Fatal Frame: Difference between revisions

1,106 bytes added ,  27 December 2014
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|Revision=18 05 2013 1.1.0 r5628-
|Graphics=GSdx 5632 SSE41
|Sound=
*SPU2-X 2.0.0 5559
*LilyPad 0.11.0 5403
|Comments=Playable with software mode only..., Software rendering is needed: in hardware mode, the ghosts/ennemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
|Tester={{ForumUser|Parotaku}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-4670K @ 3.40GHz
|GPU=Nvidia GTX 660 2048MB
|Revision=1.3.0 (5932)
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Europe  v01.60(04/10/2001), MTVU, mVU Flag,  INTC Spin Detection,  Wait Loop Detection, None, Runs at 60 FPS (60Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below), - Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****.
|Tester={{ForumUser|werewolfy}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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