Fatal Frame: Difference between revisions

738 bytes removed ,  25 November 2016
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{{infobox
{{infobox
|image            = Fatalframe.jpg
|image            = Fatalframe.jpg
|caption          = Fatal Frame NTSC-U Boxart
|caption          = NTSC-U cover
|developer        = Tecmo
|developer        = Tecmo
|publisher        = [[Tecmo]] (JP, US), [[Wanadoo]] (EU), [[Sony|SCEA]] (US)
|publisher        = [[Tecmo]] (JP, US), [[Wanadoo]] (EU), [[Sony|SCEA]] (US)
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
|gameinfo          = Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
|wikipedia        = [http://en.wikipedia.org/wiki/Fatal_Frame_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_(video_game) Link]
|sw-rendering-only = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529305-fatal-frame Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529305-fatal-frame Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame Metacritic]|74/100}}
<!-- General props -->
|widescreenpatch  = 1
|japan_rating      = C
|japan_rating      = C
|eu_rating        = 16+
|eu_rating        = 16+
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|na_rating        = T
|na_rating        = T
|ko_rating        = 18
|ko_rating        = 18
<!-- Language props -->
|italian          = SLES-50821
|italian          = SLES-50821
|spanish          = SLES-50821
|spanish          = SLES-50821
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|japanese          = SLPS-25074 & SLPS-73405 &  SLPS-73255
|japanese          = SLPS-25074 & SLPS-73405 &  SLPS-73255
|english          = SLUS-20388 & SLES-50821
|english          = SLUS-20388 & SLES-50821
|widescreenpatch  = 1
|korean            = SCPS-56008
|korean            = SCPS-56008
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Phenom II x6 1055T
|CPU=AMD Phenom II X6 1055T
|GPU=Geforce GTX 260
|GPU=Nvidia GeForce GTX 260
|Revision=0.9.7.r3113
|Revision=0.9.7.r3113
|Graphics=GSDX SSE2
|Graphics=GSdx SSE2
|Sound=SPU2-X ?
|Sound=SPU2-X ?
|Comments=FPS: 40-60 fps, There are minor problems ingame, see below for the issues and the fixes.
|Comments=FPS: 40-60 fps, There are minor problems ingame, see below for the issues and the fixes.
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16GHz
|GPU=Nvidia GTS 250 512MB
|GPU=Nvidia GeForce GTS 250 512MB
|Revision=1.1.0 r5628
|Revision=1.1.0 r5628
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx 5632 SSE41
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*SPU2-X 2.0.0 5559
*SPU2-X 2.0.0 5559
*LilyPad 0.11.0 5403
*LilyPad 0.11.0 5403
|Comments=Playable with software mode only..., Software rendering is needed: in hardware mode, the ghosts/ennemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
|Comments=Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 x64
|OS=Windows 8.1 x64
|CPU=Intel Core i7 4770K @ 3.9Ghz
|CPU=Intel Core i7 4770K @ 3.9GHz
|GPU=MSI Geforce GTX 770 2GB Gaming
|GPU=MSI GeForce GTX 770 2GB Gaming
* Corsair 8GB DDR3 1600Mhz
* Corsair 8GB DDR3 1600MHz
|Revision=r5873 1.2.1
|Revision=1.2.1 r5873
|Graphics=GSDX AVX r5875, D3D11 HW / D3D11 (SW, AA1)
|Graphics=GSdx AVX r5875, D3D11 HW / D3D11 (SW, AA1)
|Sound=
|Sound=
*SPU2-X r5830 2.0.0
*SPU2-X r5830 2.0.0
*Lilypad r5875 0.11.0
*LilyPad r5875 0.11.0
|Comments=('''BIOS: USA 2.00''') Looks and plays perfect at 60fps, but in DX11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
|Comments=('''BIOS: USA 2.00''') Looks and plays perfect at 60FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
'''Bugs:'''
'''Bugs:'''
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
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|OS=?
|OS=?
|CPU=Intel Core i5-4670K @ 3.40GHz
|CPU=Intel Core i5-4670K @ 3.40GHz
|GPU=Nvidia Geforce GTX 660 2048MB
|GPU=Nvidia GeForce GTX 660 2048MB
|Revision=PCSX2 1.2.1 r5875
|Revision=PCSX2 1.2.1 r5875
|Graphics=GSDX AVX  
|Graphics=GSdx AVX  
|Sound=SPU2-X ?
|Sound=SPU2-X ?
|Comments=Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below)
|Comments=Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below)
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|GPU=Nvidia GTX 660 2048MB
|GPU=Nvidia GTX 660 2048MB
|Revision=1.3.0 (5932)
|Revision=1.3.0 (5932)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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ASUS MAXIMUS VI HERO
ASUS MAXIMUS VI HERO
*Intel Core i5-4670k @ 3.4 GHz
*Intel Core i5-4670k @ 3.4 GHz
|GPU=Radeon HD 7850
|GPU=AMD Radeon HD 7850
*6GB DDR3-1333
*6GB DDR3-1333
|Revision=
|Revision=
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{{TestingFooter}}
{{TestingFooter}}
-->
-->




