Fatal Frame: Difference between revisions

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{{infobox
{{infobox
|image            = Fatalframe.jpg
|image            = Fatalframe.jpg
|caption          = Fatal Frame NTSC-U Boxart
|caption          = NTSC-U cover
|developer        = Tecmo
|developer        = Tecmo
|publisher        = [[Tecmo]] (JP, US), [[Wanadoo]] (EU), [[Sony|SCEA]] (US)
|publisher        = [[Tecmo]] (JP, US), [[Wanadoo]] (EU), [[Sony|SCEA]] (US)
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_(video_game) Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Fatal_Frame_(video_game) Link]
|sw-rendering-only = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529305-fatal-frame Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/529305-fatal-frame Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame Metacritic]|74/100}}
|gameinfo          = Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.
<!-- General props -->
|widescreenpatch  = 1
|japan_rating      = C
|japan_rating      = C
|eu_rating        = 16+
|eu_rating        = 16+
Line 15: Line 16:
|na_rating        = T
|na_rating        = T
|ko_rating        = 18
|ko_rating        = 18
<!-- Language props -->
|italian          = SLES-50821
|italian          = SLES-50821
|spanish          = SLES-50821
|spanish          = SLES-50821
|french            = SLES-50821
|french            = SLES-50821
|german            = SLES-50821
|german            = SLES-50821
|japanese          = SLPS-25074 & SLPS-73405
|japanese          = SLPS-25074 & SLPS-73405 & SLPS-73255
|english          = SLUS-20388 & SLES-50821
|english          = SLUS-20388 & SLES-50821 & NPUD-20388
|widescreenpatch  = 1
|korean            = SCPS-56008
|korean            = SCPS-56008
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20388
|serialsNTSCU      = SLUS-20388<br />NPUD-20388 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 339A0B8C
|CRCsNTSCU        = 339A0B8C
|releasedateNTSCU  = March 4, 2002<br />April 9, 2013
|releasedateNTSCU  = March 4, 2002<br />April 9, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Phenom II x6 1055T
|CPU=AMD Phenom II X6 1055T
|GPU=Geforce GTX 260
|GPU=NVIDIA GeForce GTX 260
|Revision=0.9.7.r3113
|Revision=0.9.7 (r3113)
|Graphics=GSDX SSE2
|Graphics=GSdx SSE2
|Sound=SPU2-X ?
|Sound=
|Comments=FPS: 40-60 fps, There are minor problems ingame, see below for the issues and the fixes.
* SPU2-X ?
* ?
|Comments=40-60 FPS. There are minor problems in-game.
|Tester=Nueziel
|Tester=Nueziel
}}
}}
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2Duo E8500 @ 3.16 GHz
|GPU=Nvidia GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=1.1.0 r5628
|Revision=1.1.0 (r5628)
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx SSE41 (r5632)
|Sound=
|Sound=
*SPU2-X 2.0.0 5559
* SPU2-X 2.0.0 (r5559)
*LilyPad 0.11.0 5403
* LilyPad 0.11.0 (r5403)
|Comments=Playable with software mode only..., Software rendering is needed: in hardware mode, the ghosts/ennemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
|Comments=Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 x64
|OS=Windows 8.1 x64
|CPU=Intel Core i7 4770K @ 3.9Ghz
|CPU=Intel Core i7-4770K @ 3.90 GHz
|GPU=MSI Geforce GTX 770 2GB Gaming
|GPU=MSI GeForce GTX 770 2GB Gaming
* Corsair 8GB DDR3 1600Mhz
|Revision=1.2.1 (r5873)
|Revision=r5873 1.2.1
|Graphics=GSdx AVX r5875
|Graphics=GSDX AVX r5875, D3D11 HW / D3D11 (SW, AA1)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware) / (Software)
* Custom Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Edge anti-aliasing: ✓
* '''Hacks:'''
** MSAA: 0x
** Skipdraw: 0
** Half-Pixel Offset: ✓
** Sprite: Full
* '''Shader:'''
** Shade Boost: 60/50/50
** FXAA Shader: ✓
</spoiler>
|Sound=
|Sound=
*SPU2-X r5830 2.0.0
* SPU2-X 2.0.0 (r5830)
*Lilypad r5875 0.11.0
* LilyPad 0.11.0 (r5875)
|Comments=('''BIOS: USA 2.00''') Looks and plays perfect at 60fps, but in DX11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts. Res 1920x1080, Shade Boost: 60/50/50, FXAA, FX Shader, Text Filt: "Active/Half", Anisotropic 16x, MSAA: 0x, Skipdraw: 0, Half-pixel Offset, Sprite: "Active/Full"
|Comments=Corsair 8GB DDR3 1600MHz, BIOS: USA 2.00. Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts.  
