Fatal Frame: Difference between revisions

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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Edge anti-aliasing: ✓
* Edge anti-aliasing: ✓
** Hacks:
* '''Hacks:'''
* MSAA: 0x
** MSAA: 0x
* Skipdraw: 0
** Skipdraw: 0
* Half-Pixel Offset: ✓
** Half-Pixel Offset: ✓
* Sprite: Full
** Sprite: Full
** Shader:
* '''Shader:'''
* Shade Boost: 60/50/50
** Shade Boost: 60/50/50
* FXAA Shader: ✓
** FXAA Shader: ✓
</spoiler>
</spoiler>
|Sound=
|Sound=
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|OS=Windows
|OS=Windows
|CPU=Intel Core i5-4670K @ 3.40 GHz
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=1.3.0 (svn r5932)
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* INTC Spin: ✓
* '''Speedhacks:'''
* Wait Loop: ✓
** INTC Spin: ✓
* mVU Flag: ✓
** Wait Loop: ✓
* MTVU: ✓
** mVU Flag: ✓
** MTVU: ✓
</spoiler>
</spoiler>
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=1.3.0 (svn r5932)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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* Renderer: Direc3D11 (Hardware)
* Renderer: Direc3D11 (Hardware)
* Internal Resolution: 2560x1440
* Internal Resolution: 2560x1440
** Shader:
* '''Shader:'''
* FXAA Shader: ✓
** FXAA Shader: ✓
</spoiler>
</spoiler>
|Sound=
|Sound=
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|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 v.1803
|CPU=Intel Core i7 2600 @ 3.40GHz
|GPU=AMD Radeon R9 270x Gaming
|Revision=1.5.0-dev-2650-g9fdb7f6cd
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** Preset: 2
</spoiler>
|Graphics=GSdx 1.1.0 SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Texture filtering: Bilinear (PS2)
* Internal Resolution: 4x Native
* Anisotropic filtering: 8x
* HW Hacks
** Align Sprite ✓
** Fast Texture Invalidation ✓
** Sprite : Half
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30. Very much playable. 60 FPS in hardware mode, except when fighting ghosts, where it would dip to 40 FPS. I switched to software mode during those parts to get back to 60 FPS. Some hidden ghosts also wouldn't get shot without switching to software mode first. The final boss fight still crashes if you enter Finder mode while facing away from the gate.
|Tester=LilLymphocyteB
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Tester=Zerel
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 7 2700
|GPU=ASUS ROG Strix GeForce GTX 1070
|Revision=1.7.2020
|Graphics=Software
|Sound=SPU2-X 2.0.0
|Comments=When played in Software mode, all of the issues aside from the final boss glitch appear resolved, The Final Boss glitch can be successfully bypassed by using the camera at the entrance.
|Tester=ShadowtearX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.
* On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.


==Known Issues==
==Known Issues==
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|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=2
|Description=The game will freeze while going into finder mode near the final boss.
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. '''(This bug was not detected on the latest version of the emulator.)'''
|Workaround=There is no known workaround. Only entering finder mode while facing the '''gate''', not the path leading there, will reduce the chance of the game freezing.
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefor advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot.
}}
 
{{Issue
|IssueName=Ghosts are unreasonably difficult to target
|IsFixed=0
|IssueLevel=1
|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode.
}}
}}


{{Issue
{{Issue
|IssueName=Missing lens flare effect
|IssueName=Invisible Ghosts
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=Lens flare effect from the flashlight is missing in some areas.
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
|Workaround=The issue can again be replicated in 1.7 builds. Can be resolved in v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
}}


{{Issue
{{Issue
|IssueName=Lighting glitch
|IssueName=Missing lens flare effect
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Small texture/lighting glitch on the door to the buddha statues.
|Description=Lens flare effect from the flashlight is missing in some areas.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
}}


{{Issue
{{Issue
|IssueName=Out of sync skybox
|IssueName=Window, blood textures (decals) flickering.
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Description=The textures of windows and blood flicker in the courtyard
|Workaround=There's no known workaround.
|Workaround=In software, this is less noticeable.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Invisible Ghosts
|IssueName=Lighting glitch
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=Some ghosts are invisible in Hardware mode.
|Description=Small texture/lighting glitch on the door to the Buddha statues.
|Workaround=Can be resolved in recent v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it each time it happens.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens. Is fixed in later dev builds.
}}
}}


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{{Issue
{{Issue
|IssueName=Black lines on photo's
|IssueName=Camera doesn't focus on Ghosts
|IsFixed=1
|IssueLevel=2
|Description=It is not possible to target ghosts to take pictures.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=Black lines on photos when upscaling
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Vertical black lines appear on photo's taken with the camera.
|Description=Vertical black lines appear on photo's taken with the camera on Direct3D11.
|Workaround=Go to Config > Video(GS) > Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and set "Sprite" to Half. Or set Internal Resolution to "Native".
|Workaround=The issue has been fixed on AMD/INTEL GPUs. For Nvidia users either use Native resolution or check "Disable Safe Features" in GSdx Advanced Settings & Hacks".
}}
}}


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{{Issue
{{Issue
|IssueName=Camera doesn't focus on Ghosts
|IssueName=Out of sync skybox
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=0
|Description=It is not possible to target ghosts to take pictures.
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
|Workaround=Fixed in the later dev builds.
}}
}}


==The gallery==
==The gallery==
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File:Fatal_Frame_Forum_1.jpg|Fatal Frame (SLES 50821)
File:Fatal_Frame_Forum_1.jpg|Fatal Frame (SLES 50821)
</gallery>
</gallery>
 
==Gameplay Videos==
*PCSX2 1.5.0 gameplay video: [https://www.youtube.com/watch?v=c15nZIu2CcI&t=6s Link]


{{Fatal Frame series}}
{{Fatal Frame series}}
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