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* Original names: '''零 〜zero〜''' (SLPS-25074) & (SLPS-73405) & (SLPS-73255), '''제로''' (SCPS-56008)
* Original names: '''零 〜zero〜''' (SLPS-25074) & (SLPS-73405) & (SLPS-73255), '''제로''' (SCPS-56008)
* Also known as '''Zero''' (JP), '''Project Zero''' (EU)
* Also known as '''Zero''' (JP), '''Project Zero''' (EU)
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
 


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Invisible Ghosts
|IssueName=Invisible Ghosts
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Some ghosts are invisible. Seems to be related to the previous issue.
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
** '''Note:''' This might've been a bug in older versions of PCSX2 only. It's best to use an updated version of PCSX2 (at the very least v1.2.1 stable or one of the recent developer builds).
}}
}}


{{Issue
{{Issue
|IssueName=Freeze occurring at the Final Boss
|IssueName=Freeze at the Final Boss
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=2
|Description=The game will not continue (sound still playing though), while going into finder mode.
|Description=The game will freeze while going into finder mode near the final boss.
|Workaround=Use savestates as stated [http://forums.pcsx2.net/Thread-Fatal-Frame-game-freezes-at-the-last-boss-battle? here]
|Workaround=This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is the direction you are in when the battle begins. The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there.
** '''Update:''' This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins.  
*** The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there.
}}
}}


{{Issue
{{Issue
|IssueName=Black lines on texture/ghost effects
|IssueName=Black lines on special effects
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Black lines on some textures and ghost faces when you use upscaling.
|Description=Black lines on some special effect textures and ghost faces when you use upscaling.
|Workaround=Go to Config - Video(GS) - Plugin Settings, click "enable HW Hacks", go to Confige Hacks and enable the "Align Sprite" hack.
|Workaround=Go to Config - Video(GS) - Plugin Settings, click "enable HW Hacks", go to Confige Hacks and enable the "Align Sprite" hack.
*'''Alternative (old) workaround:''' Use a custom resolution of 1260x****.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Black lines on some photo's taken in D3D9&11 hardware modes when you use upscaling.
|Description=Black lines on some photo's taken in D3D9&11 Hardware mode when you use upscaling.
|Workaround=Go to Config - Video(GS) - Plugin Settings, and select "OpenGL (Hardware)" as the Renderer. Or play at native resolution.
|Workaround=Go to Config > Video(GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)", or set Internal Resolution to "Native".
}}
 
{{Issue
|IssueName=Negative FMV corrupted
|IsFixed=0
|IssueLevel=0
|Description=Negative FMV when you pick up the four stones aren't shown properly.
|Workaround=Fix in software mode.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=Lens flare effect on your flashlight is missing in some areas.
|Description=Lens flare effect on your flashlight is missing in some areas.
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
}}
}}


{{Issue
{{Issue
|IssueName=Lightning glitch
|IssueName=Lighting glitch
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Small texture/lighting glitch on the door to the buddha statues.
|Description=Small texture/lighting glitch on the door to the buddha statues.
|Workaround=Fix in software mode.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
}}
}}


{{Issue
{{Issue
|IssueName=Small colour lines
|IssueName=Skybox moves out of sync with the camera
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor).
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Workaround=Fix in software mode.
|Workaround=There's no known workaround.
}}
}}


{{Issue
{{Issue
|IssueName=Skybox moves out of sync with the camera
|IssueName=Negative FMV corrupted
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Description=The negative FMV that is shown when you pick up the four stones isn't displayed properly.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=The camera allows you to target ghosts and damage them (in battles), or take pictures of ghosts that only show up temporary. This issue causes the camera to not lock on either type of ghost, making it nearly impossible to pass the fights or snap a shot of a random ghost. Here is a [http://www.youtube.com/watch?v=JLu5o7QCMPE video] of the problem.
|Description=The camera allows you to target ghosts and damage them (in battles), or take pictures of ghosts that only show up temporarily. This issue causes the camera to not lock on either type of ghost, making it nearly impossible to pass the fights or snap a shot of a random ghost.
|Workaround=Use GSdx Software Mode (F9).<br/>
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
*'''Alternative solution 1:''' Enable ''Logarithmic Z'' in GSdx options '''(Only appears in D3D9 Hardware and this seems to help only on some systems).'''
*'''Alternative solution 2:''' If the above does not work for you: use revision '''2842''', the game works perfectly with that (both with software and hardware renderer). You can read about it [http://code.google.com/p/pcsx2/source/detail?r=2853 here] or [http://web.archive.org/web/20150510060909/http://code.google.com/p/pcsx2/source/detail?r=2853 alternatively here]
** '''Update:''' It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.
}}
}}


==The gallery==
==The gallery==
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File:Fatal_Frame_Forum_1.jpg|Fatal Frame (SLES 50821)
File:Fatal_Frame_Forum_1.jpg|Fatal Frame (SLES 50821)
</gallery>
</gallery>


{{Fatal Frame series}}
{{Fatal Frame series}}
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