Fatal Frame: Difference between revisions

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|publisher        = [[Tecmo]] (JP, US), [[Wanadoo]] (EU), [[Sony|SCEA]] (US)
|publisher        = [[Tecmo]] (JP, US), [[Wanadoo]] (EU), [[Sony|SCEA]] (US)
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529305-fatal-frame Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529305-fatal-frame Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame Metacritic]|74/100}}
|gameinfo          = Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
<!-- General props -->
<!-- General props -->
|widescreenpatch  = 1
|widescreenpatch  = 1
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|french            = SLES-50821
|french            = SLES-50821
|german            = SLES-50821
|german            = SLES-50821
|japanese          = SLPS-25074 & SLPS-73405 & SLPS-73255
|japanese          = SLPS-25074 & SLPS-73405 & SLPS-73255
|english          = SLUS-20388 & SLES-50821 & NPUD-20388
|english          = SLUS-20388 & SLES-50821 & NPUD-20388
|korean            = SCPS-56008
|korean            = SCPS-56008
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|OS=?
|OS=?
|CPU=AMD Phenom II X6 1055T
|CPU=AMD Phenom II X6 1055T
|GPU=Nvidia GeForce GTX 260
|GPU=NVIDIA GeForce GTX 260
|Revision=0.9.7.r3113
|Revision=0.9.7 r3113
|Graphics=GSdx SSE2
|Graphics=GSdx SSE2
|Sound=SPU2-X ?
|Sound=SPU2-X ?
|Comments=FPS: 40-60 fps, There are minor problems ingame, see below for the issues and the fixes.
|Comments=FPS: 40-60 FPS. There are minor problems in-game, see below for the issues and the fixes.
|Tester=Nueziel
|Tester=Nueziel
}}
}}
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16GHz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GeForce GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 512MB
|Revision=1.1.0 r5628
|Revision=1.1.0 r5628
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx 5632 SSE41
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 x64
|OS=Windows 8.1 x64
|CPU=Intel Core i7 4770K @ 3.9GHz
|CPU=Intel Core i7-4770K @ 3.90 GHz
|GPU=MSI GeForce GTX 770 2GB Gaming
|GPU=MSI GeForce GTX 770 2GB Gaming
* Corsair 8GB DDR3 1600MHz
* Corsair 8GB DDR3 1600MHz
|Revision=1.2.1 r5873
|Revision=1.2.1 r5873
|Graphics=GSdx AVX r5875, D3D11 HW / D3D11 (SW, AA1)
|Graphics=GSdx AVX r5875, D3D11 (Hardware) / D3D11 (Software) with AA1
|Sound=
|Sound=
*SPU2-X r5830 2.0.0
*SPU2-X r5830 2.0.0
*LilyPad r5875 0.11.0
*LilyPad r5875 0.11.0
|Comments=('''BIOS: USA 2.00''') Looks and plays perfect at 60FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
|Comments=('''BIOS: USA 2.00''') Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
'''Bugs:'''
'''Bugs:'''
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i5-4670K @ 3.40GHz
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=Nvidia GeForce GTX 660 2048MB
|GPU=NVIDIA GeForce GTX 660 2048MB
|Revision=PCSX2 1.2.1 r5875
|Revision=1.2.1 r5875
|Graphics=GSdx AVX  
|Graphics=GSdx AVX  
|Sound=SPU2-X ?
|Sound=SPU2-X ?
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-4670K @ 3.40GHz
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=Nvidia GTX 660 2048MB
|GPU=NVIDIA GeForce GTX 660 2048MB
|Revision=1.3.0 (5932)
|Revision=1.3.0 svn r5932
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|CPU=
|CPU=
ASUS MAXIMUS VI HERO
ASUS MAXIMUS VI HERO
*Intel Core i5-4670k @ 3.4 GHz
*Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon HD 7850
|GPU=AMD Radeon HD 7850
*6GB DDR3-1333
*6GB DDR3-1333
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|Graphics=
|Graphics=
* GSdx 1.3.0-704 0.1.16 SSE4
* GSdx 1.3.0-704 0.1.16 SSE4
** Renderer: D3D11 HW
** Renderer: D3D11 (Hardware)
** Internal Res: 2560x1440
** Internal Res: 2560x1440
** Enable FXAA: ON
** Enable FXAA: ON
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** Sync Mode: TimeStretch
** Sync Mode: TimeStretch
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in HW Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Comments=BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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|IssueLevel=1
|IssueLevel=1
|Description=Some ghosts are invisible in Hardware mode.
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
|Workaround=Can be resolved in recent v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to Configure Hacks and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
}}
}}


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