Fatal Frame: Difference between revisions

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{{infobox
{{infobox
|image            = Fatalframe.jpg
|image            = Fatalframe.jpg
|caption          = Fatal Frame NTSC-U Boxart
|caption          = NTSC-U cover
|developer        = Tecmo
|developer        = Tecmo
|genre            = Horror type action/adventure
|publisher        = [[Tecmo]] (JP, US), [[Wanadoo]] (EU), [[Sony|SCEA]] (US)
|gameinfo          = A young girl named Miku Hinasaki has ventured into the mysterious Himuro Mansion, the last known whereabouts of her missing older brother, Mafuyu.
|genre            = Action, Adventure, Horror
|wikipedia        = [http://en.wikipedia.org/wiki/Fatal_Frame_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_(video_game) Link]
|reviewlinks      = [http://www.gamespot.com/fatal-frame/reviews/fatal-frame-review-2853840 GameSpot]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529305-fatal-frame Link]
|reviewscore      = 7.1/10
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame Metacritic]|74/100}}
|gameinfo          = Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
<!-- General props -->
|widescreenpatch  = 1
|japan_rating      = C
|eu_rating        = 16+
|na_rating_text    = Blood and Gore, Violence
|na_rating        = T
|ko_rating        = 18
<!-- Language props -->
|italian          = SLES-50821
|spanish          = SLES-50821
|french            = SLES-50821
|german            = SLES-50821
|japanese          = SLPS-25074 & SLPS-73405 & SLPS-73255
|english          = SLUS-20388 & SLES-50821 & NPUD-20388
|korean            = SCPS-56008
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20388
|serialsNTSCU      = SLUS-20388<br />NPUD-20388 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 339A0B8C
|CRCsNTSCU        = 339A0B8C
|releasedateNTSCU  = March 04, 2002
|releasedateNTSCU  = March 4, 2002<br />April 9, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
Line 26: Line 42:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25074<br/>SLPS-73405 <small>(PS2 The Best)</small><br/>SLPS-73255<small>(PS2 The Best Reprint)</small>
|serialsNTSCJ      = SLPS-25074<br />SLPS-73405 <small>(PlayStation 2 the Best)</small><br />SLPS-73255 <small>(PlayStation 2 the Best Reprint)</small><br />SCPS-55043<br />SCPS-55002<br />SLPM-60167 <small>(Trial)</small><br />SCPS-56008
|CRCsNTSCJ        = 9883194E
|CRCsNTSCJ        = 9883194E
|releasedateNTSCJ  = December 13, 2001
|releasedateNTSCJ  = December 13, 2001<br />August 1, 2002 <small>(PlayStation 2 the Best)</small><br />November 22, 2007 <small>(PlayStation 2 the Best Reprint)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 36: Line 52:
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=AMD Phenom II X6 1055T
|GPU=NVIDIA GeForce GTX 260
|Revision=0.9.7 (r3113)
|Graphics=GSdx SSE2
|Sound=
* SPU2-X ?
* ?
|Comments=40-60 FPS. There are minor problems in-game.
|Tester=Nueziel
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2Duo E8500 @ 3.16 GHz
|GPU=Nvidia GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=18 05 2013 1.1.0 r5628-
|Revision=1.1.0 (r5628)
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx SSE41 (r5632)
|Sound=
|Sound=
*SPU2-X 2.0.0 5559
* SPU2-X 2.0.0 (r5559)
*LilyPad 0.11.0 5403
* LilyPad 0.11.0 (r5403)
|Comments=Playable with software mode only..., Software rendering is needed: in hardware mode, the ghosts/ennemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
|Comments=Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=NTSC-U
|OS=Windows
|OS=Windows 8.1 x64
|CPU=Intel Core i5-4670K @ 3.40GHz
|CPU=Intel Core i7-4770K @ 3.90 GHz
|GPU=Nvidia GTX 660 2048MB
|GPU=MSI GeForce GTX 770 2GB Gaming
|Revision=1.3.0 (5932)
|Revision=1.2.1 (r5873)
|Graphics=GSDX
|Graphics=GSdx AVX r5875
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware) / (Software)
* Custom Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Edge anti-aliasing: ✓
* '''Hacks:'''
** MSAA: 0x
** Skipdraw: 0
** Half-Pixel Offset: ✓
** Sprite: Full
* '''Shader:'''
** Shade Boost: 60/50/50
** FXAA Shader: ✓
</spoiler>
|Sound=
|Sound=
*SPU2-X
* SPU2-X 2.0.0 (r5830)
*?
* LilyPad 0.11.0 (r5875)