'''Bugs:'''
'''Bugs:'''
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
*Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9")
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i5-4670K @ 3.40GHz
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=Nvidia Geforce GTX 660 2048MB
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=PCSX2 1.2.1 r5875
|Revision=1.2.1 (r5875)
|Graphics=GSDX AVX  
|Graphics=GSdx AVX  
|Sound=SPU2-X ?
|Sound=
|Comments=Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below)
* SPU2-X ?
* ?
|Comments=Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below).
|Tester=Werewolf
|Tester=Werewolf
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-4670K @ 3.40GHz
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=Nvidia GTX 660 2048MB
|GPU=NVIDIA GeForce GTX 660 @ 2 GB
|Revision=1.3.0 (5932)
|Revision=1.3.0 (svn r5932)
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Europe v01.60(04/10/2001), MTVU, mVU Flag,  INTC Spin Detection,  Wait Loop Detection, None, Runs at 60 FPS (60Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below), - Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****.
|Comments=BIOS: Europe v01.60(04/10/2001), Runs at 60 FPS (60 Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****.
|Tester={{ForumUser|werewolfy}}
|Tester={{ForumUser|werewolfy}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
|GPU=AMD Radeon HD 7850
*Intel Core i5-4670k @ 3.4 GHz
|GPU=Radeon HD 7850
*6GB DDR3-1333
|Revision=
|Revision=
* 1.3.0-704 (GIT)
* 1.3.0-704 (GIT)
|Graphics=
|Graphics=GSdx 1.3.0-704 0.1.16 SSE4
* GSdx 1.3.0-704 0.1.16 SSE4
<spoiler show="SPU2-X" hide="Hide">
** Renderer: D3D11 HW
* Renderer: Direc3D11 (Hardware)
** Internal Res: 2560x1440
* Internal Resolution: 2560x1440
** Enable FXAA: ON
* '''Shader:'''
** FXAA Shader:
</spoiler>
|Sound=
|Sound=
* SPU2-X 1.3.0-704
<spoiler show="SPU2-X" hide="Hide">
** Module: XAudio2
* Version: 1.3.0-704
** Latency: 150ms
* Module: XAudio2
** Sync Mode: TimeStretch
* Wait Loop: ✓
* Latency: 150ms
* Sync Mode: TimeStretch
</spoiler>
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in HW Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Comments=ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc.
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 v.1803
|CPU=Intel Core i7 2600 @ 3.40GHz
|GPU=AMD Radeon R9 270x Gaming
|Revision=1.5.0-dev-2650-g9fdb7f6cd
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** Preset: 2
</spoiler>
|Graphics=GSdx 1.1.0 SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Texture filtering: Bilinear (PS2)
* Internal Resolution: 4x Native
* Anisotropic filtering: 8x
* HW Hacks
** Align Sprite ✓
** Fast Texture Invalidation ✓
** Sprite : Half
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30. Very much playable. 60 FPS in hardware mode, except when fighting ghosts, where it would dip to 40 FPS. I switched to software mode during those parts to get back to 60 FPS. Some hidden ghosts also wouldn't get shot without switching to software mode first. The final boss fight still crashes if you enter Finder mode while facing away from the gate.
|Tester=LilLymphocyteB
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Ryzen 5 2600
|GPU=Nvidia GeForce 750 TI OC
|Revision=1.6.0 Stable
|Graphics=GSdx SSE4.1/AVX 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Automatic
* Texture Filtering: Bilinear
* Resolution: 3x Native
* Mipmapping: Basic
* CRC Hack Level: Full
* DATE Accuracy: Fast
* Blending Accuracy: Basic
</spoiler>
|Sound=SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Interpolation: Hermite
* Module: Xaudio 2
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Tester=Zerel
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 7 2700
|GPU=ASUS ROG Strix GeForce GTX 1070
|Revision=1.7.2020
|Graphics=Software
|Sound=SPU2-X 2.0.0
|Comments=When played in Software mode, all of the issues aside from the final boss glitch appear resolved, The Final Boss glitch can be successfully bypassed by using the camera at the entrance.
|Tester=ShadowtearX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->




