Fatal Frame II: Crimson Butterfly: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_II:_Crimson_Butterfly Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_II:_Crimson_Butterfly Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/915022-fatal-frame-ii-crimson-butterfly Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/915022-fatal-frame-ii-crimson-butterfly Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame-ii-crimson-butterfly Metacritic]|81/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/fatal-frame-ii-crimson-butterfly Metacritic]|81/100}}
|gameinfo          = Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame.  This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky.  Your only weapon, an antique camera, has received a variety of new features to kill ghosts.  Get lost in another horrifying tale.<br />
|gameinfo          = Terror returns with Fatal Frame 2: Crimson Butterfly, the sequel to the highly popular survival horror title, Fatal Frame.  This time the terrifying journey takes you to a whole new creepy setting, an abandoned village, where you play the role of Mio Amakura, a young girl who is gifted with a strong sixth sense and her twin sister Mayu, who notices a crimson butterfly faintly glowing in the sky.  Your only weapon, an antique camera, has received a variety of new features to kill ghosts.  Get lost in another horrifying tale.<br />
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
Fatal Frame II: Crimson Butterfly, known in Europe as Project Zero II: Crimson Butterfly and in Japan as Zero ~Akai Chō~ (零 ~紅い蝶~, lit. "Zero ~Crimson Butterfly~"), is a 2003 Japanese horror action-adventure video game and is the second installment in the Fatal Frame series. Unlike in other installments in the series, the Camera Obscura's attack power is based on the player's proximity to the target ghost.
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|GPU=MSI GeForce GTX 560 Ti @ 2 GB
|GPU=MSI GeForce GTX 560 Ti @ 2 GB
|Revision=1.1.0 (r5754)
|Revision=1.1.0 (r5754)
<spoiler show="Settings" hide="Hide">
<!--
* INTC Spin: ✓
* INTC Spin: ✓
* Wait Loop: ✓
* Wait Loop: ✓
* mVU Flag: ✓
* mVU Flag: ✓
* MTVU: ✓
* MTVU: ✓
</spoiler>
-->
|Graphics=GSdx (r5752)
|Graphics=GSdx (r5752)
|Sound=
|Sound=
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|Comments=USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch, plays perfectly and it looks amazing while playing in 1080p!
|Comments=USA v1.60(07/02/2002), The game runs very well, both in Hardware and Software Mode, i've seen one minor graphical glitch during a cutscene while in SWM but it looked like it was a game glitch, plays perfectly and it looks amazing while playing in 1080p!
|Tester=Falco1211
|Tester=Falco1211
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro
|CPU=
MSI MPG Z490
*i5-10600K @ 4.8GHz
|GPU=NVIDIA GeForce GTX1070
*32GB HyperX FURY DDR4 @ 3200MHz
|Revision=
* 1.5.0-dev-3291
<small style="font-size:10px;">
*Speedhacks:
** Preset - 2
</small>
|Graphics=
* GSdx 1.1.0 gsdx32-avx2
** DirectX 11 (Hardware)
** Resolution: 3x Native (~1080p)
** Enable FXAA: ON
|Sound=
* SPU2-X (Project Zero II patch)
** Module: XAudio2
** Latency: 100ms
** Sync Mode: TimeStretch
* LilyPad 0.12.1
|Comments=BIOS: USA 2.0, 2 hours of play, game looks perfect - no graphical issues so far.
|Tester=NullNOVA
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Trivia==
==Trivia==
* Original names: '''零〜紅い蝶〜''' (SLPS-25303) & (SLPS-73201) & (SLPS-73256), '''제로 ~붉은 나비~''' (SCKA-20023)
* Original names: '''零〜紅い蝶〜''' (SLPS-25303) & (SLPS-73201) & (SLPS-73256), '''제로 ~붉은 나비~''' (SCKA-20023).
* Also known as '''Project Zero II: Crimson Butterfly''' (AU, EU), '''Zero: Akai Chou''' (JP)
* Also known as '''Project Zero II: Crimson Butterfly''' (AU, EU), '''Zero: Akai Chou''' (JP).
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* [https://github.com/wagrenier/Zero2Undub Zero2Undub] - Undub project for Fatal Frame 2 PS2.


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Speech sometimes too fast
|IssueName=Cannot re-enter Lattice Room
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|Description=This is a bug in the game itself, but it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. After leaving this room through the previously locked doors '''it cannot be entered again.''' If the key item(required to progress further in the game) in this room is not picked up, it will not be possible to advance in the game and a previous save will have to be loaded.
}}
==Fixed Issues==
{{Issue
|IssueName=MTVU Destroys ingame Textures
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Speech from characters is too fast or stutters at some locations.
|Description=If the MTVU Speedhack is enabled while mVU is enabled all Textures in the game will cease to render (This is generally inconsistent and may not happen to you though it's more prone on this game)
|Workaround=Use [https://forums.pcsx2.net/attachment.php?aid=65729 this] SPU2-X plugin. Alternatively use PCSX2 v1.0.0 or earlier to play the game.
|Workaround=Disable mVU or MTVU while playing the game , Use version 1.7.0 dev 797 or later
}}
}}


{{Issue
{{Issue
|IssueName=Cannot re-enter Lattice Room
|IssueName=Speech sometimes too fast
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=This is a bug in the game itself, but it deserves to be mentioned. In Chapter 4 there is a locked room called the Lattice Room that requires two bodies to open. After leaving this room through the previously locked doors '''it cannot be entered again.''' If the key item(required to progress further in the game) in this room is not picked up, it will not be possible to advance in the game and a previous save will have to be loaded.
|Description=Speech from characters is too fast or stutters at some locations.
|Workaround=This problem has been fixed in later builds. For older builds, use [https://github.com/kenshen112/pcsx2/tree/FatalFrame any build in this branch for modern QT versions of pcsx2 with fixed sound]. Alternatively use [https://forums.pcsx2.net/attachment.php?aid=65729 this SPU2-X plugin] - [https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.7.0-dev-321-g551847411&platform=windows-x86 g551847411] is the last version of pcsx2 that supports this version of SPU2-X.
}}
}}


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