Fatal Frame: Difference between revisions

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|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Comments=Plays at 60fps even with widescreen hack, you need to check "Fast Texture Invalidation" and "Disable Safe Features" in order to see enemy ghosts. otherwise it just plays fine.
|Tester=Zerel
|Tester=Zerel
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10
|CPU=AMD Ryzen 7 2700
|GPU=ASUS ROG Strix GeForce GTX 1070
|Revision=1.7.2020
|Graphics=Software
|Sound=SPU2-X 2.0.0
|Comments=When played in Software mode, all of the issues aside from the final boss glitch appear resolved, The Final Boss glitch can be successfully bypassed by using the camera at the entrance.
|Tester=ShadowtearX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=2
|Description=The game will freeze while going into finder mode near the final boss.
|Description=The game will freeze when using Viewfinder Mode (using the camera) when fighting the final boss.
|Workaround=There is no known workaround. Only entering finder mode while facing the '''gate''', not the path leading there, will reduce the chance of the game freezing. Only the act of entering the viewfinder will freeze the game, once in viewfinder mode, it's safe to freely look around.
|Workaround=There is no known workaround. There is however one area where freezing does not seem to occur, which is the entrance of the room. It is therefor advised to run back to the entrance after starting the fight with the final boss and ONLY using the camera at that spot.
}}
}}


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