==Trivia==
==Trivia==
* Original names: '''零 〜zero〜''' (SLPS-25074), '''零〜zero〜 PlayStation 2 the Best''' (SLPS-73405), '''零〜zero〜 PlayStation®2 the Best''' (SLPS-73255), '''제로''' (SCPS-56008)
* Original names: '''零 〜zero〜''' (SLPS-25074) & (SLPS-73405) & (SLPS-73255), '''제로''' (SCPS-56008)
* Also known as '''Zero''' (JP), '''Project Zero''' (EU)
* Also known as '''Zero''' (JP), '''Project Zero''' (EU)
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
* On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Freeze at the Final Boss
|IsFixed=0
|IssueLevel=2
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. '''(This bug was not detected on the latest version of the emulator.)'''
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefor advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot.
}}


{{Issue
{{Issue
|IssueName=Invisible Ghosts
|IssueName=Ghosts are unreasonably difficult to target
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Some ghosts are invisible. Seems to be related to the previous issue.
|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode.
** '''Note:''' This might've been a bug in older versions of PCSX2 only. It's best to use an updated version of PCSX2 (at the very least v1.2.1 stable or one of the recent developer builds).
}}
}}


{{Issue
{{Issue
|IssueName=Freeze occurring at the Final Boss
|IssueName=Invisible Ghosts
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description=The game will not continue (sound still playing though), while going into finder mode.
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=Use savestates as stated [http://forums.pcsx2.net/Thread-Fatal-Frame-game-freezes-at-the-last-boss-battle? here]
|Workaround=The issue can again be replicated in 1.7 builds. Can be resolved in v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
** '''Update:''' This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins.  
*** The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there.
}}
}}


{{Issue
{{Issue
|IssueName=Black lines on texture/ghost effects
|IssueName=Missing lens flare effect
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Black lines on some textures and ghost faces when you use upscaling.
|Description=Lens flare effect from the flashlight is missing in some areas.
|Workaround=Go to Config - Video(GS) - Plugin Settings, click "enable HW Hacks", go to Confige Hacks and enable the "Align Sprite" hack.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
*'''Alternative (old) workaround:''' Use a custom resolution of 1260x****.
}}
}}


{{Issue
{{Issue
|IssueName=Black lines on photo's
|IssueName=Window, blood textures (decals) flickering.
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Black lines on some photo's taken in D3D9&11 hardware modes when you use upscaling.
|Description=The textures of windows and blood flicker in the courtyard
|Workaround=Go to Config - Video(GS) - Plugin Settings, and select "OpenGL (Hardware)" as the Renderer. Or play at native resolution.
|Workaround=In software, this is less noticeable.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Negative FMV corrupted
|IssueName=Lighting glitch
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Negative FMV when you pick up the four stones aren't shown properly.  
|Description=Small texture/lighting glitch on the door to the Buddha statues.
|Workaround=Fix in software mode.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens. Is fixed in later dev builds.
}}
}}


{{Issue
{{Issue
|IssueName=Lens flare effect missing
|IssueName=Black lines on special effects
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Lens flare effect on your flashlight is missing in some areas.
|Description=Black lines on some special effects and ghost faces.
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
|Workaround=Go to Config - Video(GS) - Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and enable the "Align Sprite" hack. Or set Internal Resolution to "Native".
}}
 
{{Issue
|IssueName=Camera doesn't focus on Ghosts
|IsFixed=1
|IssueLevel=2
|Description=It is not possible to target ghosts to take pictures.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=Lightning glitch
|IssueName=Black lines on photos when upscaling
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Small texture/lighting glitch on the door to the buddha statues.
|Description=Vertical black lines appear on photo's taken with the camera on Direct3D11.
|Workaround=Fix in software mode.
|Workaround=The issue has been fixed on AMD/INTEL GPUs. For Nvidia users either use Native resolution or check "Disable Safe Features" in GSdx Advanced Settings & Hacks".
}}
}}


