Fatal Frame: Difference between revisions

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|reviewlinks      = [http://www.gamespot.com/fatal-frame/reviews/fatal-frame-review-2853840 GameSpot]
|reviewlinks      = [http://www.gamespot.com/fatal-frame/reviews/fatal-frame-review-2853840 GameSpot]
|reviewscore      = 7.1/10
|reviewscore      = 7.1/10
|sw-rendering-only = 1
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|NTSCU            = 1
|NTSCU            = 1

Revision as of 17:23, 11 July 2015

Fatal Frame

Fatal Frame NTSC-U Boxart
Game general and emulation properties:
Software rendering only
Region NTSC-U:
Serial numbers: SLUS-20388
Release date: March 04, 2002
CRCs: 339A0B8C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50821
Release date: August 30, 2002
CRCs: 22E91837
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25074
SLPS-73405 (PS2 The Best)
SLPS-73255(PS2 The Best Reprint)
Release date: December 13, 2001
CRCs: 9883194E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Genre: Horror type action/adventure
Wikipedia: Link
Game review links: GameSpot
Game review score: 7.1/10
Game description: A young girl named Miku Hinasaki has ventured into the mysterious Himuro Mansion, the last known whereabouts of her missing older brother, Mafuyu.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Phenom II x6 1055T
  • Geforce GTX 260
0.9.7.r3113 GSDX SSE2 SPU2-X ? FPS: 40-60 fps, There are minor problems ingame, see below for the issues and the fixes. Nueziel
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5628 GSdx 5632 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
Playable with software mode only..., Software rendering is needed: in hardware mode, the ghosts/ennemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
NTSC-U Windows 8.1 x64
  • Intel Core i7 4770K @ 3.9Ghz
  • MSI Geforce GTX 770 2GB Gaming
  • Corsair 8GB DDR3 1600Mhz
r5873 1.2.1 GSDX AVX r5875, D3D11 HW / D3D11 (SW, AA1)
  • SPU2-X r5830 2.0.0
  • Lilypad r5875 0.11.0
(BIOS: USA 2.00) Looks and plays perfect at 60fps, but in DX11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"

Bugs: •Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9") •Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering

NTSC-U ?
  • Intel Core i5-4670K @ 3.40GHz
  • Nvidia Geforce GTX 660 2048MB
PCSX2 1.2.1 r5875 GSDX AVX SPU2-X ? Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below) Werewolf
PAL Windows
  • Intel Core i5-4670K @ 3.40GHz
  • Nvidia GTX 660 2048MB
1.3.0 (5932) GSDX
  • SPU2-X
  • ?
Europe v01.60(04/10/2001), MTVU, mVU Flag, INTC Spin Detection, Wait Loop Detection, None, Runs at 60 FPS (60Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below), - Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x••••.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-704 (GIT)
  • GSdx 1.3.0-704 0.1.16 SSE4
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.0-704
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in HW Mode. If you use one workaround you will cause another issue like invisible ghosts, etc. Ryudo



Trivia

  • Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.
  • Also Known As Zero (JP), Project Zero (EU)

Known Issues

Camera doesn't focus on Ghosts

  • Status: Active
  • Type: Major
  • Description: The camera allows you to target ghosts and damage them (in battles), or take pictures of ghosts that only show up temporary. This issue causes the camera to not lock on either type of ghost, making it nearly impossible to pass the fights or snap a shot of a random ghost. Here is a video of the problem.
  • Workaround: Use GSdx Software Mode (F9).
  • Alternative solution 1: Enable Logarithmic Z in GSdx options (Only appears in D3D9 Hardware and this seems to help only on some systems).
  • Alternative solution 2: If the above does not work for you: use revision 2842, the game works perfectly with that (both with software and hardware renderer). You can read about it here or alternatively here
    • Update: It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.

Invisible Ghosts

  • Status: Active
  • Type: Serious
  • Description: Some ghosts are invisible. Seems to be related to the previous issue.
  • Workaround: Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
    • Note: This might've been a bug in older versions of PCSX2 only. It's best to use an updated version of PCSX2 (at the very least v1.2.1 stable or one of the recent developer builds).

Freeze occurring at the Final Boss

  • Status: Active
  • Type: Major
  • Description: The game will not continue (sound still playing though), while going into finder mode.
  • Workaround: Use savestates as stated here
    • Update: This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins.
      • The solution is to run around the final boss and enter finder mode facing the gate, not the path leading there.

Black lines

  • Status: Active
  • Type: Minor
  • Description: Black lines on some textures and ghost faces when you use upscaling.
  • Workaround: To avoid that, use a resolution of 1260x****.

Negative FMV corrupted

  • Status: Active
  • Type: Minor
  • Description: Negative FMV when you pick up the four stones aren't shown properly.
  • Workaround: Fix in software mode.

Lens flare effect missing

  • Status: Active
  • Type: Minor
  • Description: Lens flare effect on your flashlight is missing in some areas.
  • Workaround: Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.

Lightning glitch

  • Status: Active
  • Type: Minor
  • Description: Small texture/lighting glitch on the door to the buddha statues.
  • Workaround: Fix in software mode.

Small colour lines

  • Status: Active
  • Type: Minor
  • Description: Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor).
  • Workaround: Fix in software mode.

The gallery

Public compatibility forum links