Fatal Frame: Difference between revisions

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1,323 bytes added ,  23 January 2022
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|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Tester=Zerel
|Tester=Zerel
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 7 2700
|GPU=ASUS ROG Strix GeForce GTX 1070
|Revision=1.7.2020
|Graphics=Software
|Sound=SPU2-X 2.0.0
|Comments=When played in Software mode, all of the issues aside from the final boss glitch appear resolved, The Final Boss glitch can be successfully bypassed by using the camera at the entrance.
|Tester=ShadowtearX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=2
|Description=The game will freeze while going into finder mode near the final boss.
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss. '''(This bug was not detected on the latest version of the emulator.)'''
|Workaround=There is no known workaround. Only entering finder mode while facing the '''gate''', not the path leading there, will reduce the chance of the game freezing. Only the act of entering the viewfinder will freeze the game, once in viewfinder mode, it's safe to freely look around.
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefor advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot.
}}
}}


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|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Description=It's nearly impossible to lock onto Vanishing Ghosts and Hostile Ghosts with the camera.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode.
|Workaround=Once in viewfinder mode, enable software mode once by pressing F9. It is then safe to switch to hardware mode again. This fix needs to be applied every time when loading a save file or starting a new game, but seems to persist through loading savestates and playing Battle Mode.
}}
{{Issue
|IssueName=Invisible Ghosts
|IsFixed=0
|IssueLevel=1
|Description=Some ghosts are invisible in Hardware mode.
|Workaround=The issue can again be replicated in 1.7 builds. Can be resolved in v1.5.0 git builds by going to Config > Video (GS) > Plugin Settings, enabling "Enable HW Hacks", going to "Advanced Settings and Hacks" and enabling the "Fast Texture Invalidation" hack. For older versions switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
}}


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|Description=Lens flare effect from the flashlight is missing in some areas.
|Description=Lens flare effect from the flashlight is missing in some areas.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. Or switch between Hardware and Software mode with the F9 key to temporarily fix it as it happens.
}}
{{Issue
|IssueName=Window, blood textures (decals) flickering.
|IsFixed=0
|IssueLevel=0
|Description=The textures of windows and blood flicker in the courtyard
|Workaround=In software, this is less noticeable.
}}
}}


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