{{Issue
{{Issue
|IssueName=Small colour lines
|IssueName=Negative FMV corrupted
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor).
|Description=The FMV that is shown when the four stones are picked up isn't displayed properly.  
|Workaround=Fix in software mode.
|Workaround=This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.
}}
}}


{{Issue
{{Issue
|IssueName=Camera doesn't focus on Ghosts
|IssueName=Out of sync skybox
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=0
|Description=The camera allows you to target ghosts and damage them (in battles), or take pictures of ghosts that only show up temporary. This issue causes the camera to not lock on either type of ghost, making it nearly impossible to pass the fights or snap a shot of a random ghost. Here is a [http://www.youtube.com/watch?v=JLu5o7QCMPE video] of the problem.
|Description=When turning the viewpoint around, the skybox rotates visibly out of sync.
|Workaround=Use GSdx Software Mode (F9).<br/>
|Workaround=Fixed in the later dev builds.
*'''Alternative solution 1:''' Enable ''Logarithmic Z'' in GSdx options '''(Only appears in D3D9 Hardware and this seems to help only on some systems).'''
*'''Alternative solution 2:''' If the above does not work for you: use revision '''2842''', the game works perfectly with that (both with software and hardware renderer). You can read about it [http://code.google.com/p/pcsx2/source/detail?r=2853 here] or [http://web.archive.org/web/20150510060909/http://code.google.com/p/pcsx2/source/detail?r=2853 alternatively here]
** '''Update:''' It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.
}}
}}


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File:Fatal_Frame_Forum_1.jpg|Fatal Frame (SLES 50821)
File:Fatal_Frame_Forum_1.jpg|Fatal Frame (SLES 50821)
</gallery>
</gallery>
==Gameplay Videos==
*PCSX2 1.5.0 gameplay video: [https://www.youtube.com/watch?v=c15nZIu2CcI&t=6s Link]


{{Fatal Frame series}}
{{Fatal Frame series}}

Revision as of 11:43, 23 January 2022

Fatal Frame

NTSC-U cover
Game general and emulation properties:
CERO rating: C
ESRB rating: T (Blood and Gore, Violence)
PEGI rating: 16+
GRB rating: 18
Widescreen patch available
Languages supported:
English: SLUS-20388 & SLES-50821 & NPUD-20388
Japanese: SLPS-25074 & SLPS-73405 & SLPS-73255
German: SLES-50821
French: SLES-50821
Spanish: SLES-50821
Italian: SLES-50821
Korean: SCPS-56008
Region NTSC-U:
Serial numbers: SLUS-20388
NPUD-20388 (PS2 Classics)
Release date: March 4, 2002
April 9, 2013 (PS2 Classics)
CRCs: 339A0B8C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50821
Release date: August 30, 2002
CRCs: 22E91837
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25074
SLPS-73405 (PlayStation 2 the Best)
SLPS-73255 (PlayStation 2 the Best Reprint)
SCPS-55043
SCPS-55002
SLPM-60167 (Trial)
SCPS-56008
Release date: December 13, 2001
August 1, 2002 (PlayStation 2 the Best)
November 22, 2007 (PlayStation 2 the Best Reprint)
CRCs: 9883194E
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Publisher(s): Tecmo (JP, US), Wanadoo (EU), SCEA (US)
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: Metacritic74/100
Game description: Based on a true story, Fatal Frame recounts Miku's investigation for her brother Mafuyu, who has been missing for two weeks. Her latest clue leads her to the abandoned Himuro mansion, a place that local townsfolk fear. Gifted with a supernatural sixth sense, you'll guide Miku as she explores the areas in the mansion where Mafuyu was last seen investigating the disappearance of three other people. Armed with only a camera, you must discover the connection between mysterious disappearances, restless spirits, and ritual sacrifices.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Phenom II X6 1055T
  • NVIDIA GeForce GTX 260
0.9.7 (r3113) GSdx SSE2
  • SPU2-X ?
  • ?
40-60 FPS. There are minor problems in-game. Nueziel
NTSC-J Windows
  • Intel Core2Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5628) GSdx SSE41 (r5632)
  • SPU2-X 2.0.0 (r5559)
  • LilyPad 0.11.0 (r5403)
Playable with software mode only... Software rendering is needed: in hardware mode, the ghosts/enemy 3D models are not rendered (only their effects/light/fog are) and can't be killed...
NTSC-U Windows 8.1 x64
  • Intel Core i7-4770K @ 3.90 GHz
  • MSI GeForce GTX 770 2GB Gaming
1.2.1 (r5873) GSdx AVX r5875

