Fatal Frame: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 58: Line 58:
|CPU=AMD Phenom II X6 1055T
|CPU=AMD Phenom II X6 1055T
|GPU=NVIDIA GeForce GTX 260
|GPU=NVIDIA GeForce GTX 260
|Revision=0.9.7 r3113
|Revision=0.9.7 (r3113)
|Graphics=GSdx SSE2
|Graphics=GSdx SSE2
|Sound=SPU2-X ?
|Sound=
|Comments=FPS: 40-60 FPS. There are minor problems in-game, see below for the issues and the fixes.
* SPU2-X ?
* ?
|Comments=40-60 FPS. There are minor problems in-game.
|Tester=Nueziel
|Tester=Nueziel
}}
}}
Line 68: Line 70:
|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|CPU=Intel Core2Duo E8500 @ 3.16 GHz
|GPU=NVIDIA GeForce GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=1.1.0 r5628
|Revision=1.1.0 (r5628)
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx SSE41 (r5632)
|Sound=
|Sound=
*SPU2-X 2.0.0 5559
* SPU2-X 2.0.0 (r5559)
*LilyPad 0.11.0 5403
* LilyPad 0.11.0 (r5403)
|Comments=Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
|Comments=Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
Line 84: Line 86:
|CPU=Intel Core i7-4770K @ 3.90 GHz
|CPU=Intel Core i7-4770K @ 3.90 GHz
|GPU=MSI GeForce GTX 770 2GB Gaming
|GPU=MSI GeForce GTX 770 2GB Gaming
* Corsair 8GB DDR3 1600MHz
|Revision=1.2.1 (r5873)
|Revision=1.2.1 r5873
|Graphics=GSdx AVX r5875
|Graphics=GSdx AVX r5875, D3D11 (Hardware) / D3D11 (Software) with AA1
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware) / (Software)
* Custom Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Edge anti-aliasing: ✓
** Hacks:
* MSAA: 0x
* Skipdraw: 0
* Half-Pixel Offset: ✓
* Sprite: Full
** Shader:
* Shade Boost: 60/50/50
* FXAA Shader: ✓
</spoiler>
|Sound=
|Sound=
*SPU2-X r5830 2.0.0
* SPU2-X 2.0.0 (r5830)
*LilyPad r5875 0.11.0
* LilyPad 0.11.0 (r5875)
|Comments=('''BIOS: USA 2.00''') Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
|Comments=Corsair 8GB DDR3 1600MHz, BIOS: USA 2.00. Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts.  
'''Bugs:'''
'''Bugs:'''
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
Line 101: Line 117:
|OS=?
|OS=?
|CPU=Intel Core i5-4670K @ 3.40 GHz
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 660 2048MB
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=1.2.1 r5875
|Revision=1.2.1 (r5875)
|Graphics=GSdx AVX  
|Graphics=GSdx AVX  
|Sound=SPU2-X ?
|Sound=
|Comments=Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below)
* SPU2-X ?
* ?
|Comments=Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below).
|Tester=Werewolf
|Tester=Werewolf
}}
}}
Line 113: Line 131:
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-4670K @ 3.40 GHz
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 660 2048MB
<spoiler show="Settings" hide="Hide">
|Revision=1.3.0 svn r5932
* INTC Spin: ✓
* Wait Loop: ✓
* mVU Flag: ✓
* MTVU: ✓
</spoiler>
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=1.3.0 (svn r5932)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Europe v01.60(04/10/2001), MTVU, mVU Flag,  INTC Spin Detection,  Wait Loop Detection, None, Runs at 60 FPS (60Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below), - Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****.
|Comments=BIOS: Europe v01.60(04/10/2001), Runs at 60 FPS (60 Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****.
|Tester={{ForumUser|werewolfy}}
|Tester={{ForumUser|werewolfy}}
}}
}}
Line 126: Line 150:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
*Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon HD 7850
|GPU=AMD Radeon HD 7850
*6GB DDR3-1333
|Revision=
|Revision=
* 1.3.0-704 (GIT)
* 1.3.0-704 (GIT)
|Graphics=
|Graphics=GSdx 1.3.0-704 0.1.16 SSE4
* GSdx 1.3.0-704 0.1.16 SSE4
<spoiler show="SPU2-X" hide="Hide">
** Renderer: D3D11 (Hardware)
* Renderer: Direc3D11 (Hardware)
** Internal Res: 2560x1440
* Internal Resolution: 2560x1440
** Enable FXAA: ON
** Shader:
* FXAA Shader:
</spoiler>
|Sound=
|Sound=
* SPU2-X 1.3.0-704
<spoiler show="SPU2-X" hide="Hide">
** Module: XAudio2
* Version: 1.3.0-704
** Latency: 150ms
* Module: XAudio2
** Sync Mode: TimeStretch
* Wait Loop: ✓
* Latency: 150ms
* Sync Mode: TimeStretch
</spoiler>
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
Line 175: Line 201:


