Fatal Frame

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Fatal Frame
Fatal Frame NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20388
Release date: March 04, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: August 30, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: December 13, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Genre: Horror type action/adventure
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 74
Game description: A young girl named Miku Hinasaki has ventured into the mysterious Himuro Mansion, the last known whereabouts of her missing older brother, Mafuyu.

Winlogo.png Test configuration on Windows:

PCSX2 version: PCSX2 0.9.7.r3113
Graphics by GSDX SSE2: untested
Sound by SPU2-X: untested

Comments: There are minor problems ingame, see below for the issues and the fixes.

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested

Pclogo.png PC specs used to test the game:

CPU: Phenom II x6 1055T
GPU: Geforce GTX 260

Known issues:

Hard to focus camera

The camera actually helps you focus on the ghosts. This issue makes the first ghost battle almost impossible to finish. Here is a video of the problem.

  • Solution: Use GSdx software mode (F9).
  • Alternative solution: Enable logaritmic z in gsdx options (seems to help only some systems).


This issue actually makes not just the first ghost battle, but all of them nearly impossible.

There is a real solution however, if the above does not work for you: use revision 2842, the game works perfectly with that (both with software and hardware renderer).

It is even mentioned in the commit messages, that revision 2853 is the one, that broke the camera attack mode.

You can read about it here:


Getting a build of r2842 is not easy though, but googling long enough for it, it can be found.

Last boss freeze

The game will not continue (sound still playing though), while going into finder mode.

  • Solution - Use savestates as stated here


This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins.

The solution is to run around the final boss and enter finder mode facing the gate, not the path leading there.