|Comments=Europe  v01.60(04/10/2001), MTVU, mVU Flag,  INTC Spin Detection,  Wait Loop Detection, None, Runs at 60 FPS (60Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below), - Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****.
|Comments=Corsair 8GB DDR3 1600MHz, BIOS: USA 2.00. Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts.  
|Tester={{ForumUser|werewolfy}}
'''Bugs:'''
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
*Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering
|Tester={{ForumUser|Sevlagoth}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Phenom II x6 1055T
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=Geforce GTX 260
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=0.9.7.r3113
|Revision=1.2.1 (r5875)
|Graphics=GSDX SSE2
|Graphics=GSdx AVX
|Sound=SPU2-X ?
|Sound=
|Comments=FPS: 40-60 fps, There are minor problems ingame, see below for the issues and the fixes.
* SPU2-X ?
|Tester=Nueziel
* ?
|Comments=Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below).
|Tester=Werewolf
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=PAL
|OS=?
|OS=Windows
|CPU=Intel Core i5-4670K @ 3.40GHz
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=Nvidia Geforce GTX 660 2048MB
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=PCSX2 1.2.1 r5875
|Revision=1.3.0 (svn r5932)
|Graphics=GSDX AVX
<spoiler show="Settings" hide="Hide">
|Sound=SPU2-X ?
* '''Speedhacks:'''
|Comments=Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below)
** INTC Spin: ✓
|Tester=Werewolf
** Wait Loop: ✓
** mVU Flag: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=BIOS: Europe v01.60(04/10/2001), Runs at 60 FPS (60 Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****.
|Tester={{ForumUser|werewolfy}}
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=<div style="text-align: center;">NTSC-U</div>
|Region=NTSC-U
|OS=<div style="text-align: center;">Windows 7 Ultimate x64 (SP1)</div>
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
|GPU=AMD Radeon HD 7850
*Intel Core i5-4670k @ 3.4 GHz
|GPU=Radeon HD 7850
*6GB DDR3-1333
|Revision=
|Revision=
* 1.3.0-704 (GIT)
* 1.3.0-704 (GIT)
|Graphics=
|Graphics=GSdx 1.3.0-704 0.1.16 SSE4
* GSdx 1.3.0-704 0.1.16 SSE4
<spoiler show="SPU2-X" hide="Hide">
** Renderer: D3D11 HW
* Renderer: Direc3D11 (Hardware)
** Internal Res: 2560x1440
* Internal Resolution: 2560x1440
** Enable FXAA: ON
* '''Shader:'''
** FXAA Shader:
</spoiler>
|Sound=
|Sound=
* SPU2-X 1.3.0-704
<spoiler show="SPU2-X" hide="Hide">
** Module: XAudio2
* Version: 1.3.0-704
** Latency: 150ms
* Module: XAudio2
** Sync Mode: TimeStretch
* Wait Loop: ✓
* Latency: 150ms
* Sync Mode: TimeStretch
</spoiler>
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in HW Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
Line 118: Line 177:
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 x64
|OS=Windows 10 v.1803
|CPU=Intel Core i7 4770K @ 3.9Ghz
|CPU=Intel Core i7 2600 @ 3.40GHz
|GPU=MSI Geforce GTX 770 2GB Gaming
|GPU=AMD Radeon R9 270x Gaming
* Corsair 8GB DDR3 1600Mhz
|Revision=1.5.0-dev-2650-g9fdb7f6cd
|Revision=r5873 1.2.1
<spoiler show="Settings" hide="Hide">
|Graphics=GSDX AVX r5875, D3D11 HW / D3D11 (SW, AA1)
* Speedhacks:
** Preset: 2
</spoiler>
|Graphics=GSdx 1.1.0 SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Texture filtering: Bilinear (PS2)
* Internal Resolution: 4x Native
* Anisotropic filtering: 8x
* HW Hacks
** Align Sprite ✓
** Fast Texture Invalidation ✓
** Sprite : Half
</spoiler>
|Sound=
|Sound=
*SPU2-X r5830 2.0.0
* SPU2-X 2.0.0
*Lilypad r5875 0.11.0
* LilyPad 0.12.1
|Comments=('''BIOS: USA 2.00''') Looks and plays perfect at 60fps, but in DX11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
|Comments=BIOS: USA 2.30. Very much playable. 60 FPS in hardware mode, except when fighting ghosts, where it would dip to 40 FPS. I switched to software mode during those parts to get back to 60 FPS. Some hidden ghosts also wouldn't get shot without switching to software mode first. The final boss fight still crashes if you enter Finder mode while facing away from the gate.
'''Bugs:'''
|Tester=LilLymphocyteB
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
*Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering
|Tester={{ForumUser|Sevlagoth}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 153: Line 222:




==Trivia==
* Original names: '''零 〜zero〜''' (SLPS-25074) & (SLPS-73405) & (SLPS-73255), '''제로''' (SCPS-56008)
* Also known as '''Zero''' (JP), '''Project Zero''' (EU)
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.


==Trivia==
*Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
*Also Known As '''Zero''' (JP), '''Project Zero''' (EU)


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Freeze at the Final Boss
|IsFixed=0
|IssueLevel=2
|Description=The game will freeze while going into finder mode near the final boss.
|Workaround=There is no known workaround. Only entering finder mode while facing the '''gate''', not the path leading there, will reduce the chance of the game freezing.
}}


{{Issue
{{Issue
|IssueName=Hard to focus camera
|IssueName=Missing lens flare effect
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=The camera actually helps you focus on the ghosts. This issue makes the first ghost battle almost impossible to finish. Here is a [http://www.youtube.com/watch?v=JLu5o7QCMPE video] of the problem.<br>
|Description=Lens flare effect from the flashlight is missing in some areas.
Update: This issue actually makes not just the first ghost battle, but all of them nearly impossible.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
|Workaround=Use GSdx software mode (F9).<br>
Alternative solution: Enable logaritmic z in gsdx options (seems to help only some systems).
Alternative solution: If the above does not work for you: use revision '''2842''', the game works perfectly with that (both with software and hardware renderer). You can read about it [http://code.google.com/p/pcsx2/source/detail?r=2853 here] <br>
Update: It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.
}}
}}


{{Issue
{{Issue
|IssueName=Last boss freeze
|IssueName=Lighting glitch
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=The game will not continue (sound still playing though), while going into finder mode.
|Description=Small texture/lighting glitch on the door to the buddha statues.
|Workaround=Use savestates as stated [http://forums.pcsx2.net/Thread-Fatal-Frame-game-freezes-at-the-last-boss-battle? here] <br>
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
Update: This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins.
The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there.
}}
}}


{{Issue
{{Issue
|IssueName=Black lines
|IssueName=Out of sync skybox
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Black lines on some textures and ghost faces when you use upscaling.
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Workaround=To avoid that, use a resolution of 1260x****.
|Workaround=There's no known workaround.
}}
}}


{{Issue
{{Issue
|IssueName=Invisible ghosts
|IssueName=Invisible Ghosts
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Some ghosts are invisible.
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
|Workaround=Can be resolved in recent v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
}}


{{Issue
{{Issue
|IssueName=Negative FMV corrupted
|IssueName=Black lines on special effects
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Negative FMV when you pick up the four stones aren't shown properly.  
|Description=Black lines on some special effects and ghost faces.
|Workaround=Fix in software mode.
|Workaround=Go to Config - Video(GS) - Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and enable the "Align Sprite" hack. Or set Internal Resolution to "Native".
}}
}}