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Invisible Ghosts
|IsFixed=0
|IssueLevel=1
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=Can be resolved in recent v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
}}
{{Issue
{{Issue
|IssueName=Freeze at the Final Boss
|IssueName=Freeze at the Final Boss
Line 188: Line 206:
|IssueLevel=2
|IssueLevel=2
|Description=The game will freeze while going into finder mode near the final boss.
|Description=The game will freeze while going into finder mode near the final boss.
|Workaround=This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is the direction you are in when the battle begins. The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there.
|Workaround=There is no known workaround. Only entering finder mode while facing the '''gate''', not the path leading there, will reduce the chance of the game freezing.
}}
}}


{{Issue
{{Issue
|IssueName=Black lines on special effects
|IssueName=Missing lens flare effect
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Black lines on some special effect textures and ghost faces when upscaling and\or using widescreen-patching (due to missing rendering-fixes).
|Description=Lens flare effect from the flashlight is missing in some areas.
|Workaround=Go to Config - Video(GS) - Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and enable the "Align Sprite" hack.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
}}
}}


{{Issue
{{Issue
|IssueName=Black lines on photo's
|IssueName=Lighting glitch
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Black lines on photo's taken in D3D11 (possibly also on some photo's in D3D9) Hardware mode when upscaling and\or using widescreen-patching (due to missing rendering-fixes).
|Description=Small texture/lighting glitch on the door to the buddha statues.
|Workaround=Go to Config > Video(GS) > Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and set "Sprite" set to Half.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
}}
}}


{{Issue
{{Issue
|IssueName=Lens flare effect missing
|IssueName=Out of sync skybox
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Lens flare effect on your flashlight is missing in some areas.
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
|Workaround=There's no known workaround.
}}
}}


{{Issue
{{Issue
|IssueName=Lighting glitch
|IssueName=Invisible Ghosts
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=Can be resolved in recent v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
}}
 
{{Issue
|IssueName=Black lines on special effects
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Small texture/lighting glitch on the door to the buddha statues.
|Description=Black lines on some special effects and ghost faces.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
|Workaround=Go to Config - Video(GS) - Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and enable the "Align Sprite" hack. Or set Internal Resolution to "Native".
}}
}}


{{Issue
{{Issue
|IssueName=Skybox moves out of sync with the camera
|IssueName=Black lines on photo's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Description=Vertical black lines appear on photo's taken with the camera.
|Workaround=There's no known workaround.
|Workaround=Go to Config > Video(GS) > Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and set "Sprite" set to Half. Or set Internal Resolution to "Native".
}}
}}


Line 235: Line 261:
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The negative FMV that is shown when you pick up the four stones isn't displayed properly.  
|Description=The FMV that is shown when the four stones are picked up isn't displayed properly.  
|Workaround=This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.
}}
}}
Line 243: Line 269:
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=The camera allows you to target ghosts and damage them (in battles), or take pictures of ghosts that only show up temporarily. This issue causes the camera to not lock on either type of ghost, making it nearly impossible to pass the fights or snap a shot of a random ghost.
|Description=It is not possible to target ghosts to take pictures.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
}}
}}

Revision as of 00:04, 19 January 2018

Fatal Frame

NTSC-U cover
Game general and emulation properties:
CERO rating: C
ESRB rating: T (Blood and Gore, Violence)
PEGI rating: 16+
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLUS-20388 & SLES-50821 & NPUD-20388
Japanese: SLPS-25074 & SLPS-73405 & SLPS-73255
German: SLES-50821
French: SLES-50821
Spanish: SLES-50821
Italian: SLES-50821
Korean: SCPS-56008
Region NTSC-U:
Serial numbers: SLUS-20388
NPUD-20388 (PS2 Classics)
Release date: March 4, 2002
April 9, 2013 (PS2 Classics)
CRCs: 339A0B8C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50821
Release date: August 30, 2002
CRCs: 22E91837
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25074
SLPS-73405 (PlayStation 2 the Best)
SLPS-73255 (PlayStation 2 the Best Reprint)
SCPS-55043
SCPS-55002
SLPM-60167 (Trial)
SCPS-56008
Release date: December 13, 2001
August 1, 2002 (PlayStation 2 the Best)
November 22, 2007 (PlayStation 2 the Best Reprint)
CRCs: 9883194E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Wanadoo (EU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic74/100
Game description: Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II X6 1055T
  • NVIDIA GeForce GTX 260
0.9.7 (r3113) GSdx SSE2
  • SPU2-X ?
  • ?
40-60 FPS. There are minor problems in-game. Nueziel
NTSC-J Windows
  • Intel Core2Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5628) GSdx SSE41 (r5632)
  • SPU2-X 2.0.0 (r5559)
  • LilyPad 0.11.0 (r5403)
Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
NTSC-U Windows 8.1 x64
  • Intel Core i7-4770K @ 3.90 GHz
  • MSI GeForce GTX 770 2GB Gaming
1.2.1 (r5873) GSdx AVX r5875

