Fatal Frame: Difference between revisions

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* Also known as '''Zero''' (JP), '''Project Zero''' (EU)
* Also known as '''Zero''' (JP), '''Project Zero''' (EU)
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* On the PAL version of this game (Project Zero) the user only gets to choose language once, whereafter that setting is stored on the memcard. To change the language you actually have to erase the memcard content for the game.





Revision as of 20:40, 18 January 2018

Fatal Frame

NTSC-U cover
Game general and emulation properties:
CERO rating: C
ESRB rating: T (Blood and Gore, Violence)
PEGI rating: 16+
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLUS-20388 & SLES-50821 & NPUD-20388
Japanese: SLPS-25074 & SLPS-73405 & SLPS-73255
German: SLES-50821
French: SLES-50821
Spanish: SLES-50821
Italian: SLES-50821
Korean: SCPS-56008
Region NTSC-U:
Serial numbers: SLUS-20388
NPUD-20388 (PS2 Classics)
Release date: March 4, 2002
April 9, 2013 (PS2 Classics)
CRCs: 339A0B8C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50821
Release date: August 30, 2002
CRCs: 22E91837
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25074
SLPS-73405 (PlayStation 2 the Best)
SLPS-73255 (PlayStation 2 the Best Reprint)
SCPS-55043
SCPS-55002
SLPM-60167 (Trial)
SCPS-56008
Release date: December 13, 2001
August 1, 2002 (PlayStation 2 the Best)
November 22, 2007 (PlayStation 2 the Best Reprint)
CRCs: 9883194E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Wanadoo (EU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic74/100
Game description: Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II X6 1055T
  • NVIDIA GeForce GTX 260
0.9.7 r3113 GSdx SSE2 SPU2-X ? FPS: 40-60 FPS. There are minor problems in-game, see below for the issues and the fixes. Nueziel
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 r5628 GSdx 5632 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
NTSC-U Windows 8.1 x64
  • Intel Core i7-4770K @ 3.90 GHz
  • MSI GeForce GTX 770 2GB Gaming
  • Corsair 8GB DDR3 1600MHz
1.2.1 r5873 GSdx AVX r5875, D3D11 (Hardware) / D3D11 (Software) with AA1
  • SPU2-X r5830 2.0.0
  • LilyPad r5875 0.11.0
(BIOS: USA 2.00) Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"

Bugs: •Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9") •Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering

NTSC-U ?
  • Intel Core i5-4670K @ 3.40 GHz
  • NVIDIA GeForce GTX 660 2048MB
1.2.1 r5875 GSdx AVX SPU2-X ? Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below) Werewolf
PAL Windows
  • Intel Core i5-4670K @ 3.40 GHz
  • NVIDIA GeForce GTX 660 2048MB
1.3.0 svn r5932 GSdx
  • SPU2-X
  • ?
Europe v01.60(04/10/2001), MTVU, mVU Flag, INTC Spin Detection, Wait Loop Detection, None, Runs at 60 FPS (60Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below), - Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x••••.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-704 (GIT)
  • GSdx 1.3.0-704 0.1.16 SSE4
    • Renderer: D3D11 (Hardware)
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.0-704
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc. Ryudo


Trivia

  • Original names: 零 〜zero〜 (SLPS-25074) & (SLPS-73405) & (SLPS-73255), 제로 (SCPS-56008)
  • Also known as Zero (JP), Project Zero (EU)
  • Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
  • On the PAL version of this game (Project Zero) the user only gets to choose language once, whereafter that setting is stored on the memcard. To change the language you actually have to erase the memcard content for the game.


Known Issues

Invisible Ghosts

  • Status: Active
  • Type: Serious
  • Description: Some ghosts are invisible in Hardware mode.
  • Workaround: Can be resolved in recent v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to Configure Hacks and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.

Freeze at the Final Boss

  • Status: Active
  • Type: Major
  • Description: The game will freeze while going into finder mode near the final boss.
  • Workaround: This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is the direction you are in when the battle begins. The solution is to run around the final boss and enter finder mode facing the gate, not the path leading there.

Black lines on special effects

  • Status: Active
  • Type: Minor
  • Description: Black lines on some special effect textures and ghost faces when you use upscaling.
  • Workaround: Go to Config - Video(GS) - Plugin Settings, click "enable HW Hacks", go to Confige Hacks and enable the "Align Sprite" hack.

Black lines on photo's

  • Status: Active
  • Type: Minor
  • Description: Black lines on some photo's taken in D3D9&11 Hardware mode when you use upscaling.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)", or set Internal Resolution to "Native".

Lens flare effect missing

  • Status: Active
  • Type: Minor
  • Description: Lens flare effect on your flashlight is missing in some areas.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.

Lighting glitch

  • Status: Active
  • Type: Minor
  • Description: Small texture/lighting glitch on the door to the buddha statues.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.

Skybox moves out of sync with the camera

  • Status: Active
  • Type: Minor
  • Description: When turning the viewpoint around, the skybox rotates visibly out of sync.
  • Workaround: There's no known workaround.

Negative FMV corrupted

  • Status: Fixed
  • Type: Minor
  • Description: The negative FMV that is shown when you pick up the four stones isn't displayed properly.
  • Workaround: This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.

Camera doesn't focus on Ghosts

  • Status: Fixed
  • Type: Major
  • Description: The camera allows you to target ghosts and damage them (in battles), or take pictures of ghosts that only show up temporarily. This issue causes the camera to not lock on either type of ghost, making it nearly impossible to pass the fights or snap a shot of a random ghost.
  • Workaround: This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.


The gallery


Public compatibility forum links