* SPU2-X
* LilyPad r5403
* LilyPad (svn r5875) 0.11.0
|Comments=BIOS: USA v2.00, HACKS: INTC, Wait Loop Detection, mVU flag hack, MTVU., 60 FPS constant with D3D11 Hardware Mode at 4x Native and allow 8-bit textures. The Camera Obscura works perfectly.
|Comments=USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch, plays perfectly and it looks amazing while playing in 1080p!
|Tester=Usrnme1
|Tester=Falco1211
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Arch Linux
|CPU=?
|CPU=Intel Core i7
|GPU=?
|GPU=NVIDIA GeForce GTX 765M
|Revision=?
|Revision=1.5.0 (2016-03-04)
|Graphics=?
|Graphics=GSdx AVX2 1.0.0
|Sound=?
|Sound=
|Comments=?
* SPU2-X 2.0.0
|Tester=?
* OnePAD 1.1.0
|Comments=Working great under OpenGL, with modest-high GPU settings.
|Tester=nichdel
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->


==Trivia==
==Trivia==
*Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Original names: '''零〜紅い蝶〜''' (SLPS-25303) & (SLPS-73201) & (SLPS-73256), '''제로 ~붉은 나비~''' (SCKA-20023)
*Also Known As '''Project Zero II: Crimson Butterfly''' (AU, EU), '''Zero: Akai Chou''' (JP)
* Also known as '''Project Zero II: Crimson Butterfly''' (AU, EU), '''Zero: Akai Chou''' (JP)
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".


==Known Issues==
==Known Issues==
Line 112: Line 145:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Speech from characters is sometimes too fast (it sounds like it's on fast-forward), such as from Mio, Mayu, or a ghost talking. This occured using SPU2-X r5733.
|Description=Speech from characters is too fast or stutters at some locations.
|Workaround=Switch to an older SPU2-X plugin such as r5324, which you can find in the PCSX2 v1.0.0 stable release.
|Workaround=Use [https://forums.pcsx2.net/attachment.php?aid=65729 this] SPU2-X plugin. Alternatively use PCSX2 v1.0.0 or earlier to play the game.
}}
}}


Line 120: Line 153:
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=This is a bug in the game itself, but I feel it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. Once you exit this room through the previously locked doors '''you cannot enter it again through those doors.''' If you do not pick up the key item in there required for progession you will have to load a previous save.
|Description=This is a bug in the game itself, but it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. After leaving this room through the previously locked doors '''it cannot be entered again.''' If the key item(required to progress further in the game) in this room is not picked up, it will not be possible to advance in the game and a previous save will have to be loaded.
}}
 
{{Issue
|IssueName=MTVU Destroys ingame Textures
|IsFixed=0
|IssueLevel=-1
|Description=If the MTVU Speedhack is enabled while mVU is enabled all Textures in the game will cease to render
|Workaround=Disable mVU or MTVU while playing the game
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Fatal_Frame_II_Crimson_Butterfly_Forum_1.jpg|Fatal Frame II: Crimson Butterfly (SLPS 25303)
File:Fatal_Frame_II_Crimson_Butterfly_Forum_1.jpg|Zero: Akai Chou (SLPS 25303)
File:Fatal_Frame_II_Crimson_Butterfly_Forum_2.jpg|Fatal Frame II: Crimson Butterfly (SLUS 20766)
File:Fatal_Frame_II_Crimson_Butterfly_Forum_2.jpg|Fatal Frame II: Crimson Butterfly (SLUS 20766)
File:Fatal_Frame_II_Crimson_Butterfly_Forum_4.jpg|Fatal Frame II: Crimson Butterfly (SLES 52384)
File:Fatal_Frame_II_Crimson_Butterfly_Forum_4.jpg|Project Zero II: Crimson Butterfly (SLES 52384)
</gallery>
</gallery>