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware) / (Software)
  • Custom Resolution: 1920x1080
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Edge anti-aliasing: ✓
    • Hacks:
  • MSAA: 0x
  • Skipdraw: 0
  • Half-Pixel Offset: ✓
  • Sprite: Full
    • Shader:
  • Shade Boost: 60/50/50
  • FXAA Shader: ✓

</spoiler>

  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5875)
Corsair 8GB DDR3 1600MHz, BIOS: USA 2.00. Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts.

Bugs: •Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9") •Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering

NTSC-U ?
  • Intel Core i5-4670K @ 3.40 GHz
  • NVIDIA GeForce GTX 660 @ 2 GB
1.2.1 (r5875) GSdx AVX
  • SPU2-X ?
  • ?
Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Werewolf
PAL Windows
  • Intel Core i5-4670K @ 3.40 GHz

<spoiler show="Settings" hide="Hide">

  • INTC Spin: ✓
  • Wait Loop: ✓
  • mVU Flag: ✓
  • MTVU: ✓

</spoiler>

  • NVIDIA GeForce GTX 660 @ 2 GB
1.3.0 (svn r5932) GSdx
  • SPU2-X
  • ?
BIOS: Europe v01.60(04/10/2001), Runs at 60 FPS (60 Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x••••.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850
  • 1.3.0-704 (GIT)
GSdx 1.3.0-704 0.1.16 SSE4

<spoiler show="SPU2-X" hide="Hide">

  • Renderer: Direc3D11 (Hardware)
  • Internal Resolution: 2560x1440
    • Shader:
  • FXAA Shader: ✓

</spoiler>

<spoiler show="SPU2-X" hide="Hide">
  • Version: 1.3.0-704
  • Module: XAudio2
  • Wait Loop: ✓
  • Latency: 150ms
  • Sync Mode: TimeStretch

</spoiler>

  • LilyPad 0.11.0
ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc. Ryudo


Trivia

  • Original names: 零 〜zero〜 (SLPS-25074) & (SLPS-73405) & (SLPS-73255), 제로 (SCPS-56008)
  • Also known as Zero (JP), Project Zero (EU)
  • Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
  • On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.


Known Issues

Freeze at the Final Boss

  • Status: Active
  • Type: Major
  • Description: The game will freeze while going into finder mode near the final boss.
  • Workaround: There is no known workaround. Only entering finder mode while facing the gate, not the path leading there, will reduce the chance of the game freezing.

Missing lens flare effect

  • Status: Active
  • Type: Minor
  • Description: Lens flare effect from the flashlight is missing in some areas.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.

Lighting glitch

  • Status: Active
  • Type: Minor
  • Description: Small texture/lighting glitch on the door to the buddha statues.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.

Out of sync skybox

  • Status: Active
  • Type: Minor
  • Description: When turning the viewpoint around, the skybox rotates visibly out of sync.
  • Workaround: There's no known workaround.

Invisible Ghosts

  • Status: Fixed
  • Type: Serious
  • Description: Some ghosts are invisible in Hardware mode.
  • Workaround: Can be resolved in recent v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.

Black lines on special effects

  • Status: Fixed
  • Type: Minor
  • Description: Black lines on some special effects and ghost faces.
  • Workaround: Go to Config - Video(GS) - Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and enable the "Align Sprite" hack. Or set Internal Resolution to "Native".

Black lines on photo's

  • Status: Fixed
  • Type: Minor
  • Description: Vertical black lines appear on photo's taken with the camera.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and set "Sprite" set to Half. Or set Internal Resolution to "Native".

Negative FMV corrupted

  • Status: Fixed
  • Type: Minor
  • Description: The FMV that is shown when the four stones are picked up isn't displayed properly.
  • Workaround: This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.

Camera doesn't focus on Ghosts

  • Status: Fixed
  • Type: Major
  • Description: It is not possible to target ghosts to take pictures.
  • Workaround: This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.


The gallery


Public compatibility forum links