{{Issue
{{Issue
|IssueName=Lens flare effect missing
|IssueName=Black lines on photo's
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Lens flare effect on your flashlight is missing in some areas.
|Description=Vertical black lines appear on photo's taken with the camera.
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
|Workaround=Go to Config > Video(GS) > Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and set "Sprite" to Half. Or set Internal Resolution to "Native".
}}
}}


{{Issue
{{Issue
|IssueName=Lightning glitch
|IssueName=Negative FMV corrupted
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Small texture/lighting glitch on the door to the buddha statues.
|Description=The FMV that is shown when the four stones are picked up isn't displayed properly.  
|Workaround=Fix in software mode.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.
}}
}}


{{Issue
{{Issue
|IssueName=Small colour lines
|IssueName=Camera doesn't focus on Ghosts
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=2
|Description=Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor).
|Description=It is not possible to target ghosts to take pictures.
|Workaround=Fix in software mode.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}


==The gallery==
==The gallery==
Line 235: Line 307:
File:Fatal_Frame_Forum_1.jpg|Fatal Frame (SLES 50821)
File:Fatal_Frame_Forum_1.jpg|Fatal Frame (SLES 50821)
</gallery>
</gallery>


{{Fatal Frame series}}
{{Fatal Frame series}}

Revision as of 23:43, 6 November 2018

Fatal Frame

NTSC-U cover
Game general and emulation properties:
CERO rating: C
ESRB rating: T (Blood and Gore, Violence)
PEGI rating: 16+
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLUS-20388 & SLES-50821 & NPUD-20388
Japanese: SLPS-25074 & SLPS-73405 & SLPS-73255
German: SLES-50821
French: SLES-50821
Spanish: SLES-50821
Italian: SLES-50821
Korean: SCPS-56008
Region NTSC-U:
Serial numbers: SLUS-20388
NPUD-20388 (PS2 Classics)
Release date: March 4, 2002
April 9, 2013 (PS2 Classics)
CRCs: 339A0B8C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50821
Release date: August 30, 2002
CRCs: 22E91837
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25074
SLPS-73405 (PlayStation 2 the Best)
SLPS-73255 (PlayStation 2 the Best Reprint)
SCPS-55043
SCPS-55002
SLPM-60167 (Trial)
SCPS-56008
Release date: December 13, 2001
August 1, 2002 (PlayStation 2 the Best)
November 22, 2007 (PlayStation 2 the Best Reprint)
CRCs: 9883194E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Wanadoo (EU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic74/100
Game description: Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II X6 1055T
  • NVIDIA GeForce GTX 260
0.9.7 (r3113) GSdx SSE2
  • SPU2-X ?
  • ?
40-60 FPS. There are minor problems in-game. Nueziel
NTSC-J Windows
  • Intel Core2Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5628) GSdx SSE41 (r5632)
  • SPU2-X 2.0.0 (r5559)
  • LilyPad 0.11.0 (r5403)
Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
NTSC-U Windows 8.1 x64
  • Intel Core i7-4770K @ 3.90 GHz
  • MSI GeForce GTX 770 2GB Gaming
1.2.1 (r5873) GSdx AVX r5875

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware) / (Software)
  • Custom Resolution: 1920x1080
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Edge anti-aliasing: ✓
  • Hacks:
    • MSAA: 0x
    • Skipdraw: 0
    • Half-Pixel Offset: ✓
    • Sprite: Full
  • Shader:
    • Shade Boost: 60/50/50
    • FXAA Shader: ✓

</spoiler>

  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5875)
Corsair 8GB DDR3 1600MHz, BIOS: USA 2.00. Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts.

