Fatal Frame: Difference between revisions

154 bytes removed ,  24 May 2015
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Phenom II x6 1055T
|GPU=Geforce GTX 260
|Revision=0.9.7.r3113
|Graphics=GSDX SSE2
|Sound=SPU2-X ?
|Comments=FPS: 40-60 fps, There are minor problems ingame, see below for the issues and the fixes.
|Tester=Nueziel
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|GPU=Nvidia GTS 250 512MB
|Revision=18 05 2013 1.1.0 r5628-
|Revision=1.1.0 r5628
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx 5632 SSE41
|Sound=
|Sound=
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|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=NTSC-U
|OS=Windows
|OS=Windows 8.1 x64
|CPU=Intel Core i5-4670K @ 3.40GHz
|CPU=Intel Core i7 4770K @ 3.9Ghz
|GPU=Nvidia GTX 660 2048MB
|GPU=MSI Geforce GTX 770 2GB Gaming
|Revision=1.3.0 (5932)
* Corsair 8GB DDR3 1600Mhz
|Graphics=GSDX
|Revision=r5873 1.2.1
|Graphics=GSDX AVX r5875, D3D11 HW / D3D11 (SW, AA1)
|Sound=
|Sound=
*SPU2-X
*SPU2-X r5830 2.0.0
*?
*Lilypad r5875 0.11.0
|Comments=Europe  v01.60(04/10/2001), MTVU, mVU Flag, INTC Spin Detection, Wait Loop Detection, None, Runs at 60 FPS (60Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below), - Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****.
|Comments=('''BIOS: USA 2.00''') Looks and plays perfect at 60fps, but in DX11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
|Tester={{ForumUser|werewolfy}}
'''Bugs:'''
}}
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
[[Category:temp new test case]]
*Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering
{{TestingEntry
|Tester={{ForumUser|Sevlagoth}}
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Phenom II x6 1055T
|GPU=Geforce GTX 260
|Revision=0.9.7.r3113
|Graphics=GSDX SSE2
|Sound=SPU2-X ?
|Comments=FPS: 40-60 fps, There are minor problems ingame, see below for the issues and the fixes.
|Tester=Nueziel
}}
}}
{{TestingEntry
{{TestingEntry
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=<div style="text-align: center;">NTSC-U</div>
|Region=PAL
|OS=<div style="text-align: center;">Windows 7 Ultimate x64 (SP1)</div>
|OS=Windows
|CPU=Intel Core i5-4670K @ 3.40GHz
|GPU=Nvidia GTX 660 2048MB
|Revision=1.3.0 (5932)
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe  v01.60(04/10/2001), MTVU, mVU Flag,  INTC Spin Detection,  Wait Loop Detection, None, Runs at 60 FPS (60Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below), - Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****.
|Tester={{ForumUser|werewolfy}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=
ASUS MAXIMUS VI HERO
ASUS MAXIMUS VI HERO
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|Comments=BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in HW Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Comments=BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in HW Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1 x64
|CPU=Intel Core i7 4770K @ 3.9Ghz
|GPU=MSI Geforce GTX 770 2GB Gaming
* Corsair 8GB DDR3 1600Mhz
|Revision=r5873 1.2.1
|Graphics=GSDX AVX r5875, D3D11 HW / D3D11 (SW, AA1)
|Sound=
*SPU2-X r5830 2.0.0
*Lilypad r5875 0.11.0
|Comments=('''BIOS: USA 2.00''') Looks and plays perfect at 60fps, but in DX11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
'''Bugs:'''
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
*Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering
|Tester={{ForumUser|Sevlagoth}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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