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware) / (Software)
  • Custom Resolution: 1920x1080
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Edge anti-aliasing: ✓
  • Hacks:
    • MSAA: 0x
    • Skipdraw: 0
    • Half-Pixel Offset: ✓
    • Sprite: Full
  • Shader:
    • Shade Boost: 60/50/50
    • FXAA Shader: ✓

</spoiler>

  • SPU2-X 2.0.0 (r5830)
  • LilyPad 0.11.0 (r5875)
Corsair 8GB DDR3 1600MHz, BIOS: USA 2.00. Looks and plays perfect at 60 FPS, but in D3D11 Hardware Rendering mode is extremely difficult or even impossible to focus on Ghosts.

Bugs: •Can't focus on Ghosts while in Hardware Rendering mode - Work around: Switch to Software Rendering as soon as there's a ghost in sight and then revert back to Hardware mode for extra eye candy (just press "F9") •Some vertical lines in some sprites while in Hardware Rendering mode. - Work around: Switch to Software Rendering

NTSC-U ?
  • Intel Core i5-4670K @ 3.40 GHz
  • NVIDIA GeForce GTX 660 @ 2 GB
1.2.1 (r5875) GSdx AVX
  • SPU2-X ?
  • ?
Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Werewolf
PAL Windows
  • Intel Core i5-4670K @ 3.40 GHz
  • NVIDIA GeForce GTX 660 @ 2 GB
1.3.0 (svn r5932)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin: ✓
    • Wait Loop: ✓
    • mVU Flag: ✓
    • MTVU: ✓

</spoiler>

GSdx
  • SPU2-X
  • ?
BIOS: Europe v01.60(04/10/2001), Runs at 60 FPS (60 Hz) on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below). Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x••••.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850
  • 1.3.0-704 (GIT)
GSdx 1.3.0-704 0.1.16 SSE4

<spoiler show="SPU2-X" hide="Hide">

  • Renderer: Direc3D11 (Hardware)
  • Internal Resolution: 2560x1440
  • Shader:
    • FXAA Shader: ✓

</spoiler>

<spoiler show="SPU2-X" hide="Hide">
  • Version: 1.3.0-704
  • Module: XAudio2
  • Wait Loop: ✓
  • Latency: 150ms
  • Sync Mode: TimeStretch

</spoiler>

  • LilyPad 0.11.0
ASUS MAXIMUS VI HERO, 6GB DDR3-1333, BIOS: USA 2.30, It works but the camera issue is a real serious problem. None of the workarounds ever truly worked for me in Hardware Mode so I had to resort to just playing this game in Software Mode to completely avoid the problem entirely. This is honestly the recommended thing to do because there's just too many issues with the camera in Hardware Mode. If you use one workaround you will cause another issue like invisible ghosts, etc. Ryudo
NTSC-U Windows 10 v.1803
  • Intel Core i7 2600 @ 3.40GHz
  • AMD Radeon R9 270x Gaming
1.5.0-dev-2650-g9fdb7f6cd

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • Preset: 2

</spoiler>

GSdx 1.1.0 SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Texture filtering: Bilinear (PS2)
  • Internal Resolution: 4x Native
  • Anisotropic filtering: 8x
  • HW Hacks
    • Align Sprite ✓
    • Fast Texture Invalidation ✓
    • Sprite : Half

