Fatal Frame: Difference between revisions

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|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529305-fatal-frame Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/529305-fatal-frame Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/fatal-frame Metacritic]|74/100}}
|gameinfo          = Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
|gameinfo          = Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
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|Revision=1.2.1 (r5873)
|Revision=1.2.1 (r5873)
|Graphics=GSdx AVX r5875
|Graphics=GSdx AVX r5875
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware) / (Software)
* Renderer: Direct3D11 (Hardware) / (Software)
* Custom Resolution: 1920x1080
* Custom Resolution: 1920x1080
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** Shade Boost: 60/50/50
** Shade Boost: 60/50/50
** FXAA Shader: ✓
** FXAA Shader: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r5830)
* SPU2-X 2.0.0 (r5830)
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|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=1.3.0 (svn r5932)
|Revision=1.3.0 (svn r5932)
<spoiler show="Settings" hide="Hide">
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* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin: ✓
** INTC Spin: ✓
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** mVU Flag: ✓
** mVU Flag: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
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|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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* 1.3.0-704 (GIT)
* 1.3.0-704 (GIT)
|Graphics=GSdx 1.3.0-704 0.1.16 SSE4
|Graphics=GSdx 1.3.0-704 0.1.16 SSE4
<spoiler show="SPU2-X" hide="Hide">
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* Renderer: Direc3D11 (Hardware)
* Renderer: Direc3D11 (Hardware)
* Internal Resolution: 2560x1440
* Internal Resolution: 2560x1440
* '''Shader:'''
* '''Shader:'''
** FXAA Shader: ✓
** FXAA Shader: ✓
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X" hide="Hide">
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* Version: 1.3.0-704
* Version: 1.3.0-704
* Module: XAudio2
* Module: XAudio2
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* Latency: 150ms
* Latency: 150ms
* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</spoiler>
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* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
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|GPU=AMD Radeon R9 270x Gaming
|GPU=AMD Radeon R9 270x Gaming
|Revision=1.5.0-dev-2650-g9fdb7f6cd
|Revision=1.5.0-dev-2650-g9fdb7f6cd
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** Preset: 2
** Preset: 2
</spoiler>
-->
|Graphics=GSdx 1.1.0 SSE4
|Graphics=GSdx 1.1.0 SSE4
<spoiler show="Settings" hide="Hide">
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* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Texture filtering: Bilinear (PS2)
* Texture filtering: Bilinear (PS2)
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** Fast Texture Invalidation ✓
** Fast Texture Invalidation ✓
** Sprite : Half
** Sprite : Half
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0 Stable
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Interlacing: Automatic
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* DATE Accuracy: Fast
* DATE Accuracy: Fast
* Blending Accuracy: Basic
* Blending Accuracy: Basic
</spoiler>
-->
|Sound=SPU2-X 2.0.0
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Interpolation: Hermite
* Interpolation: Hermite
* Module: Xaudio 2
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
* Audio Expansion Mode: Surround 5.1
</spoiler>
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|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Tester=Zerel
|Tester=Zerel
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|Comments=When played in Software mode, all of the issues aside from the final boss glitch appear resolved, The Final Boss glitch can be successfully bypassed by using the camera at the entrance.
|Comments=When played in Software mode, all of the issues aside from the final boss glitch appear resolved, The Final Boss glitch can be successfully bypassed by using the camera at the entrance.
|Tester=ShadowtearX
|Tester=ShadowtearX
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 11 Home Insider Preview 25115.1000
|CPU= AMD Ryzen 5 3600
|GPU= KFA2 GeForce RTX 2070 SUPER EX
|Revision= Nightly 1.7.2710
|Graphics= Direct 3D 12
|Sound= SPU2-X 2.0.0
|Comments= Constant 50fps playing on Pal. Works well but in HW mode the camera is much darker and when you come to the parts on night 3 where you meet the Headless priests there are some ingame rendered scenes that are unwatchable as dark as it is. Id reccomend playing in Software mode if you dont mind the lower resolution
|Tester= BluestopyGER
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11 Home
|CPU= AMD Ryzen 5 5600G
|GPU= Radeon Vega 7
|Revision= Nightly 1.7.5157
|Graphics= Software
|Sound= SPU2-X 2.0.0
|Comments= No Crashes/FPS Drops/Graphical Issues, played from start to finish.
|Tester= Necromoonx
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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{{TestingFooter}}
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==Trivia==
==Trivia==
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* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.
* On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.
* [https://github.com/karas84/ProjectZeroUndub ProjectZero Undub] - Undub project for Tecmo's Project Zero for the PS2.


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Freeze at the Final Boss
|IsFixed=0
|IssueLevel=2
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. '''(This bug was not detected on the latest version of the emulator.)'''
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefor advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot.
}}
{{Issue
|IssueName=Ghosts are unreasonably difficult to target
|IsFixed=0
|IssueLevel=1
|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode.
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Invisible Ghosts
|IssueName=Invisible Ghosts
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Some ghosts are invisible in Hardware mode.
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=The issue can again be replicated in 1.7 builds. Can be resolved in v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
|Workaround=Can be resolved in 1.5.0 builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack ("Disable Partial Invalidation" in 1.7.0). For even older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options - or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens. This is resolved in 1.7.0 nightly builds.
}}
}}


{{Issue
|IssueName=Missing lens flare effect
|IsFixed=0
|IssueLevel=0
|Description=Lens flare effect from the flashlight is missing in some areas.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
{{Issue
|IssueName=Black lines In the camera lens when upscaling
|IsFixed=0
|IssueLevel=0
|Description=Vertical black lines appear on objects that can be photographed when you look at them through the lens.
|Workaround=Go to Config - Video(GS) - Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and enable the "Align Sprite" hack. Or set Internal Resolution to "Native".
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Lighting glitch
|IssueName=Lighting glitch
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|IssueLevel=2
|IssueLevel=2
|Description=It is not possible to target ghosts to take pictures.
|Description=It is not possible to target ghosts to take pictures.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=This has been resolved in later PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=The FMV that is shown when the four stones are picked up isn't displayed properly.  
|Description=The FMV that is shown when the four stones are picked up isn't displayed properly.  
|Workaround=This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.
|Workaround=This has been resolved in later PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.
}}
}}


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|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Workaround=Fixed in the later dev builds.
|Workaround=Fixed in the later dev builds.
}}
{{Issue
|IssueName=Freeze at the Final Boss
|IsFixed=1
|IssueLevel=2
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. This is an issue that can occur on actual HW.
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefore advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot. You can also use Viewfinder Mode during the earthquake moments to avoid the freeze. In newer 1.7 builds and above this has been patched out of the game with a gamefix and will no longer occur.
}}
{{Issue
|IssueName=Ghosts are unreasonably difficult to target
|IsFixed=1
|IssueLevel=1
|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode. Use auto fixes.
}}
{{Issue
|IssueName=Missing lens flare effect
|IsFixed=1
|IssueLevel=0
|Description=Lens flare effect from the flashlight is missing in some areas.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
{{Issue
|IssueName=Window, blood textures (decals) flickering
|IsFixed=1
|IssueLevel=0
|Description=The textures of windows and blood flicker in the courtyard
|Workaround=In software, this is less noticeable.
}}
}}


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