Fatal Frame: Difference between revisions

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{{Issue
{{Issue
|IssueName=Lighting glitch
|IssueName=Lighting glitch
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Small texture/lighting glitch on the door to the buddha statues.
|Description=Small texture/lighting glitch on the door to the buddha statues.
Line 255: Line 255:
{{Issue
{{Issue
|IssueName=Out of sync skybox
|IssueName=Out of sync skybox
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
Line 300: Line 300:
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}


==The gallery==
==The gallery==

Revision as of 22:21, 16 February 2020

Fatal Frame

NTSC-U cover
Game general and emulation properties:
CERO rating: C
ESRB rating: T (Blood and Gore, Violence)
PEGI rating: 16+
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLUS-20388 & SLES-50821 & NPUD-20388
Japanese: SLPS-25074 & SLPS-73405 & SLPS-73255
German: SLES-50821
French: SLES-50821
Spanish: SLES-50821
Italian: SLES-50821
Korean: SCPS-56008
Region NTSC-U:
Serial numbers: SLUS-20388
NPUD-20388 (PS2 Classics)
Release date: March 4, 2002
April 9, 2013 (PS2 Classics)
CRCs: 339A0B8C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50821
Release date: August 30, 2002
CRCs: 22E91837
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25074
SLPS-73405 (PlayStation 2 the Best)
SLPS-73255 (PlayStation 2 the Best Reprint)
SCPS-55043
SCPS-55002
SLPM-60167 (Trial)
SCPS-56008
Release date: December 13, 2001
August 1, 2002 (PlayStation 2 the Best)
November 22, 2007 (PlayStation 2 the Best Reprint)
CRCs: 9883194E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Wanadoo (EU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic74/100
Game description: Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II X6 1055T
  • NVIDIA GeForce GTX 260
0.9.7 (r3113) GSdx SSE2
  • SPU2-X ?
  • ?
40-60 FPS. There are minor problems in-game. Nueziel
NTSC-J Windows
  • Intel Core2Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5628) GSdx SSE41 (r5632)
  • SPU2-X 2.0.0 (r5559)
  • LilyPad 0.11.0 (r5403)
Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
NTSC-U Windows 8.1 x64
  • Intel Core i7-4770K @ 3.90 GHz
  • MSI GeForce GTX 770 2GB Gaming
1.2.1 (r5873) GSdx AVX r5875

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware) / (Software)
  • Custom Resolution: 1920x1080
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Edge anti-aliasing: ✓
  • Hacks:
    • MSAA: 0x
    • Skipdraw: 0
    • Half-Pixel Offset: ✓
    • Sprite: Full
  • Shader:
    • Shade Boost: 60/50/50
    • FXAA Shader: ✓

</spoiler>

  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5875)
Corsair 8GB DDR3 1600MHz, BIOS: USA 2.00. Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts.

Bugs: •Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9") •Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering

NTSC-U ?
  • Intel Core i5-4670K @ 3.40 GHz
  • NVIDIA GeForce GTX 660 @ 2 GB
1.2.1 (r5875) GSdx AVX
  • SPU2-X ?
  • ?
Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Werewolf
PAL Windows
  • Intel Core i5-4670K @ 3.40 GHz
  • NVIDIA GeForce GTX 660 @ 2 GB
1.3.0 (svn r5932)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin: ✓
    • Wait Loop: ✓
    • mVU Flag: ✓
    • MTVU: ✓

</spoiler>

GSdx
  • SPU2-X
  • ?
BIOS: Europe v01.60(04/10/2001), Runs at 60 FPS (60 Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x••••.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850
  • 1.3.0-704 (GIT)
GSdx 1.3.0-704 0.1.16 SSE4

<spoiler show="SPU2-X" hide="Hide">

  • Renderer: Direc3D11 (Hardware)
  • Internal Resolution: 2560x1440
  • Shader:
    • FXAA Shader: ✓

</spoiler>

<spoiler show="SPU2-X" hide="Hide">
  • Version: 1.3.0-704
  • Module: XAudio2
  • Wait Loop: ✓
  • Latency: 150ms
  • Sync Mode: TimeStretch

</spoiler>

  • LilyPad 0.11.0
ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc. Ryudo
NTSC-U Windows 10 v.1803
  • Intel Core i7 2600 @ 3.40GHz
  • AMD Radeon R9 270x Gaming
1.5.0-dev-2650-g9fdb7f6cd

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • Preset: 2

</spoiler>

GSdx 1.1.0 SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Texture filtering: Bilinear (PS2)
  • Internal Resolution: 4x Native
  • Anisotropic filtering: 8x
  • HW Hacks
    • Align Sprite ✓
    • Fast Texture Invalidation ✓
    • Sprite : Half

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30. Very much playable. 60 FPS in hardware mode, except when fighting ghosts, where it would dip to 40 FPS. I switched to software mode during those parts to get back to 60 FPS. Some hidden ghosts also wouldn't get shot without switching to software mode first. The final boss fight still crashes if you enter Finder mode while facing away from the gate. LilLymphocyteB


Trivia

  • Original names: 零 〜zero〜 (SLPS-25074) & (SLPS-73405) & (SLPS-73255), 제로 (SCPS-56008)
  • Also known as Zero (JP), Project Zero (EU)
  • Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
  • On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.

Known Issues

Freeze at the Final Boss

  • Status: Active
  • Type: Major
  • Description: The game will freeze while going into finder mode near the final boss.
  • Workaround: There is no known workaround. Only entering finder mode while facing the gate, not the path leading there, will reduce the chance of the game freezing.

Missing lens flare effect

  • Status: Active
  • Type: Minor
  • Description: Lens flare effect from the flashlight is missing in some areas.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.

Lighting glitch

  • Status: Fixed
  • Type: Minor
  • Description: Small texture/lighting glitch on the door to the buddha statues.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.

Out of sync skybox

  • Status: Fixed
  • Type: Minor
  • Description: When turning the viewpoint around, the skybox rotates visibly out of sync.
  • Workaround: There's no known workaround.

Invisible Ghosts

  • Status: Fixed
  • Type: Serious
  • Description: Some ghosts are invisible in Hardware mode.
  • Workaround: Can be resolved in recent v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.

Black lines on special effects

  • Status: Fixed
  • Type: Minor
  • Description: Black lines on some special effects and ghost faces.
  • Workaround: Go to Config - Video(GS) - Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and enable the "Align Sprite" hack. Or set Internal Resolution to "Native".

Black lines on photos when upscaling

  • Status: Fixed
  • Type: Minor
  • Description: Vertical black lines appear on photo's taken with the camera on Direct3D11.
  • Workaround: The issue has been fixed on AMD/INTEL GPUs. For Nvidia users either use Native resolution or check "Disable Safe Features" in GSdx Advanced Settings & Hacks".

Negative FMV corrupted

  • Status: Fixed
  • Type: Minor
  • Description: The FMV that is shown when the four stones are picked up isn't displayed properly.
  • Workaround: This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.

Camera doesn't focus on Ghosts

  • Status: Fixed
  • Type: Major
  • Description: It is not possible to target ghosts to take pictures.
  • Workaround: This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.

The gallery


Public compatibility forum links