Fatal Frame: Difference between revisions

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|Revision=1.2.1 (r5873)
|Revision=1.2.1 (r5873)
|Graphics=GSdx AVX r5875
|Graphics=GSdx AVX r5875
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware) / (Software)
* Renderer: Direct3D11 (Hardware) / (Software)
* Custom Resolution: 1920x1080
* Custom Resolution: 1920x1080
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** Shade Boost: 60/50/50
** Shade Boost: 60/50/50
** FXAA Shader: ✓
** FXAA Shader: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r5830)
* SPU2-X 2.0.0 (r5830)
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|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=1.3.0 (svn r5932)
|Revision=1.3.0 (svn r5932)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin: ✓
** INTC Spin: ✓
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** mVU Flag: ✓
** mVU Flag: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
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|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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* 1.3.0-704 (GIT)
* 1.3.0-704 (GIT)
|Graphics=GSdx 1.3.0-704 0.1.16 SSE4
|Graphics=GSdx 1.3.0-704 0.1.16 SSE4
<spoiler show="SPU2-X" hide="Hide">
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* Renderer: Direc3D11 (Hardware)
* Renderer: Direc3D11 (Hardware)
* Internal Resolution: 2560x1440
* Internal Resolution: 2560x1440
* '''Shader:'''
* '''Shader:'''
** FXAA Shader: ✓
** FXAA Shader: ✓
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X" hide="Hide">
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* Version: 1.3.0-704
* Version: 1.3.0-704
* Module: XAudio2
* Module: XAudio2
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* Latency: 150ms
* Latency: 150ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
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* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
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|GPU=AMD Radeon R9 270x Gaming
|GPU=AMD Radeon R9 270x Gaming
|Revision=1.5.0-dev-2650-g9fdb7f6cd
|Revision=1.5.0-dev-2650-g9fdb7f6cd
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** Preset: 2
** Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.1.0 SSE4
|Graphics=GSdx 1.1.0 SSE4
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Texture filtering: Bilinear (PS2)
* Texture filtering: Bilinear (PS2)
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** Fast Texture Invalidation ✓
** Fast Texture Invalidation ✓
** Sprite : Half
** Sprite : Half
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
-->
|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Tester=Zerel
|Tester=Zerel
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|Tester= BluestopyGER
|Tester= BluestopyGER
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11 Home
|CPU= AMD Ryzen 5 5600G
|GPU= Radeon Vega 7
|Revision= Nightly 1.7.5157
|Graphics= Software
|Sound= SPU2-X 2.0.0
|Comments= No Crashes/FPS Drops/Graphical Issues, played from start to finish.
|Tester= Necromoonx
}}
{{TestingFooter}}


{{TestingFooter}}


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{{TestingFooter}}
{{TestingFooter}}
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==Trivia==
==Trivia==
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* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.
* On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.
* [https://github.com/karas84/ProjectZeroUndub ProjectZero Undub] - Undub project for Tecmo's Project Zero for the PS2.


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Freeze at the Final Boss
|IsFixed=1
|IssueLevel=2
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. This is an issue that can occur on actual HW
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefore advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot. You can also use Viewfinder Mode during the earthquake moments to avoid the freeze.
}}
{{Issue
|IssueName=Ghosts are unreasonably difficult to target
|IsFixed=1
|IssueLevel=1
|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode. use auto fixes
}}
{{Issue
|IssueName=Missing lens flare effect
|IsFixed=0
|IssueLevel=0
|Description=Lens flare effect from the flashlight is missing in some areas.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
{{Issue
|IssueName=Window, blood textures (decals) flickering.
|IsFixed=0
|IssueLevel=0
|Description=The textures of windows and blood flicker in the courtyard
|Workaround=In software, this is less noticeable.
}}


==Fixed Issues==
==Fixed Issues==
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|IssueLevel=1
|IssueLevel=1
|Description=Some ghosts are invisible in Hardware mode.
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=Can be resolved in 1.5.0 builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack ("Disable Partial Invalidation" in 1.7.0). For even older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options - or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens. '''Disable Partial Invalidation is enabled automatically by the Game Database (GameIndex.yaml) in 1.7.0 nightly builds'''.
|Workaround=Can be resolved in 1.5.0 builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack ("Disable Partial Invalidation" in 1.7.0). For even older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options - or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens. This is resolved in 1.7.0 nightly builds.
}}
}}


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|IssueLevel=2
|IssueLevel=2
|Description=It is not possible to target ghosts to take pictures.
|Description=It is not possible to target ghosts to take pictures.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=This has been resolved in later PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=The FMV that is shown when the four stones are picked up isn't displayed properly.  
|Description=The FMV that is shown when the four stones are picked up isn't displayed properly.  
|Workaround=This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.
|Workaround=This has been resolved in later PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.
}}
}}


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|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Workaround=Fixed in the later dev builds.
|Workaround=Fixed in the later dev builds.
}}
{{Issue
|IssueName=Freeze at the Final Boss
|IsFixed=1
|IssueLevel=2
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. This is an issue that can occur on actual HW.
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefore advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot. You can also use Viewfinder Mode during the earthquake moments to avoid the freeze. In newer 1.7 builds and above this has been patched out of the game with a gamefix and will no longer occur.
}}
{{Issue
|IssueName=Ghosts are unreasonably difficult to target
|IsFixed=1
|IssueLevel=1
|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode. Use auto fixes.
}}
{{Issue
|IssueName=Missing lens flare effect
|IsFixed=1
|IssueLevel=0
|Description=Lens flare effect from the flashlight is missing in some areas.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
{{Issue
|IssueName=Window, blood textures (decals) flickering
|IsFixed=1
|IssueLevel=0
|Description=The textures of windows and blood flicker in the courtyard
|Workaround=In software, this is less noticeable.
}}
}}


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