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30. Very much playable. 60 FPS in hardware mode, except when fighting ghosts, where it would dip to 40 FPS. I switched to software mode during those parts to get back to 60 FPS. Some hidden ghosts also wouldn't get shot without switching to software mode first. The final boss fight still crashes if you enter Finder mode while facing away from the gate. LilLymphocyteB
PAL Windows
  • Ryzen 5 2600
  • Nvidia GeForce 750 TI OC
1.6.0 Stable GSdx SSE4.1/AVX 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Automatic
  • Texture Filtering: Bilinear
  • Resolution: 3x Native
  • Mipmapping: Basic
  • CRC Hack Level: Full
  • DATE Accuracy: Fast
  • Blending Accuracy: Basic

</spoiler>

SPU2-X 2.0.0

<spoiler show="Settings" hide="Hide">

  • Interpolation: Hermite
  • Module: Xaudio 2
  • Synchronizing mode: Timestretch
  • Audio Expansion Mode: Surround 5.1

</spoiler>

Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine. Zerel
PAL Windows 10
  • AMD Ryzen 7 2700
  • ASUS ROG Strix GeForce GTX 1070
1.7.2020 Software SPU2-X 2.0.0 When played in Software mode, all of the issues aside from the final boss glitch appear resolved, The Final Boss glitch can be successfully bypassed by using the camera at the entrance. ShadowtearX


Trivia

  • Original names: 零 〜zero〜 (SLPS-25074) & (SLPS-73405) & (SLPS-73255), 제로 (SCPS-56008)
  • Also known as Zero (JP), Project Zero (EU)
  • Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".
  • On the PAL version of this game (Project Zero) the language can only be set once. After a new game has been saved the chosen language will be stored on the memory card. To change the language afterwards the memory card file for the game has to be deleted.

Known Issues

Freeze at the Final Boss

  • Status: Active
  • Type: Major
  • Description: The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. (This bug was not detected on the latest version of the emulator.)
  • Workaround: There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefor advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot.

Ghosts are unreasonably difficult to target

  • Status: Active
  • Type: Serious
  • Description: It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
  • Workaround: Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode.

Invisible Ghosts

  • Status: Active
  • Type: Serious
  • Description: Some ghosts are invisible in Hardware mode.
  • Workaround: The issue can again be replicated in 1.7 builds. Can be resolved in v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.

Missing lens flare effect

  • Status: Active
  • Type: Minor
  • Description: Lens flare effect from the flashlight is missing in some areas.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.

Window, blood textures (decals) flickering.

  • Status: Active
  • Type: Minor
  • Description: The textures of windows and blood flicker in the courtyard
  • Workaround: In software, this is less noticeable.

Fixed Issues

Lighting glitch

  • Status: Fixed
  • Type: Minor
  • Description: Small texture/lighting glitch on the door to the Buddha statues.
  • Workaround: Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens. Is fixed in later dev builds.

Black lines on special effects

  • Status: Fixed
  • Type: Minor
  • Description: Black lines on some special effects and ghost faces.
  • Workaround: Go to Config - Video(GS) - Plugin Settings, enable "Enable HW Hacks", go to "Advanced Settings and Hacks" and enable the "Align Sprite" hack. Or set Internal Resolution to "Native".

Camera doesn't focus on Ghosts

  • Status: Fixed
  • Type: Major
  • Description: It is not possible to target ghosts to take pictures.
  • Workaround: This has been resolved in recent PCSX2 versions. In older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.

Black lines on photos when upscaling

  • Status: Fixed
  • Type: Minor
  • Description: Vertical black lines appear on photo's taken with the camera on Direct3D11.
  • Workaround: The issue has been fixed on AMD/INTEL GPUs. For Nvidia users either use Native resolution or check "Disable Safe Features" in GSdx Advanced Settings & Hacks".

Negative FMV corrupted

  • Status: Fixed
  • Type: Minor
  • Description: The FMV that is shown when the four stones are picked up isn't displayed properly.
  • Workaround: This has been resolved in recent PCSX2 versions. In older versions temporarily switch to Software mode with the F9 key to watch the FMV.

Out of sync skybox

  • Status: Fixed
  • Type: Minor
  • Description: When turning the viewpoint around, the skybox rotates visibly out of sync.
  • Workaround: Fixed in the later dev builds.

The gallery

Gameplay Videos

  • PCSX2 1.5.0 gameplay video: Link

Public compatibility forum links