Fatal Frame: Difference between revisions

Jump to navigation Jump to search
m
1 revision imported
No edit summary
m (1 revision imported)
 
(8 intermediate revisions by 4 users not shown)
Line 88: Line 88:
|Revision=1.2.1 (r5873)
|Revision=1.2.1 (r5873)
|Graphics=GSdx AVX r5875
|Graphics=GSdx AVX r5875
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware) / (Software)
* Renderer: Direct3D11 (Hardware) / (Software)
* Custom Resolution: 1920x1080
* Custom Resolution: 1920x1080
Line 102: Line 102:
** Shade Boost: 60/50/50
** Shade Boost: 60/50/50
** FXAA Shader: ✓
** FXAA Shader: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r5830)
* SPU2-X 2.0.0 (r5830)
Line 133: Line 133:
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=1.3.0 (svn r5932)
|Revision=1.3.0 (svn r5932)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin: ✓
** INTC Spin: ✓
Line 139: Line 139:
** mVU Flag: ✓
** mVU Flag: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
Line 156: Line 156:
* 1.3.0-704 (GIT)
* 1.3.0-704 (GIT)
|Graphics=GSdx 1.3.0-704 0.1.16 SSE4
|Graphics=GSdx 1.3.0-704 0.1.16 SSE4
<spoiler show="SPU2-X" hide="Hide">
<!--
* Renderer: Direc3D11 (Hardware)
* Renderer: Direc3D11 (Hardware)
* Internal Resolution: 2560x1440
* Internal Resolution: 2560x1440
* '''Shader:'''
* '''Shader:'''
** FXAA Shader: ✓
** FXAA Shader: ✓
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X" hide="Hide">
<!--
* Version: 1.3.0-704
* Version: 1.3.0-704
* Module: XAudio2
* Module: XAudio2
Line 169: Line 169:
* Latency: 150ms
* Latency: 150ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
Line 181: Line 181:
|GPU=AMD Radeon R9 270x Gaming
|GPU=AMD Radeon R9 270x Gaming
|Revision=1.5.0-dev-2650-g9fdb7f6cd
|Revision=1.5.0-dev-2650-g9fdb7f6cd
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** Preset: 2
** Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.1.0 SSE4
|Graphics=GSdx 1.1.0 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Texture filtering: Bilinear (PS2)
* Texture filtering: Bilinear (PS2)
Line 195: Line 195:
** Fast Texture Invalidation ✓
** Fast Texture Invalidation ✓
** Sprite : Half
** Sprite : Half
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
Line 210: Line 210:
|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
Line 219: Line 219:
* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Tester=Zerel
|Tester=Zerel
Line 266: Line 266:
|Tester= Necromoonx
|Tester= Necromoonx
}}
}}
{{TestingFooter}}


<!--
<!--
Line 283: Line 285:
{{TestingFooter}}
{{TestingFooter}}
-->
-->


==Trivia==
==Trivia==
Line 290: Line 291:
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.
* On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.
* [https://github.com/karas84/ProjectZeroUndub ProjectZero Undub] - Undub project for Tecmo's Project Zero for the PS2.


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Missing lens flare effect
|IsFixed=0
|IssueLevel=0
|Description=Lens flare effect from the flashlight is missing in some areas.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
{{Issue
|IssueName=Window, blood textures (decals) flickering.
|IsFixed=0
|IssueLevel=0
|Description=The textures of windows and blood flicker in the courtyard
|Workaround=In software, this is less noticeable.
}}


==Fixed Issues==
==Fixed Issues==
Line 314: Line 301:
|IssueLevel=1
|IssueLevel=1
|Description=Some ghosts are invisible in Hardware mode.
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=Can be resolved in 1.5.0 builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack ("Disable Partial Invalidation" in 1.7.0). For even older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options - or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens. '''This is utterly resolved in 1.7.0 nightly builds'''.
|Workaround=Can be resolved in 1.5.0 builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack ("Disable Partial Invalidation" in 1.7.0). For even older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options - or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens. This is resolved in 1.7.0 nightly builds.
}}
}}


Line 370: Line 357:
|IssueLevel=2
|IssueLevel=2
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. This is an issue that can occur on actual HW.
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. This is an issue that can occur on actual HW.
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefore advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot. You can also use Viewfinder Mode during the earthquake moments to avoid the freeze.
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefore advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot. You can also use Viewfinder Mode during the earthquake moments to avoid the freeze. In newer 1.7 builds and above this has been patched out of the game with a gamefix and will no longer occur.
```In newer 1.7 builds and above this has been patched out of the game with a gamefix and will no longer occur in pcsx2```
}}
}}


Line 380: Line 366:
|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode. Use auto fixes.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode. Use auto fixes.
}}
{{Issue
|IssueName=Missing lens flare effect
|IsFixed=1
|IssueLevel=0
|Description=Lens flare effect from the flashlight is missing in some areas.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
{{Issue
|IssueName=Window, blood textures (decals) flickering
|IsFixed=1
|IssueLevel=0
|Description=The textures of windows and blood flicker in the courtyard
|Workaround=In software, this is less noticeable.
}}
}}


67,565

edits

Navigation menu