Fatal Frame II: Crimson Butterfly: Difference between revisions

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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Speech from characters is sometimes too fast (it sounds like it's on fast-forward), such as from Mio, Mayu, or a ghost talking. This started to occure with GoogleCode r5733.
|Description=Speech from characters is sometimes too fast (it sounds like it's on fast-forward), such as from Mio, Mayu, or a ghost talking. This started to occure with GoogleCode r5415.
|Workaround=Use the [https://buildbot.orphis.net/pcsx2svn/index.php?m=detail&rev=5403&platform=windows-x86 GoogleCode r5403] version of Spu2-X - note however that the last version of PCSX2 that supports this version of the plug-in is from [http://buildbot.orphis.net/pcsx2svn/index.php?m=detail&rev=5932&platform=windows-x86 GoogleCode r5932].
|Workaround=Use the [https://buildbot.orphis.net/pcsx2svn/index.php?m=detail&rev=5403&platform=windows-x86 GoogleCode r5403] version of Spu2-X - note however that the last version of PCSX2 that supports this version of the plug-in is from [http://buildbot.orphis.net/pcsx2svn/index.php?m=detail&rev=5932&platform=windows-x86 GoogleCode r5932].
}}
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Revision as of 02:32, 17 February 2018

Fatal Frame II: Crimson Butterfly

NTSC-U Box Art
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Violence)
PEGI rating: 16+
OFLC rating: M
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLUS-20766 & SLES-52384 & NPUD-20766
Japanese: SLPS-25303 & SLPS-73201 & SLPS-73256
German: SLES-52384
French: SLES-52384
Spanish: SLES-52384
Italian: SLES-52384
Korean: SCKA-20023
Region NTSC-U:
Serial numbers: SLUS-20766
NPUD-20766 (PS2 Classics)
Release date: December 10, 2003
May 7, 2013 (PS2 Classics)
CRCs: 9A51B627
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52384
Release date: April 30, 2004
Q2 2004 (Australia)
CRCs: 9D87F3AF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25303
SLPS-73201 (PlayStation 2 the Best)
SLPS-73256 (PlayStation 2 the Best Reprint)
SCAJ-20050
SCKA-20023
Release date: November 27, 2003
August 5, 2004 (PlayStation 2 the Best)
November 22, 2007 (PlayStation 2 the Best Reprint)
CRCs: B292D14D
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Ubisoft (EU, AU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic81/100
Game description: Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame. This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky. Your only weapon, an antique camera, has received a variety of new features to kill ghosts. Get lost in another horrifying tale.
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Phenom II x6 1055T
  • Geforce GTX 260
0.9.7.r3113 GSdx SSE2
  • SPU2-X ?
  • LilyPad ?
FPS: 40-60 fps, Plays perfect! Pcsx2 and Gsdx = all options default Nueziel
NTSC-U Windows 7 x64, 8GB RAM
  • Intel Core i5 2500K @ 3.30GHz
  • 2048MB NVIDIA GeForce GTX 560 Ti (MSI)
r5754 GSdx r5752
  • SPU2-X r5324
  • LilyPad r5403
BIOS: USA v2.00, HACKS: INTC, Wait Loop Detection, mVU flag hack, MTVU., 60 FPS constant with D3D11 Hardware Mode at 4x Native and allow 8-bit textures. The Camera Obscura works perfectly. Usrnme1
NTSC-J Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006) Status
NTSC-U Windows 10 x64
  • Intel Core i5-2310
  • NVIDIA GeForce GTX 1060 @ 6 GB
1.5.0 (dev-2285) GSdx SSE2 1.1.0
  • SPU2-X
  • LilyPad svn(r5875) 0.11.0
USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch,

plays perfectly and it looks amazing while playing in 1080P!

Falco1211


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Arch Linux
  • i7
  • GTX 765M
1.5.0 Git Mar 4 2016 GSdx (GCC 5.3.0, AVX2) 1.0.0
  • SPU2-X 2.0.0
  • OnePAD 1.1.0
Working great under OpenGL, with modest-high GPU settings. nichdel



Trivia

  • Original names: 零〜紅い蝶〜 (SLPS-25303) & (SLPS-73201) & (SLPS-73256), 제로 ~붉은 나비~ (SCKA-20023)
  • Also known as Project Zero II: Crimson Butterfly (AU, EU), Zero: Akai Chou (JP)
  • Widescreen support available as a .pnach file, which is included in the shipped & zipped cheats_ws package.

Known Issues

Speech sometimes too fast

  • Status: Active
  • Type: Minor
  • Description: Speech from characters is sometimes too fast (it sounds like it's on fast-forward), such as from Mio, Mayu, or a ghost talking. This started to occure with GoogleCode r5415.
  • Workaround: Use the GoogleCode r5403 version of Spu2-X - note however that the last version of PCSX2 that supports this version of the plug-in is from GoogleCode r5932.

Cannot re-enter Lattice Room

  • Type: Note (not an issue)
  • Description: This is a bug in the game itself, but I feel it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. Once you exit this room through the previously locked doors you cannot enter it again through those doors. If you do not pick up the key item in there required for progession you will have to load a previous save.

The gallery


Public compatibility forum links