Fatal Frame: Difference between revisions

1,092 bytes added ,  18 February 2023
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|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Workaround=Fixed in the later dev builds.
|Workaround=Fixed in the later dev builds.
}}
{{Issue
|IssueName=Freeze at the Final Boss
|IsFixed=1
|IssueLevel=2
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. This is an issue that can occur on actual HW
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefore advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot. You can also use Viewfinder Mode during the earthquake moments to avoid the freeze.
}}
{{Issue
|IssueName=Ghosts are unreasonably difficult to target
|IsFixed=1
|IssueLevel=1
|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode. use auto fixes
}}
}}


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