Bugs: •Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9") •Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering

NTSC-U ?
  • Intel Core i5-4670K @ 3.40 GHz
  • NVIDIA GeForce GTX 660 @ 2 GB
1.2.1 (r5875) GSdx AVX
  • SPU2-X ?
  • ?
Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Werewolf
PAL Windows
  • Intel Core i5-4670K @ 3.40 GHz
  • NVIDIA GeForce GTX 660 @ 2 GB
1.3.0 (svn r5932)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin: ✓
    • Wait Loop: ✓
    • mVU Flag: ✓
    • MTVU: ✓

</spoiler>

GSdx
  • SPU2-X
  • ?
BIOS: Europe v01.60(04/10/2001), Runs at 60 FPS (60 Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x••••.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850
  • 1.3.0-704 (GIT)
GSdx 1.3.0-704 0.1.16 SSE4

<spoiler show="SPU2-X" hide="Hide">

  • Renderer: Direc3D11 (Hardware)
  • Internal Resolution: 2560x1440
  • Shader:
    • FXAA Shader: ✓

</spoiler>

<spoiler show="SPU2-X" hide="Hide">
  • Version: 1.3.0-704
  • Module: XAudio2
  • Wait Loop: ✓
  • Latency: 150ms
  • Sync Mode: TimeStretch

</spoiler>

  • LilyPad 0.11.0
ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc. Ryudo
NTSC-U Windows 10 v.1803
  • Intel Core i7 2600 @ 3.40GHz
  • AMD Radeon R9 270x Gaming
1.5.0-dev-2650-g9fdb7f6cd

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • Preset: 2

</spoiler>

GSdx 1.1.0 SSE4

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  • Renderer: Direct3D11 (Hardware)
  • Texture filtering: Bilinear (PS2)
  • Internal Resolution: 4x Native
  • Anisotropic filtering: 8x
  • HW Hacks
    • Align Sprite ✓
    • Fast Texture Invalidation ✓
    • Sprite : Half

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30. Very much playable. 60 FPS in hardware mode, except when fighting ghosts, where it would dip to 40 FPS. I switched to software mode during those parts to get back to 60 FPS. Some hidden ghosts also wouldn't get shot without switching to software mode first. The final boss fight still crashes if you enter Finder mode while facing away from the gate. LilLymphocyteB


Trivia

  • Original names: 零 〜zero〜 (SLPS-25074) & (SLPS-73405) & (SLPS-73255), 제로 (SCPS-56008)
  • Also known as Zero (JP), Project Zero (EU)
  • Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
  • On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.


Known Issues

Freeze at the Final Boss

  • Status: Active
  • Type: Major
  • Description: The game will freeze while going into finder mode near the final boss.
  • Workaround: There is no known workaround. Only entering finder mode while facing the gate, not the path leading there, will reduce the chance of the game freezing.

Missing lens flare effect

  • Status: Active
  • Type: Minor
  • Description: Lens flare effect from the flashlight is missing in some areas.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.

Lighting glitch

  • Status: Active
  • Type: Minor
  • Description: Small texture/lighting glitch on the door to the buddha statues.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.

Out of sync skybox

  • Status: Active
  • Type: Minor
  • Description: When turning the viewpoint around, the skybox rotates visibly out of sync.
  • Workaround: There's no known workaround.

Invisible Ghosts

  • Status: Fixed
  • Type: Serious
  • Description: Some ghosts are invisible in Hardware mode.
  • Workaround: Can be resolved in recent v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.

Black lines on special effects

  • Status: Fixed
  • Type: Minor
  • Description: Black lines on some special effects and ghost faces.
  • Workaround: Go to Config - Video(GS) - Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and enable the "Align Sprite" hack. Or set Internal Resolution to "Native".

Black lines on photo's

  • Status: Fixed
  • Type: Minor
  • Description: Vertical black lines appear on photo's taken with the camera.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and set "Sprite" to Half. Or set Internal Resolution to "Native".

Negative FMV corrupted

  • Status: Fixed
  • Type: Minor
  • Description: The FMV that is shown when the four stones are picked up isn't displayed properly.
  • Workaround: This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.

Camera doesn't focus on Ghosts

  • Status: Fixed
  • Type: Major
  • Description: It is not possible to target ghosts to take pictures.
  • Workaround: This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.


The gallery


Public compatibility forum links