Revision as of 07:54, 3 December 2018

Fatal Frame II: Crimson Butterfly

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Violence)
PEGI rating: 16+
OFLC rating: M
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLUS-20766 & SLES-52384 & NPUD-20766
Japanese: SLPS-25303 & SLPS-73201 & SLPS-73256
German: SLES-52384
French: SLES-52384
Spanish: SLES-52384
Italian: SLES-52384
Korean: SCKA-20023
Region NTSC-U:
Serial numbers: SLUS-20766
NPUD-20766 (PS2 Classics)
Release date: December 10, 2003
May 7, 2013 (PS2 Classics)
CRCs: 9A51B627
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52384
Release date: April 30, 2004
Q2 2004 (Australia)
CRCs: 9D87F3AF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25303
SLPS-73201 (PlayStation 2 the Best)
SLPS-73256 (PlayStation 2 the Best Reprint)
SCKA-20023 (Korea, BigHit)
SCAJ-20050
Release date: November 27, 2003
August 5, 2004 (PlayStation 2 the Best)
November 22, 2007 (PlayStation 2 the Best Reprint)
August 1, 2008 (Korea, BigHit)
CRCs: B292D14D
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Ubisoft (EU, AU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic81/100
Game description: Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame. This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky. Your only weapon, an antique camera, has received a variety of new features to kill ghosts. Get lost in another horrifying tale.
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II x6 1055T
  • NVIDIA GeForce GTX 260
0.9.7 (r3113) GSdx SSE2
  • SPU2-X
  • LilyPad
FPS: 40-60, Plays perfect! Pcsx2 and Gsdx = all options default Nueziel
NTSC-U Windows 7 x64
  • Intel Core i5-2500K @ 3.30 GHz
  • MSI GeForce GTX 560 Ti @ 2 GB
1.1.0 (r5754)

<spoiler show="Settings" hide="Hide">

  • INTC Spin: ✓
  • Wait Loop: ✓
  • mVU Flag: ✓
  • MTVU: ✓

</spoiler>

GSdx (r5752)
  • SPU2-X (r5324)
  • LilyPad (r5403)
BIOS: USA v2.00, 60 FPS constant with Direct3D11 Hardware Mode at 4x Native and allow 8-bit textures. The Camera Obscura works perfectly. Usrnme1
NTSC-J Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (2014-05-28) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006)
NTSC-U Windows 10 x64
  • Intel Core i5-2310
  • NVIDIA GeForce GTX 1060 @ 6 GB
1.5.0 (dev-2285) GSdx SSE2 1.1.0
  • SPU2-X
  • LilyPad (svn r5875) 0.11.0
USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch, plays perfectly and it looks amazing while playing in 1080p! Falco1211


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Arch Linux
  • Intel Core i7
  • NVIDIA GeForce GTX 765M
1.5.0 (2016-03-04) GSdx AVX2 1.0.0
  • SPU2-X 2.0.0
  • OnePAD 1.1.0
Working great under OpenGL, with modest-high GPU settings. nichdel

Trivia

  • Original names: 零〜紅い蝶〜 (SLPS-25303) & (SLPS-73201) & (SLPS-73256), 제로 ~붉은 나비~ (SCKA-20023)
  • Also known as Project Zero II: Crimson Butterfly (AU, EU), Zero: Akai Chou (JP)
  • Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".

Known Issues

Speech sometimes too fast

  • Status: Active
  • Type: Minor
  • Description: Speech from characters is too fast or stutters at some locations.
  • Workaround: Use this SPU2-X plugin. Alternatively use PCSX2 v1.0.0 or earlier to play the game.

Cannot re-enter Lattice Room

  • Type: Note (not an issue)
  • Description: This is a bug in the game itself, but it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. After leaving this room through the previously locked doors it cannot be entered again. If the key item(required to progress further in the game) in this room is not picked up, it will not be possible to advance in the game and a previous save will have to be loaded.

MTVU Destroys ingame Textures

  • Type: Note (not an issue)
  • Description: If the MTVU Speedhack is enabled while mVU is enabled all Textures in the game will cease to render
  • Workaround: Disable mVU or MTVU while playing the game

The gallery


Public compatibility forum links